The Velan Codex

Spell

Tally

Whole (drill stone)

Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.

Shape

A Z: outward, sharp corner, diagonal down and inward, sharp corner, outward

From Spell Set › Attack

Concept art

Elsewhere in the Codex

Wardens of Measure: weight and measure (Repel, Brace, Tally).

From Story Bible › Spell Lore › Naming future spells

Faction (style)
Wardens of Measure (mirrored, hard corners)
Attack
Tally
Defence
Brace
Healing
Assist
Control
Repel

From Spell Set › At a glance

Five ways to hurt: a quick hit (Gale), a heavy hit (Coil), several small hits (Squall), damage over time (Wither) and a delayed blow (Toll). Tally rewards taking hits, and Bevel Lash breaks shields. Coil and Gale are unchanged from the prototype.

From Spell Set › Attack

Wardens (Tamsin): an offer to join the recruits' drill, which teaches Tally.

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting

What happens: the drill-master teaches Tally (Wardens, mirrored Z) as a whole glyph on a drill stone, then runs the player through a spar against a drill golem. The boards carry Evane side jobs (Codex section 8): escort grain to Greenvault, find a missing Choir courier on the Long Road, a reward for "an unregistered caster seen on the Far Hand roofs" (Pell's copied glyphs, now loose in the city).

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › Optional in Twinhold: Tally and the bulletin boards

Encounter
drill_spar (optional)
Enemies
warden_golem (220 HP, 14 damage every 6 s, a Brace guard after each punch, tier 1 spells do half)
Counters
Gale isn't resisted; Repel and Coil work at half; the Tally lesson
Difficulty
Normal

From Walkthrough: Act 2 › Encounters

How much optional magic ships in Act 2? The Spell Set tab puts twelve optional spells here. Recommend: main line plus Tally, Drift, Table Mend, Root and Hush first; the rest later. VEL-60 decides.

From Walkthrough: Act 2 › Open Questions for Ray

Encounter
undercrack_outlaws
Enemy
forsworn_mender (an Evane outlaw), then hollow_cut (a Facet outlaw)
Where
The Undercrack, 4.4
What it does
The forsworn mender staggers with Repel and hits back with half of what it took (Tally); the hollow cut hits with Bevel Lash and throws back every third spell the player casts (Hoard). Behaviour and stats as the bestiary.
Counter
Small, steady hits against Tally; a cheap third cast against Hoard; Hush for both specials.
Difficulty
Medium

From Walkthrough: Act 4 › Encounters

[ ] 97. How much optional magic ships in Act 2. The roadmap puts twelve optional spells there. Recommendation: main line plus Tally, Drift, Table Mend, Root and Hush first; the rest later. VEL-60 decides. Sources: walkthrough-act-2.md Q13.

From Walkthrough: Act 4 › Open questions for Ray, all tabs › Tech and production

Section 12: undercrack_outlaws enemies → forsworn_mender then hollow_cut, behaviour and counters re-worded to the bestiary's (Repel/Tally; Bevel Lash/Hoard) (VEL-63 enemy map; bestiary owns behaviour)

From Walkthrough: Act 4 › Continuity notes › Change log

Warden_golem: Prism Snare removed; counters Gale/Squall, Headwind, Facet Seal, Bevel Lash if found, Tally, plus the Vault wards rule; drops measure_silver → evane_silver (Vault only), coin removed; Where names drill_spar, vault_golem_1, _2 (Act 2's Measure golem) (spell schedule, VEL-63 enemy map)

From Walkthrough: Act 4 › Continuity notes › Change log

Tally: glyph kind taught → whole; Learned → whole glyph on the drill stone in the Twinhold recruits' yard after the Wardens' offer; Act 2 (optional) (VEL-63 schedule)

From Walkthrough: Act 4 › Continuity notes › Change log

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