Section
Art
Concept art, the chosen style, the 3D models and how each was made.
Style

Prompt
Concept art for a mobile fantasy RPG, storybook gouache illustration with flat painted shapes and visible brush texture, a quiet farming village on a grassy hill below a white stone shrine built of perfectly mirrored arches, soft morning light, warm ivory, pale gold and sky blue, bold simple silhouettes, inviting and hopeful --ar 16:9
Midjourney job 7e9e3fcb-c13e-464e-8d0f-42b65ad89c2b / 1

Prompt
Concept art for a mobile fantasy RPG, stylized hand-painted 3D game art, a quiet farming village on a grassy hill below a white stone shrine built of perfectly mirrored arches, soft morning light, warm ivory, pale gold and sky blue, chunky readable shapes, clean silhouettes, gentle painterly textures, inviting and hopeful --ar 16:9
Midjourney job 1db5f4e1-9ac4-4256-87ca-e35035c01887 / 1

Prompt
Concept art for a mobile fantasy RPG, crisp cel-shaded 3D JRPG style with soft rim light and subtle bloom, a quiet farming village on a grassy hill below a white stone shrine built of perfectly mirrored arches, morning light, warm ivory, pale gold and sky blue, chunky readable low-poly-friendly shapes, clean silhouettes, inviting and hopeful --ar 16:9
Midjourney job e1cbf51f-e14d-47a5-878b-299fa466e41a / 1
Sides

Prompt
Split composition concept art for a mobile fantasy RPG, two sides of magic facing each other across a dividing line: on the left the Evane, a perfectly symmetric white marble and pale gold gateway with a robed mage mirrored in a still pool, calm sky blue light; on the right the Facets, a jagged asymmetric archway of shattered prismatic crystal shards in teal, violet and magenta over dark slate, a mage in mismatched shard armor, rainbow caustics; strong contrast between order and fracture, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job c6bd1a85-d3c7-4f61-9373-0e0716f5ee3e / 3, 1

Prompt
Split composition concept art for a mobile fantasy RPG, two sides of magic facing each other across a dividing line: on the left the Evane, a perfectly symmetric white marble and pale gold gateway with a robed mage mirrored in a still pool, calm sky blue light; on the right the Facets, a jagged asymmetric archway of shattered prismatic crystal shards in teal, violet and magenta over dark slate, a mage in mismatched shard armor, rainbow caustics; strong contrast between order and fracture, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job c6bd1a85-d3c7-4f61-9373-0e0716f5ee3e / 3, 1
Evane

Prompt
Visual language concept for a mobile fantasy RPG, the Evane, a light-side magic order whose temples, robes and sigils are perfectly bilaterally symmetric like a reflection in still water, a grand white marble sanctum with pale gold filigree and sky-blue glass, two robed adepts mirroring each other's pose, mirrored glyphs glowing on the floor, calm order and restraint, perfectly centered symmetrical composition, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 70b07654-fc90-44cd-bfc4-0ebdaf7ccdef / 2, 3

Prompt
Visual language concept for a mobile fantasy RPG, the Evane, a light-side magic order whose temples, robes and sigils are perfectly bilaterally symmetric like a reflection in still water, a grand white marble sanctum with pale gold filigree and sky-blue glass, two robed adepts mirroring each other's pose, mirrored glyphs glowing on the floor, calm order and restraint, perfectly centered symmetrical composition, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 70b07654-fc90-44cd-bfc4-0ebdaf7ccdef / 2, 3
Facets

Prompt
Visual language concept for a mobile fantasy RPG, the Facets, a free magic order who build from a shattered mirror, asymmetric crystalline architecture of jagged broken prismatic shards, every shard catching the light its own way, iridescent teal, violet and magenta refractions over dark slate stone, robed adepts with mismatched shard armor and one bare arm, rainbow caustics on the ground, bold off-center asymmetric composition, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job da75d28e-9583-4a46-8323-57416dc67e06 / 1, 2

Prompt
Visual language concept for a mobile fantasy RPG, the Facets, a free magic order who build from a shattered mirror, asymmetric crystalline architecture of jagged broken prismatic shards, every shard catching the light its own way, iridescent teal, violet and magenta refractions over dark slate stone, robed adepts with mismatched shard armor and one bare arm, rainbow caustics on the ground, bold off-center asymmetric composition, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job da75d28e-9583-4a46-8323-57416dc67e06 / 1, 2
Protagonist

Prompt
Character concept sheet for a mobile fantasy RPG protagonist, a young orphan farmhand from a small village, shown as a young man and a young woman side by side, simple homespun linen tunic, rolled sleeves, long woven scarf, patched trousers, worn leather boots, both hands faintly glowing with two mirrored white-gold glyphs, hopeful determined expression, full body, front view, plain warm grey background, stylized hand-painted 3D JRPG game art, soft cel shading, clean readable silhouettes --ar 3:2 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job dcd6142f-f689-4104-be03-f962cd707b9d / 1, 0

