Section
Monsters
The creatures the game can field, read from its enemy data, and the ones the Story Bible proposes.

Training Golem
Golem Front Alt Meshy inputPrompt 3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden…
Sallow Glint
Glints
Glints are loose reflections leaking from warps (Story Bible section 1). Every glint shares the VEL-51 base: a faceless, fox-sized newt of living quicksilver,…

The Sallow Wyrm
Set piece: the Sallow Wyrm, a river serpent made of reflections, rising at the Drowned Steps once Aske has gone. Repel to stagger it, Coil to hurt it.
Chapters
How to read an entry
Stats Every number is measured against the training golem, the one enemy in the data today: 120 HP, 12 damage every 6 s, first attack after 8 s. The…
Roster at a glance
For VEL-66: the Prologue–Act 2 enemies that need new model sheets are these 18: glint, mirebelly_toad, shardback_boar, sallow_wyrm, gale_hound,…
Regions and encounters
Eight regions, each with 3–5 kinds of enemy. Three have a boss (the Sallow Wyrm, the glint colossus, the finale on the Heart Pane). The others have a…
Glints
Glints are loose reflections leaking from warps (Story Bible section 1). Every glint shares the VEL-51 base: a faceless, fox-sized newt of living…
Golems and Evane drill constructs
The training golem is an old Warden practice construct (Story Bible section 3). Golems are built to spar, not kill. The glyph on the chest makes them…
Faction guardians and enforcers
Each Evane faction guards its seat with a construct that is symmetric and lit in its faction's colour: Wardens pale blue, Tenders violet, Keepers…
Wildlife touched by the Glass
Ordinary animals with mirror-glass grown through them, one or two per biome (VEL-51). They aren't evil. They are frightened and in pain, and the…
Reflections
Things that were never animals: the Glass itself, showing something that has slipped loose. Like glints, they follow Glass rule 1. The mirror double…
Hazard: the glass storm
In Act 2 the glass storm is a set piece in the field: the player runs between shelters, traces the square half of Facet Seal from the one standing…
Outlaw casters and Facet scavengers
Casters cast like the player: spells from the Spell Set, real tells (the glyph they are drawing shows on screen in its faction's colour) and real…
Named opponents
People the player fights by name. They cast like the player, with real tells, and they yield at 0 HP: humans never die in battle. Iver Kest and…
Bosses
The glint colossus (above, in Glints) and the glass storm (in Hazards) also have phase breakdowns. The Sallow Wyrm — sallow_wyrm (boss) Region: The…
What the code would need
Today an enemy's data has maxHp, attackDamage, attackIntervalSeconds, firstAttackDelaySeconds and color, and an encounter names one enemy. This…
Open questions for Ray
Player HP. Every damage number here assumes 100. The Spell Set has the same gap. The Glass counter rules. Do the five rules feel right? In…
Training Golem

Prompt
3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing white-gold mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, straight front view, symmetrical standing pose with arms slightly away from the body, centered, whole figure in frame, plain flat white background, no ground shadow, stylized hand-painted game asset, soft even lighting --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 7d0c078d-63f0-4756-91a5-82d2b31d1bc0 / 3, 0

Prompt
3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing white-gold mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, straight front view, symmetrical standing pose with arms slightly away from the body, centered, whole figure in frame, plain flat white background, no ground shadow, stylized hand-painted game asset, soft even lighting --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 7d0c078d-63f0-4756-91a5-82d2b31d1bc0 / 3, 0

Prompt
3D game creature concept for a mobile fantasy RPG, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, front three-quarter view, standing idle pose, centered, plain light grey background, stylized hand-painted 3D JRPG game art, soft cel shading, clean readable silhouette --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 937a7353-1f41-4ada-960e-63bd19514b42 / 2