Story
Encounters
All enemies and numbers are (Idea). The bestiary (VEL-59) owns the stats, and the numbers below are its numbers. The enemies it is still adding (windglass_kite, storm_glint, bramble_glint, echo_glint, tamsin_spar and the practice targets) keep this tab's first guesses, sized against the Training Golem (120 HP, 12 damage every 6 s). Several encounters need more than one enemy at a time, which the encounter data doesn't support yet.
| Encounter | Enemies | Counters | Difficulty |
|---|---|---|---|
road_glints | 3 glint (one pack, 14 HP each, 5 damage every 4 s) | Repel staggers the whole pack; Coil finishes | Easy |
drill_spar (optional) | warden_golem (220 HP, 14 damage every 6 s, a Brace guard after each punch, tier 1 spells do half) | Gale isn't resisted; Repel and Coil work at half; the Tally lesson | Normal |
road_raiders | forsworn_mender and hollow_cut, 160 HP each here (the mender casts Repel and a binding; the cut casts Bevel Lash and throws every third spell back) | Repel interrupts their casts; Drift dodges Bevel Lash, which ignores shields (Spell Roadmap) | Normal |
pass_kites_1, pass_kites_2 | 3 winged_glint each (50 HP, 8 damage every 3.5 s, flying) | Gale hits them full and knocks them down for 2 s; Coil does half in the air | Normal; protect 1 then 2 wagons |
pass_windglass | windglass_kite (180 HP, 15 damage every 5 s, airborne until hit by Gale) | Gale grounds it for 4 s; Repel and Coil while grounded | Hard (act set piece) |
thread_practice_rook, thread_practice_dace | cut_glass_dummy, sail_dummy (100 HP, no attack) | Headwind | Tutorial |
storm_glint | storm_glint (200 HP, 18 damage every 7 s, a shard volley every third attack) | Facet Seal absorbs the volley; Coil damages it, and Gale too on the Twinhold-first route (Lanternfall-first players meet the storm before Gale) | Hard (act set piece) |
warp_glints_1 to _3 | 3–5 glint per wave | Gale and threads clear groups | Normal |
warp_brood | glint_brute (220 HP, 18 damage every 7 s; sheds two glint at 66% and 33% HP) | Repel in the rear-up cancels the slam; Gale clears the shed glints; Headwind clears them and pushes the brute back | Hard |
vault_golem_1, vault_golem_2 | warden_golem (220 HP, 14 damage every 6 s, a Brace guard after each punch, tier 1 spells do half). Vault wards: won't take the same spell twice in a row | Vary spells or thread; Gale isn't resisted; Brace or Facet Seal for its hits (Facet Seal risks the alarm) | Normal |
vault_golem_3 | warden_sentinel (450 HP, 20 damage every 7 s, a 30-point shield, the Verdict for 32 at half HP). Vault wards: won't take the same spell twice in a row | Vary spells or thread; stagger the Verdict's tell (Repel still staggers) | Hard |
tamsin_spar (choice) | tamsin_spar (Tamsin: 140 HP, casts Repel and Brace) | Gale and threads; Repel trades staggers | Normal; losing means capture |
bramble_glint | bramble_glint (150 HP, healed by Coil, Mend and Root) | Gale, Repel; Wither once the stump's fragment is traced (it sits in the fight, so not the first time) | Normal, a puzzle |
echo_glint | echo_glint (120 HP, casts your previous spell back one turn later) | Calm clears its copies (Wen teaches Hush only after this fight; on a rematch, Hush silences it) | Normal, a puzzle |