The Velan Codex

Section

Monsters

The creatures the game can field, read from its enemy data, and the ones the Story Bible proposes.

Chapters

How to read an entry

Stats Every number is measured against the training golem, the one enemy in the data today: 120 HP, 12 damage every 6 s, first attack after 8 s. The…

Roster at a glance

For VEL-66: the Prologue–Act 2 enemies that need new model sheets are these 18: glint, mirebelly_toad, shardback_boar, sallow_wyrm, gale_hound,…

Regions and encounters

Eight regions, each with 3–5 kinds of enemy. Three have a boss (the Sallow Wyrm, the glint colossus, the finale on the Heart Pane). The others have a…

Glints

Glints are loose reflections leaking from warps (Story Bible section 1). Every glint shares the VEL-51 base: a faceless, fox-sized newt of living…

Golems and Evane drill constructs

The training golem is an old Warden practice construct (Story Bible section 3). Golems are built to spar, not kill. The glyph on the chest makes them…

Faction guardians and enforcers

Each Evane faction guards its seat with a construct that is symmetric and lit in its faction's colour: Wardens pale blue, Tenders violet, Keepers…

Wildlife touched by the Glass

Ordinary animals with mirror-glass grown through them, one or two per biome (VEL-51). They aren't evil. They are frightened and in pain, and the…

Reflections

Things that were never animals: the Glass itself, showing something that has slipped loose. Like glints, they follow Glass rule 1. The mirror double…

Hazard: the glass storm

In Act 2 the glass storm is a set piece in the field: the player runs between shelters, traces the square half of Facet Seal from the one standing…

Outlaw casters and Facet scavengers

Casters cast like the player: spells from the Spell Set, real tells (the glyph they are drawing shows on screen in its faction's colour) and real…

Named opponents

People the player fights by name. They cast like the player, with real tells, and they yield at 0 HP: humans never die in battle. Iver Kest and…

Bosses

The glint colossus (above, in Glints) and the glass storm (in Hazards) also have phase breakdowns. The Sallow Wyrm — sallow_wyrm (boss) Region: The…

What the code would need

Today an enemy's data has maxHp, attackDamage, attackIntervalSeconds, firstAttackDelaySeconds and color, and an encounter names one enemy. This…

Open questions for Ray

Player HP. Every damage number here assumes 100. The Spell Set has the same gap. The Glass counter rules. Do the five rules feel right? In…

Training Golem