The Velan Codex

The Evane spell

Gale

Parallel · 15 damage

Both thumbs draw the same peak in the same direction: up and to the right, a sharp tip, then down. Quick damage.

Left thumb Sharp cornerStart here
Right thumb Sharp cornerStart here
White dot: start. Arrow: end. Diamonds: sharp corners the scorer checks. Both thumbs draw at once, as the player sees them on a landscape phone.

Strokes

Parallel: both thumbs draw the same shape in the same direction.

ThumbSizeSharp cornersVertices
Left thumb30 mm (30 × 30 mm)50% along, 127°3
Right thumb30 mm (30 × 30 mm)50% along, 127°3

Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.

Casting

Breath window
600 ms (default)
Fizzles
below 45% overall, or under 30% shape on either thumb
Thumb sync
about 80 ms allowed between the thumbs' start and end times
Learning
Learned by tracing it 3 times, each recognised as this spell and scoring at least 55%; breath is not timed while tracing

Score weights (defaults)

shape35%
size10%
pace15%
corners20%
sync20%

Effect

15 damage.

Weakest castBasePerfect cast
Damage9.01522.5

Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.

Against monsters

MonsterHPCasts at bestCasts at worst
Training Golem120614
Sallow Glint1412

Casts needed with this spell alone, at a perfect cast (1.5x) and at one just over the fizzle line (0.6x).

In the Codex

Spell
Gale
Side
Evane
Style
Parallel
Left thumb
Peak: up and to the right, sharp tip, down and to the right
Right thumb
Same peak, same direction
Size
30 mm
Sharp corners
1 per thumb, at the tip (50%)
Effect
15 damage

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Gale
In-world description
The road wind. Both hands draw the same peak the same way, like two travellers crossing one pass. The reflection doesn't mirror the world, it moves with it, and the air goes along. Waymaker children learn it before they can read.

From Story Bible › Spell Lore

Spell
Gale
Faction, style
Waymakers, parallel
Shape
Both thumbs: up and to the right, sharp tip, down and to the right
Size, breath
30 mm, 600 ms
Effect
15 damage
Learned
Act 2, Long Road (taught by Dace)

From Spell Set › Attack

Spell
Gale
Kind
Taught (Dace, hand over hand)
Where
Long Road, windmill ridge (2.2)
Main line or optional
Main

From Walkthrough: Act 2 › Spells Gained

Concept art of the effect

Elsewhere in the Codex

The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Gale
Speed within each stroke
Quick rise, brake at the tip, quick fall
Tempo across both thumbs
Same peak at the same moment on both sides
Breath window
600 ms

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.

From Mobile RPG Codex › Spellcasting › Spell Sheet

Composite
Tempest
Chain
Gale, then Coil
Effect
55 damage, 1 s stagger
Breath window
1,105 ms

From Mobile RPG Codex › Spellcasting › Composite Spells (Prototype)

The first four come from section 3's examples. The Waymakers are the fifth, and Gale is theirs. Each faction owns exactly one drawing style.

From Story Bible › The Two Sides › The five Evane factions

The Long Road. A Waymaker caravan job with Caravan-master Dace teaches Gale.

From Story Bible › Story Outline › Act 2: Two Courts

Composites. Rook (or Dace) shows threading: keep both thumbs down between two spells so the Glass never closes. The first thread is Repel into Gale.

From Story Bible › Story Outline › Act 2: Two Courts

Set pieces: caravan defence in the Long Road wind pass (Gale); a glass storm in the Shardfield (Facet Seal); the Measure Vault break-in or the mending guard.

From Story Bible › Story Outline › Act 2: Two Courts

Spells: Gale, Facet Seal, first composites.

From Story Bible › Story Outline › Act 2: Two Courts

(Idea) A thread is named by its parts in the order drawn, e.g. "Repel into Gale". Players never name or invent anything.

From Story Bible › Spell Lore › Composites: threading

Repel into Gale: the push lands, then the wind carries the target further back.

From Story Bible › Spell Lore › Composites: threading

Gale into Coil: the wind throws the vine, so Coil hits from range.

From Story Bible › Spell Lore › Composites: threading

120 more mentions

Data: Assets/StreamingAssets/Data/Spells/gale.json