Section
Spells
Every spell in the game data, drawn stroke by stroke for each thumb, with its lore from the Story Bible.
Assets/StreamingAssets/Data/Spells.Composite spells
Two learned spells drawn as one stroke. See Combos and Composite Spells for every chain.
In the Codex, not in the game data yet
37 spells are described in the Codex but have no file in Data/Spells, so they have no strokes to draw. Each gets its strokes here as soon as its data file lands.
Wardens of Measure
Straight lines and hard corners, mirrored. Pale blue #7FD4FF. Seat: Twinhold. Repel (repel) — In data Faction, colour: Wardens of Measure, #7FD4FF Tier:…
The Tenders
Long unbroken curves, mirrored. Violet #B48CFF. Seat: Greenvault. Coil (coil) — In data Faction, colour: Tenders, #B48CFF Tier: mirrored Right thumb: an S:…
Keepers of the Hour
Spirals and loops drawn a set number of times, mirrored. Proposed colour: dusk rose #FF8FA3. Seat: the Hour Stair. Recall (recall) Faction, colour: Keepers of…
The Still Choir
Tiny, slow, minimal strokes, mirrored. Proposed colour: frost white #E4ECFF. Seat: Hushfold. The four Choir spells are one short straight stroke each, in the…
The Waymakers
Parallel: both thumbs draw the same stroke the same way. Pale green #9CFFB0. Seat: the Long Road. Gale (gale) — In data Faction, colour: Waymakers, #9CFFB0…

The Facets
Asymmetric: a different shape on each thumb. Amber #FFC66B. Names are a gem-cutting term then what the spell does. Facet Seal (facet_seal) — In data Faction,…
The Corran glyph
Pavilion Wake (pavilion_wake) The Story Bible calls this "the Corran glyph". The name follows the Facet rule: the pavilion is the lower half of a cut stone,…

Squall
Both thumbs: two peaks in a row moving right (an M), three sharp corners

Wither
A smooth arch: up from the inner edge, over the top, down at the outer edge

Tally
A Z: outward, sharp corner, diagonal down and inward, sharp corner, outward

Toll
One loop clockwise from the top, then a straight tail down, like a bell on its rope

Drift
Both thumbs: one straight stroke up and to the right

Root
Heal 4 a second for 8 s (32); can't be staggered meanwhile

Calm
Clears every harmful effect on you, then heal 8

Table Mend
Left: a circle, counter-clockwise from the top. Right: one straight stroke outward

Tailwind
Both thumbs: a check mark, a short stroke down and to the right, then a long one up and to the right

Echo
A tiny arc, top to bottom, bulging outward

Hasten
A spiral from the centre outward, one and a half turns clockwise

Crown Surge
Left: a W, down and up twice, moving outward. Right: a circle, clockwise from the top

