Spell
Squall
Whole (a sail-patch fragment, key item fragmentsquall)
Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.
Shape
Both thumbs: two peaks in a row moving right (an M), three sharp corners
From Spell Set › Attack
Where
The Endless Caravan's last known camp (Waymaker side quest, side quests tab)
Concept art
Elsewhere in the Codex
Five ways to hurt: a quick hit (Gale), a heavy hit (Coil), several small hits (Squall), damage over time (Wither) and a delayed blow (Toll). Tally rewards taking hits, and Bevel Lash breaks shields. Coil and Gale are unchanged from the prototype.
From Spell Set › Attack
[ ] Several shapes may be confused by the recognizer and need a check on device: the Keepers' loops (Toll, Hasten, Linger), the Still Choir's short strokes (Hush, Calm, Listen), and Gale against Squall.
Waymakers (Dace): a job on the Long Road caravan, which leaves in two days. [Twinhold first] This is how the main line moves on. [Lanternfall first] Dace already knows you from the road and offers the Waymaker side quests instead (Tailwind and Squall; side quests tab).
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting
Content to make: Yarn
Act2_Pass_Pay,Act2_Descent_Lanternfall,Act2_Descent_Twinhold. Itemwaymaker_ribbon_worn(Long Road fast travel). Gives 120 copper (80 ifpass.wagons_lost> 0). Questact2_long_roadcompletes.invite.waymaker_job1 opens the Waymaker side quests (side quests tab): Dace teaches Tailwind after the first job, and Squall is a sail-patch fragment (fragment_squall) at the Endless Caravan's last known camp.From Walkthrough: Act 2 › Chapter 2: The Long Road › The summit and the descent
The Waymaker jobs (side quests tab): Dace teaches Tailwind after the first job; a later run to the Endless Caravan's last known camp finds the Squall fragment (
fragment_squall, a sail-patch). The jobs open Long Road fast travel stops.
- Encounter
inner_glints- Enemy
- Glint pack (bestiary, VEL-59)
- Where
- Inner ring, 4.3; Dace's wagon, 4.10
- What it does
- A flock of small reflections; quick, weak hits.
- Counter
- Gale or Squall to scatter; Coil for single targets.
- Difficulty
- Easy
[ ] 28. The naming lists. Story Bible § 7 gives Veil (Still Choir), Slip (Waymakers), Crown Ward and Culet Spike (Facets) as examples. The roadmap uses none of them: the Choir has Hush, Echo, Calm and Listen; the Waymakers Gale, Drift, Squall and Tailwind; the Facets Facet Seal, Bevel Lash, Prism Snare, Crown Surge, Table Mend, Girdle Gate and Pavilion Wake. Recommendation (new): swap the § 7 examples for roadmap spells, and keep Veil, Slip, Crown Ward and Culet Spike as spare names for later warp-born glyphs. Sources:
story-bible.md § 7 Naming future spells;spell-roadmap.md At a glance.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Spells and casting
[ ] 45. Shape changes. Accept the new Squall, Echo, Tailwind, Root and Hasten shapes, and update the Spell Set tab? Recommendation: yes, since the old shapes collide. Sources:
spell-roadmap.md Q10.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Spells and casting
1.3: Dace offers the Waymaker side quests (Tailwind and Squall; side quests tab) (VEL-63 spell schedule)
2.6: Dace pays 120 copper (80 if a wagon was lost); Rook waits at the Sand Gate in A; Waymaker side quests give Tailwind (Dace, after the first job) and Squall (
fragment_squallat the Endless Caravan's last camp) (VEL-63 currency and spell schedule; internal slip B)
Spells Gained: Repel into Gale row now Headwind; Weigh added (main, every path); Bloom removed; Wither shows
fragment_wither; Squall and Tailwind split (Squall whole fromfragment_squall, Tailwind taught by Dace; side quests tab); Facet Seal row names both fragment items (VEL-63 spell schedule)
