The Velan Codex

Story

Encounters

All enemies and numbers are (Idea). The bestiary (VEL-59) owns the stats, and the numbers below are its numbers. The enemies it is still adding (windglass_kite, storm_glint, bramble_glint, echo_glint, tamsin_spar and the practice targets) keep this tab's first guesses, sized against the Training Golem (120 HP, 12 damage every 6 s). Several encounters need more than one enemy at a time, which the encounter data doesn't support yet.

EncounterEnemiesCountersDifficulty
road_glints3 glint (one pack, 14 HP each, 5 damage every 4 s)Repel staggers the whole pack; Coil finishesEasy
drill_spar (optional)warden_golem (220 HP, 14 damage every 6 s, a Brace guard after each punch, tier 1 spells do half)Gale isn't resisted; Repel and Coil work at half; the Tally lessonNormal
road_raidersforsworn_mender and hollow_cut, 160 HP each here (the mender casts Repel and a binding; the cut casts Bevel Lash and throws every third spell back)Repel interrupts their casts; Drift dodges Bevel Lash, which ignores shields (Spell Roadmap)Normal
pass_kites_1, pass_kites_23 winged_glint each (50 HP, 8 damage every 3.5 s, flying)Gale hits them full and knocks them down for 2 s; Coil does half in the airNormal; protect 1 then 2 wagons
pass_windglasswindglass_kite (180 HP, 15 damage every 5 s, airborne until hit by Gale)Gale grounds it for 4 s; Repel and Coil while groundedHard (act set piece)
thread_practice_rook, thread_practice_dacecut_glass_dummy, sail_dummy (100 HP, no attack)HeadwindTutorial
storm_glintstorm_glint (200 HP, 18 damage every 7 s, a shard volley every third attack)Facet Seal absorbs the volley; Coil damages it, and Gale too on the Twinhold-first route (Lanternfall-first players meet the storm before Gale)Hard (act set piece)
warp_glints_1 to _33–5 glint per waveGale and threads clear groupsNormal
warp_broodglint_brute (220 HP, 18 damage every 7 s; sheds two glint at 66% and 33% HP)Repel in the rear-up cancels the slam; Gale clears the shed glints; Headwind clears them and pushes the brute backHard
vault_golem_1, vault_golem_2warden_golem (220 HP, 14 damage every 6 s, a Brace guard after each punch, tier 1 spells do half). Vault wards: won't take the same spell twice in a rowVary spells or thread; Gale isn't resisted; Brace or Facet Seal for its hits (Facet Seal risks the alarm)Normal
vault_golem_3warden_sentinel (450 HP, 20 damage every 7 s, a 30-point shield, the Verdict for 32 at half HP). Vault wards: won't take the same spell twice in a rowVary spells or thread; stagger the Verdict's tell (Repel still staggers)Hard
tamsin_spar (choice)tamsin_spar (Tamsin: 140 HP, casts Repel and Brace)Gale and threads; Repel trades staggersNormal; losing means capture
bramble_glintbramble_glint (150 HP, healed by Coil, Mend and Root)Gale, Repel; Wither once the stump's fragment is traced (it sits in the fight, so not the first time)Normal, a puzzle
echo_glintecho_glint (120 HP, casts your previous spell back one turn later)Calm clears its copies (Wen teaches Hush only after this fight; on a rematch, Hush silences it)Normal, a puzzle

From Walkthrough: Act 2 › Encounters