Hush
Silences the enemy for 8 s: no spells or special attacks

Linger
Two loops, one below the other, drawn top to bottom

Listen
Shows hidden glyph fragments nearby for 20 s

Bloom
Clears overgrowth and opens vine-locked doors

Ford
Both thumbs: one long stroke to the right
Headwind
Lanternfall (route A) or the wind pass (route B) (4.1)
Weigh
Taught by Ondine (mending guarded, 5.2); whole, cut inside the Measure Vault (Vault robbed, 5.3); otherwise taught by Tamsin when the midpoint closes, wherever…
Root, Wither
Whole (a living vine; a dead stump, key item fragmentwither). Root's field effect opens vine-locked doors
Calm, Listen, Hush, Echo
Hushfold (6.3, 6.4)
Thornshield
Found on their own, after the glass storm
Wellspring
Greenvault, Mother Bramble (6.2)
Vault glyph
Measure Vault (5.3)
Girdle Gate
On a standing shard by the Shardfield road to Corran, only while a glass storm blows (1.4)
Recall
Corran's clear glass, at dawn (2.3)
Pavilion Wake
Split, traced with Aske's hands over the player's
Thaw
Corran, the Unstilling (5.2)
The First Pair
Brace (Act 1, optional) and Facet Seal (Act 2) must both be learned. Two shields, one of each side, holding together, as the Pane is held. Breath: 85% of the…
Any cross-side thread
Any Evane spell into any Facet spell, or the reverse, including Thaw (thaw, Repel into Pavilion Wake) from Act 3
All spells
| Spell | Side | Style | Size (L / R) | Breath | Effect |
|---|---|---|---|---|---|
| Repel | The Evane | Mirrored | 32 / 32 mm | 600 ms | 10 damage, staggers 2.5 s |
| Coil | The Evane | Mirrored | 34 / 34 mm | 700 ms | 24 damage |
| Gale | The Evane | Parallel | 30 / 30 mm | 600 ms | 15 damage |
| Facet Seal | The Facets | Independent | 28 / 28 mm | 800 ms | 22 shield |
| Brace | The Evane | Mirrored | 30 / 30 mm | 600 ms | 15 shield |
| Mend | The Evane | Mirrored | 34 / 34 mm | 650 ms | 20 healing |
| Bevel Lash | The Facets | Independent | 28 / 28 mm | 850 ms | 30 damage |
| Prism Snare | The Facets | Independent | 28 / 28 mm | 900 ms | 8 damage, staggers 6 s |
| Tempest | The Evane | Independent | 59.75 / 59.75 mm | 1105 ms | 55 damage, staggers 1 s |
| Bulwark | mixed | Independent | 60 / 60 mm | 1190 ms | 10 damage, 35 shield, staggers 3 s |
Chapters
At a glance
The Facets get one spell in every role, since each of their spells is hard to draw. The Evane cover every role between their five factions, so an…
Attack
Five ways to hurt: a quick hit (Gale), a heavy hit (Coil), several small hits (Squall), damage over time (Wither) and a delayed blow (Toll). Tally…
Defence
Three answers to an incoming hit: absorb some of it (Brace), absorb more of it (Facet Seal), or dodge it (Drift). Facet Seal is unchanged from the…
Healing
A quick heal (Mend), healing over time (Root), a cleanse (Calm) and the strongest heal, which is Facet (Table Mend). That matches the lore: the…
Assist
Assist spells make the next casts better rather than doing anything themselves. Hasten is the one that matters most for mastery: a longer breath…
Control
Control spells work on the enemy's clock: knock it back (Repel), slow it (Linger), silence its special attacks (Hush), or stop it outright (Prism…
Overworld
Three spells cast outside battle, to open the world rather than fight in it. Spell Faction, style Shape Effect Listen Still Choir, mirrored One…
Composites
Any two learned spells can be threaded into one stroke; their effects apply in order. Pairs that work well together: Hush into Toll: the enemy is…
What the code would need
Today a spell's data has damage, shield and staggerSeconds. This set adds: Healing: instant heal, heal over time, cleanse. Damage: multiple hits,…
Open questions
Should Facet spells hit harder than Evane spells because they are harder to draw, or be equal but different? Is 22 battle spells the right size for a…
How to read an entry
Shapes are written as the player sees them on a landscape phone, with "outward" meaning toward that thumb's screen edge and "inward" toward the…
At a glance
Faction (style, colour) Damage Control Defence Healing Utility Wardens of Measure (mirrored, hard corners, #7FD4FF) Tally Repel Brace Weigh Tenders…
The difficulty curve
The Story Bible's outline already brings spells in tier order: mirrored, then parallel, then asymmetric, then composites across the sides. This…
Composites: named threads
Any two learned spells can be threaded into one stroke per thumb (Codex section 6). An unnamed thread adds both effects together, then multiplies by…
Shape overlaps
Method The check copies the recognizer's shape step from Assets/Scripts/Scoring and runs it on every proposed template: Resample each thumb's stroke…
Changes from the Spell Set tab
New spells: Weigh (Wardens), Recall (Keepers), Girdle Gate (Facets) and Pavilion Wake (the Corran glyph). They fill the fourth slot of the Wardens…
What the code would need
The Spell Set tab lists most of the new effect types (heal over time, damage over time, delayed damage, shield-piercing, silence, slow, dodge, breath…
Open questions for Ray
Long Road placement. Should the caravan job always come between Halfway and the first court, so parallel spells come before asymmetric ones in either…
Spells

Prompt
Spell effect concept for a mobile JRPG battle, Coil: two mirrored S-shaped ribbons of white-gold and sky-blue light spiral around each other into one heavy twisting coil and slam down onto a chunky stone training golem, crushing impact, cracked ground, chips of stone flying, strong symmetric motion arcs, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job ecfcfe51-b1a6-43a1-b193-a83be4e1e052 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Coil: two mirrored S-shaped ribbons of white-gold and sky-blue light spiral around each other into one heavy twisting coil and slam down onto a chunky stone training golem, crushing impact, cracked ground, chips of stone flying, strong symmetric motion arcs, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job ecfcfe51-b1a6-43a1-b193-a83be4e1e052 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Facet Seal: a glowing circle glyph on the left and a glowing square glyph on the right fuse into an asymmetric shield of jagged prismatic crystal shards in front of the caster, refracting teal, violet and magenta light, rainbow caustics on the ground, a chunky stone training golem's fist striking the shield and glancing off, over-the-shoulder battle camera, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job a7c75f51-562a-4046-af58-0c3b9c08c231 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Facet Seal: a glowing circle glyph on the left and a glowing square glyph on the right fuse into an asymmetric shield of jagged prismatic crystal shards in front of the caster, refracting teal, violet and magenta light, rainbow caustics on the ground, a chunky stone training golem's fist striking the shield and glancing off, over-the-shoulder battle camera, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job a7c75f51-562a-4046-af58-0c3b9c08c231 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Gale: two identical parallel glyphs shaped like sharp mountain peaks glow pale green side by side, releasing a howling gust of crescent wind blades and swirling leaves that sweeps across the arena and buffets a chunky stone training golem, streaks of air, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 01825f10-e1fd-4480-a38f-724513cd281d / 1, 2

Prompt
Spell effect concept for a mobile JRPG battle, Gale: two identical parallel glyphs shaped like sharp mountain peaks glow pale green side by side, releasing a howling gust of crescent wind blades and swirling leaves that sweeps across the arena and buffets a chunky stone training golem, streaks of air, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 01825f10-e1fd-4480-a38f-724513cd281d / 1, 2

Prompt
Spell effect concept for a mobile JRPG battle, Repel: two mirrored L-shaped glyphs of white-gold light flash side by side in front of the caster, and a wide curved shockwave wall bursts outward and shoves a chunky stone training golem backward off its feet, ring of dust and grass blowing away, bright symmetrical radial burst, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job d841f0c0-4b96-4dda-ba0c-2dd24615c516 / 1, 0

Prompt
Spell effect concept for a mobile JRPG battle, Repel: two mirrored L-shaped glyphs of white-gold light flash side by side in front of the caster, and a wide curved shockwave wall bursts outward and shoves a chunky stone training golem backward off its feet, ring of dust and grass blowing away, bright symmetrical radial burst, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job d841f0c0-4b96-4dda-ba0c-2dd24615c516 / 1, 0