The Evane spell
Gale
Parallel · 15 damage
Both thumbs draw the same peak in the same direction: up and to the right, a sharp tip, then down. Quick damage.
Strokes
Parallel: both thumbs draw the same shape in the same direction.
| Thumb | Size | Sharp corners | Vertices |
|---|---|---|---|
| Left thumb | 30 mm (30 × 30 mm) | 50% along, 127° | 3 |
| Right thumb | 30 mm (30 × 30 mm) | 50% along, 127° | 3 |
Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.
Casting
- Breath window
- 600 ms (default)
- Fizzles
- below 45% overall, or under 30% shape on either thumb
- Thumb sync
- about 80 ms allowed between the thumbs' start and end times
- Learning
- Learned by tracing it 3 times, each recognised as this spell and scoring at least 55%; breath is not timed while tracing
Score weights (defaults)
Effect
15 damage.
| Weakest cast | Base | Perfect cast | |
|---|---|---|---|
| Damage | 9.0 | 15 | 22.5 |
Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.
Against monsters
| Monster | HP | Casts at best | Casts at worst |
|---|---|---|---|
| Training Golem | 120 | 6 | 14 |
| Sallow Glint | 14 | 1 | 2 |
Casts needed with this spell alone, at a perfect cast (1.5x) and at one just over the fizzle line (0.6x).
In the Codex
- Spell
- Gale
- Side
- Evane
- Style
- Parallel
- Left thumb
- Peak: up and to the right, sharp tip, down and to the right
- Right thumb
- Same peak, same direction
- Size
- 30 mm
- Sharp corners
- 1 per thumb, at the tip (50%)
- Effect
- 15 damage
From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Gale
- Faction
- The Waymakers
- In-world description
- The road wind. Both hands draw the same peak the same way, like two travellers crossing one pass. The reflection doesn't mirror the world, it moves with it, and the air goes along. Waymaker children learn it before they can read.
- Spell
- Gale
- Faction, style
- Waymakers, parallel
- Shape
- Both thumbs: up and to the right, sharp tip, down and to the right
- Size, breath
- 30 mm, 600 ms
- Effect
- 15 damage
From Spell Set › Attack
- Spell
- Gale
- Kind
- Taught (Dace, hand over hand)
- Where
- Long Road, windmill ridge (2.2)
- Main line or optional
- Main
Concept art of the effect

Prompt
Spell effect concept for a mobile JRPG battle, Gale: two identical parallel glyphs shaped like sharp mountain peaks glow pale green side by side, releasing a howling gust of crescent wind blades and swirling leaves that sweeps across the arena and buffets a chunky stone training golem, streaks of air, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 01825f10-e1fd-4480-a38f-724513cd281d / 1, 2

Prompt
Spell effect concept for a mobile JRPG battle, Gale: two identical parallel glyphs shaped like sharp mountain peaks glow pale green side by side, releasing a howling gust of crescent wind blades and swirling leaves that sweeps across the arena and buffets a chunky stone training golem, streaks of air, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 01825f10-e1fd-4480-a38f-724513cd281d / 1, 2
Elsewhere in the Codex
The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (
Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Gale
- Speed within each stroke
- Quick rise, brake at the tip, quick fall
- Tempo across both thumbs
- Same peak at the same moment on both sides
- Breath window
- 600 ms
Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.
- Composite
- Tempest
- Chain
- Gale, then Coil
- Effect
- 55 damage, 1 s stagger
- Breath window
- 1,105 ms
From Mobile RPG Codex › Spellcasting › Composite Spells (Prototype)
The first four come from section 3's examples. The Waymakers are the fifth, and Gale is theirs. Each faction owns exactly one drawing style.
The Long Road. A Waymaker caravan job with Caravan-master Dace teaches Gale.
Composites. Rook (or Dace) shows threading: keep both thumbs down between two spells so the Glass never closes. The first thread is Repel into Gale.
Set pieces: caravan defence in the Long Road wind pass (Gale); a glass storm in the Shardfield (Facet Seal); the Measure Vault break-in or the mending guard.
Spells: Gale, Facet Seal, first composites.
(Idea) A thread is named by its parts in the order drawn, e.g. "Repel into Gale". Players never name or invent anything.
Repel into Gale: the push lands, then the wind carries the target further back.
Gale into Coil: the wind throws the vine, so Coil hits from range.
Data: Assets/StreamingAssets/Data/Spells/gale.json