Faction
The Waymakers
Motion: what moves keeps its course
One faction is the Waymakers, who guard motion (what moves keeps its course). They draw parallel, and Gale is their spell.
From Mobile RPG Codex › The Two Sides › The Light Side: magic with limits
Connected
Characters
Caravan-master Dace
Runs caravans for both sides, which the other four factions resent.
Jory
"Waymakers carry. That's the whole of it."
Ness
Dace's outrider; may be hurt at the pass
World
Spells
Elsewhere in the Codex
Each faction has exactly one drawing style. Light-side spells are mostly mirrored (at least in general shape; the Waymakers draw parallel); the other side's spells are mostly not mirrored, a clear visible divide between the two. Non-mirrored spells (e.g. circle on the left thumb, square on the right) are very hard to perfect: same pace, starting and ending together.
Names and philosophies of the light-side factions (the Waymakers are confirmed; the other four are still ideas).
The Endless Caravan. The first Waymakers swore to keep moving until the Mere was whole again. Their wagons are said to be moving still.
- Magic
- Evane
- Mostly mirrored; the Waymakers draw parallel.
- Facets (others call them the Shattered)
- Mostly asymmetric: a different shape per thumb.
The first four come from section 3's examples. The Waymakers are the fifth, and Gale is theirs. Each faction owns exactly one drawing style.
(Idea) Rivalry: the Wardens think they lead; the Tenders think nothing matters more than life; the Keepers think everyone else is in a hurry. The other four call Waymaker casting barely Evane, so most quarrels end up there.
The Long Road. A Waymaker caravan job with Caravan-master Dace teaches Gale.
Waymakers: motion and weather (Gale, Drift, Slip).
- Question
- Keep the Waymakers and give them Gale?
- Answer
- Yes.
- Where it shows
- Section 2
From Story Bible › Open Story Questions › Decided (Ray, 2 Nov 2026)
Palette: pale stone and silver: marble white
#FBF8F2, ivory#F4EBD9, cool silver-grey#9AA3AD, sky#8EC5E8. Each faction's glyphs glow in its own colour, taken from the spell data (Story Bible §2): Wardens pale blue#7FD4FF(Repel), Tenders violet#B48CFF(Coil), Waymakers pale green#9CFFB0(Gale).
Who: Jory, a Waymaker drover, and his wagons (passing).
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 2: The Sallow Road




