
Being a record of
The Velan Codex
Lore, magic and design of Velan, gathered from the Mobile RPG Codex and the game's own data.
Assets/StreamingAssets/Data/Spells.Sections
Story
The tale so far: the theme at its heart, how it opens, and the story bible as it is written.
World
Velan: the land, its history, and the places named so far.
Sides & Factions
Two great sides of magic, neither of them right. Each calls the other evil.
Characters
Those who walk the story, from the unaligned farmer to the jaded mentor. Most names are still proposals.
Spells
Every spell in the game data, drawn stroke by stroke for each thumb, with its lore from the Story Bible.
Monsters
The creatures the game can field, read from its enemy data, and the ones the Story Bible proposes.
Items
Gear players find, collect and trade at the market.
Magic & Mechanics
How magic works under the thumbs: two-thumb drawing, breath, composites and how every cast is scored.
Art
Concept art, the chosen style, the 3D models and how each was made.
Design Notes
Production notes and the questions still open.
Full Codex
Every tab of the Codex doc, whole.
Still to write
- Concept art for places: 15 of 36 locations have any (Overworld, Sallowbank, The Drowned Steps, Halfway, Twinhold, Greenvault, The Hour Stair, Hushfold, The Long Road, The Shardfield, Lanternfall, Corran, The Undermere, The Heart Pane, Dojo and Training Arena). The Story Bible's Look column is written as a brief for the rest.
- Concept art for characters: 4 of 43 (The Protagonist, The Mentor, Iver Kest, Warden menders).
- World map: none yet. The overworld concepts show one village; the Story Bible places have no map.
- 3D models: 23 (Aske, Choir Monk, Facet Guard, Facet Merchant, Fenn, Glint, Keeper Scribe, Marra, Mirebelly Toad, Protagonist Female, Protagonist Male, Rook, Sallow Wyrm, Shardback Boar, Tamsin, Tender Adept, Tobin, Training Golem, Villager Child, Villager Farmer, Villager Fisher, Warden Guard, Waymaker Driver); 1 of 4 monsters have none.
- Items: no Data/Items folder; the Items page shows a proposed JSON shape.
- Monsters: 2 in the game data (Training Golem, Sallow Glint); Glints, The Sallow Wyrm only in the Codex, with no stats.
- Locations without a description of their own (only passing mentions): Towns and Town Centers, The Market, Dojo and Training Arena, The Ruins.
- Spells: 8 in Data/Spells; 37 more are only in the Codex (Wardens of Measure, The Tenders, Keepers of the Hour, The Still Choir, The Waymakers, The Facets, The Corran glyph, Squall, Wither, Tally, Toll, Drift, Root, Calm, Table Mend, Tailwind, Echo, Hasten, Crown Surge, Hush, Linger, Listen, Bloom, Ford, Headwind, Weigh, Root, Wither, Calm, Listen, Hush, Echo, Thornshield, Wellspring, Vault glyph, Girdle Gate, Recall, Pavilion Wake, Thaw, The First Pair, Any cross-side thread).
- Still proposals marked (Idea), awaiting Ray's review: 28 characters, 6 locations, 11 spells, 2 monsters, 23 items.
Worked out on each build from the Codex snapshot and the game data.