Chapter
Open questions for Ray
- Player HP. Every damage number here assumes 100. The Spell Set has the same gap.
- The Glass counter rules. Do the five rules feel right? In particular: should Evane constructs really resist mirrored spells (rule 3)? That makes an Evane-only player meet a wall in Twinhold, their own side's city.
- Multi-enemy battles. Packs as one enemy with a count (as here), or true multi-target battles? The second is a bigger battle-code job and harder to read on a phone.
- Glint look. VEL-51 recommends the newt body with the spoon-head's blank mirror head. Is that the pick, so VEL-66 can do sheets for it?
- Regional glint variants. Six variants from one model with material swaps: enough variety, or do some deserve their own mesh?
- Keeper and Still Choir colours. VEL-51 used brass-gold and moonlight silver for their guardians. Confirm before the hour sentinel and hushed one get data files. Note: the spell roadmap now gives Keeper spells
#FF8FA3and Still Choir spells#E4ECFF, so the hour sentinel's#C9A44Cno longer matches its faction's spell colour. - Wildlife sympathy. The Glass-touched animals are hurt, not evil. Should beating them be a morality choice (spare, heal with Mend), or just a fight?
- Do humans always yield? And does what the player does after (let go, hand over, take fragments) move morality?
- The finale and the ending. Helping one side means fighting only the other's phase; stopping both means both phases. Is that the right link between the open ending and the two-phase finale? Settled: no. The finale follows Act 4: both phases on every path, with the player for or against each rite. Help Ondine is
pane_chorus_guardthenpane_shatter_stop; Help Iver ispane_chorus_breakthenpane_shatter_join; Stop both ispane_chorus_breakthenpane_shatter_stop, then the hold. The chorus is four voices (Dace refuses), and the finale entries aremirrored_chorus,mirrored_chorus_ally,culet_cutter,iver_kestandprelate_ondine(VEL-63). - Optional fights in earlier regions: should they scale up with the player, or stay at their act's numbers (old regions stay easy)?
- The Undermere has no boss. Should it have one (an outlaw leader), or stay a place you never finish?
- Tobin and the Drowned Choir. Tobin believes the Choir's hum is real. Worth a side quest where he hears the choristers? Settled: yes. The choristers drop
hymn_page, a page of the Drowned Choir's hymn, for Tobin's side quest (VEL-63). - New names to accept, change or cut: Sallow Fen, the Upside Market, lamplighters, hollow cuts, forsworn menders, the drowned choristers, the sky shoal and the mirror double.
- Drops and items: every material id here (
quicksilver_bead,sky_pane,wyrm_plate, …) is a placeholder for VEL-61's items catalogue to adopt or rename (VEL-63 reconciles them). Settled: done. Drops now use the items tab's catalogue ids (glint_quicksilver,mirror_grit,river_reeds,raw_amber,evane_silver,facet_token,marble_chips,still_water).wyrm_plate,colossus_heart,sentinel_glyph,amber_goggles,split_glyph_bandandhymn_pageare key or unique items in the items tab's new table.ring_tokenis gone (the Ring pays a ladder place and standing). Glints, golems, constructs and wildlife drop no copper; humans who yield dropevane_silver,facet_tokenor a little copper (VEL-63).