Prompt
Character concept sheet for a mobile fantasy RPG protagonist, a young orphan farmhand from a small village, shown as a young man and a young woman side by side, simple homespun linen tunic, rolled sleeves, long woven scarf, patched trousers, worn leather boots, both hands faintly glowing with two mirrored white-gold glyphs, hopeful determined expression, full body, front view, plain warm grey background, stylized hand-painted 3D JRPG game art, soft cel shading, clean readable silhouettes --ar 3:2 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job dcd6142f-f689-4104-be03-f962cd707b9d / 1, 0
Mentor

Prompt
Character concept for a mobile fantasy RPG, the mentor, a jaded but trustworthy village elder, a retired magic-user who walked away from an endless war between two magic orders, weathered lined face, short grey beard, tired kind eyes, long patched travelling coat whose faded emblem is half a symmetric white-gold sigil and half a broken prismatic shard, plain walking staff, clay pipe, slightly stooped, full body, three-quarter view, plain warm grey background, stylized hand-painted 3D JRPG game art, soft cel shading, clean readable silhouette --ar 3:4 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job c6f2a179-57a9-4449-9b03-9c5a057bc450 / 1, 3

Prompt
Character concept for a mobile fantasy RPG, the mentor, a jaded but trustworthy village elder, a retired magic-user who walked away from an endless war between two magic orders, weathered lined face, short grey beard, tired kind eyes, long patched travelling coat whose faded emblem is half a symmetric white-gold sigil and half a broken prismatic shard, plain walking staff, clay pipe, slightly stooped, full body, three-quarter view, plain warm grey background, stylized hand-painted 3D JRPG game art, soft cel shading, clean readable silhouette --ar 3:4 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job c6f2a179-57a9-4449-9b03-9c5a057bc450 / 1, 3
Training Golem

Prompt
3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing white-gold mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, straight front view, symmetrical standing pose with arms slightly away from the body, centered, whole figure in frame, plain flat white background, no ground shadow, stylized hand-painted game asset, soft even lighting --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 7d0c078d-63f0-4756-91a5-82d2b31d1bc0 / 3, 0

Prompt
3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing white-gold mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, straight front view, symmetrical standing pose with arms slightly away from the body, centered, whole figure in frame, plain flat white background, no ground shadow, stylized hand-painted game asset, soft even lighting --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 7d0c078d-63f0-4756-91a5-82d2b31d1bc0 / 3, 0

Prompt
3D game creature concept for a mobile fantasy RPG, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, front three-quarter view, standing idle pose, centered, plain light grey background, stylized hand-painted 3D JRPG game art, soft cel shading, clean readable silhouette --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 937a7353-1f41-4ada-960e-63bd19514b42 / 2
Battle Arena

Prompt
Battle arena environment for a mobile JRPG with fully 3D battles, a circular village training ground paved with pale stone tiles inlaid with a faint mirrored glyph, ringed by low ruined symmetric white arches and wooden practice posts, meadow and distant hills beyond, empty open center stage, seen from a low camera behind the player looking toward the far side, clear open space in the upper middle of the frame, warm afternoon light, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job c8e7b085-59d9-4ecd-a17d-703630d611a1 / 3, 2

Prompt
Battle arena environment for a mobile JRPG with fully 3D battles, a circular village training ground paved with pale stone tiles inlaid with a faint mirrored glyph, ringed by low ruined symmetric white arches and wooden practice posts, meadow and distant hills beyond, empty open center stage, seen from a low camera behind the player looking toward the far side, clear open space in the upper middle of the frame, warm afternoon light, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job c8e7b085-59d9-4ecd-a17d-703630d611a1 / 3, 2
Overworld

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0
Spells

Prompt
Spell effect concept for a mobile JRPG battle, Coil: two mirrored S-shaped ribbons of white-gold and sky-blue light spiral around each other into one heavy twisting coil and slam down onto a chunky stone training golem, crushing impact, cracked ground, chips of stone flying, strong symmetric motion arcs, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job ecfcfe51-b1a6-43a1-b193-a83be4e1e052 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Coil: two mirrored S-shaped ribbons of white-gold and sky-blue light spiral around each other into one heavy twisting coil and slam down onto a chunky stone training golem, crushing impact, cracked ground, chips of stone flying, strong symmetric motion arcs, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job ecfcfe51-b1a6-43a1-b193-a83be4e1e052 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Facet Seal: a glowing circle glyph on the left and a glowing square glyph on the right fuse into an asymmetric shield of jagged prismatic crystal shards in front of the caster, refracting teal, violet and magenta light, rainbow caustics on the ground, a chunky stone training golem's fist striking the shield and glancing off, over-the-shoulder battle camera, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job a7c75f51-562a-4046-af58-0c3b9c08c231 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Facet Seal: a glowing circle glyph on the left and a glowing square glyph on the right fuse into an asymmetric shield of jagged prismatic crystal shards in front of the caster, refracting teal, violet and magenta light, rainbow caustics on the ground, a chunky stone training golem's fist striking the shield and glancing off, over-the-shoulder battle camera, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job a7c75f51-562a-4046-af58-0c3b9c08c231 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Gale: two identical parallel glyphs shaped like sharp mountain peaks glow pale green side by side, releasing a howling gust of crescent wind blades and swirling leaves that sweeps across the arena and buffets a chunky stone training golem, streaks of air, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 01825f10-e1fd-4480-a38f-724513cd281d / 1, 2

Prompt
Spell effect concept for a mobile JRPG battle, Gale: two identical parallel glyphs shaped like sharp mountain peaks glow pale green side by side, releasing a howling gust of crescent wind blades and swirling leaves that sweeps across the arena and buffets a chunky stone training golem, streaks of air, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 01825f10-e1fd-4480-a38f-724513cd281d / 1, 2

Prompt
Spell effect concept for a mobile JRPG battle, Repel: two mirrored L-shaped glyphs of white-gold light flash side by side in front of the caster, and a wide curved shockwave wall bursts outward and shoves a chunky stone training golem backward off its feet, ring of dust and grass blowing away, bright symmetrical radial burst, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job d841f0c0-4b96-4dda-ba0c-2dd24615c516 / 1, 0

Prompt
Spell effect concept for a mobile JRPG battle, Repel: two mirrored L-shaped glyphs of white-gold light flash side by side in front of the caster, and a wide curved shockwave wall bursts outward and shoves a chunky stone training golem backward off its feet, ring of dust and grass blowing away, bright symmetrical radial burst, over-the-shoulder battle camera, training ground arena, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job d841f0c0-4b96-4dda-ba0c-2dd24615c516 / 1, 0
Act 1
Act 1/drowned Steps
Act 1/halfway











Act 1/sallow Road
Act 1/skies
Buildings










































































Characters















































































































Creatures Items
Creatures Items/enemies






















































Creatures Items/items






















Creatures Items/spells




























Items
Items/icons
















































Model Sheets
Model Sheets/aske
Model Sheets/bramble
Model Sheets/choir Monk
Model Sheets/dace
Model Sheets/echo Owl
Model Sheets/facet Guard
Model Sheets/facet Merchant
Model Sheets/fenn
Model Sheets/gale Hound
Model Sheets/glasshorn Stag
Model Sheets/glint
Model Sheets/glint Brute
Model Sheets/glyph Hunter
Model Sheets/hale
Model Sheets/hushed One
Model Sheets/iver
Model Sheets/keeper Scribe
Model Sheets/lamplighter
Model Sheets/lio
Model Sheets/marra
Model Sheets/mirebelly Toad
Model Sheets/ondine
Model Sheets/protagonist Female
Model Sheets/protagonist Male
Model Sheets/rook
Model Sheets/sallow Wyrm
Model Sheets/shardback Boar
Model Sheets/shardshell Crab
Model Sheets/tamsin
Model Sheets/tender Adept
Model Sheets/thorn Warden
Model Sheets/tobin
Model Sheets/villager Child
Model Sheets/villager Farmer
Model Sheets/villager Fisher
Model Sheets/warden Golem
Model Sheets/warden Guard
Model Sheets/warden Menders
Model Sheets/warden Sentinel
Model Sheets/waymaker Driver
Model Sheets/wen
Model Sheets/winged Glint
Portraits





























































Ui
Ui/app Icon






Ui/craft
Ui/facet
Ui/loading
Ui/splash
Ui/warden
World
















































































766 images from Art/Concepts; prompts from Art/README.md. See also the art pipeline.
3D models

Aske

Choir Monk

Facet Guard

Facet Merchant
Fenn

Glint

Keeper Scribe
Marra

Mirebelly Toad

Protagonist Female

Protagonist Male

Rook

Sallow Wyrm

Shardback Boar

Tamsin

Tender Adept
Tobin

Training Golem
Villager Child
Villager Farmer
Villager Fisher

Warden Guard

Waymaker Driver
Art direction
Chosen style: stylized 3D JRPG, soft cel shading
Chunky, toy-like 3D forms with hand-painted textures, soft cel shading, a gentle rim light and a little bloom, under warm daylight. It won over a…
The two sides
Evane Vs Facets APrompt Split composition concept art for a mobile fantasy RPG, two sides of magic facing each other across a dividing line: on the…
Characters
Protagonist APrompt Character concept sheet for a mobile fantasy RPG protagonist, a young orphan farmhand from a small village, shown as a young man…
Training Golem (first enemy)
Golem Front Alt Meshy inputPrompt 3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks…
Places
Arena APrompt Battle arena environment for a mobile JRPG with fully 3D battles, a circular village training ground paved with pale stone tiles inlaid…
Spells
Each effect echoes the shape the player draws, so a cast teaches its own glyph. Repel (Evane, mirrored L): a pair of white-gold L glyphs flash, then…
Where the files are
Curated concepts: Art/Concepts/<subject>/ (outside Assets/, so they never ship in a build). Prompts and Meshy settings: Art/README.md. Golem model:…


















































































































































































































































