3D model
Aske
Rigged · 9 animations · 4 PBR textures
Scroll here to load the model.
The model of The Mentor.
Animations
Idle, Walk, Cast, Explain, Point, Run, Talk, Trace, Wave: skeleton-only clips that play on the rigged mesh.
Textures
Renders
How it was made
Aske Tarran, the ferry keeper and mentor (VEL-37), built the same way as the golem through the Meshy REST API. Total
cost: 82 credits. The game-ready files, their Humanoid import settings, the clips and every task id are in
Assets/Art/Models/Aske/README.md; VEL-70's Import Character builds the prefab.

1. Multi-image to 3D (30 credits)
Input: the four VEL-64 views in Concepts/model-sheets/aske/ (front.png first, then left.png, back.png,
three-quarter.png), as base64 data URIs.
POST https://api.meshy.ai/openapi/v1/multi-image-to-3d
{
"image_urls": ["data:image/png;base64,…", "…", "…", "…"],
"ai_model": "latest",
"pose_mode": "a-pose",
"should_remesh": true,
"topology": "triangle",
"target_polycount": 15000,
"should_texture": true,
"enable_pbr": true,
"texture_resolution": "2k",
"target_formats": ["glb", "fbx"]
}
Task 01a1a026-3287-735f-9408-37448528ab36. Result: one mesh, 15,535 triangles, a 2K PBR set (base colour, metallic,
roughness, normal; no emission map). The face, earrings, turtleneck, rolled sleeves, fingerless glove and silver bands
all came through from the sheet.
2. Rigging (5 credits)
POST https://api.meshy.ai/openapi/v1/rigging
{ "input_task_id": "01a1a026-3287-735f-9408-37448528ab36", "height_meters": 1.65 }
Task 01a1a029-51e3-73ce-93b2-438bbd0b65f1. The same 24-bone humanoid skeleton as the golem.
3. Text to Motion (10 credits each)
The library has no point and nothing like the tracing lesson, so those two clips were generated from text, then applied
to the rig like a library action ("motion_task_id" in place of "action_id", 3 credits each).
POST https://api.meshy.ai/openapi/v1/text-to-motion
{ "mode": "prime", "duration": 4, "prompt": "An older woman standing still raises her right arm and points firmly ahead and slightly to her right across a river, holds the point for a moment while looking that way, then lowers her arm back to her side and relaxes." }
Task 01a1a026-ec8d-7098-a972-60138dc0a1ed (Point). Trace, task 01a1a026-f042-74f4-b41e-908d0e930f70, 6 s: "An
older woman stands behind a student and reaches both arms forward at chest height, hands together as if guiding the
student's hands, and slowly traces a large curved symbol in the air in front of her: a smooth S-shaped stroke from upper
left down to lower right, then returns her hands to the start and lowers them."
4. Animations (3 credits each)
POST https://api.meshy.ai/openapi/v1/animations
{ "rig_task_id": "01a1a029-51e3-73ce-93b2-438bbd0b65f1", "action_id": <id>,
"post_process": { "operation_type": "extract_armature" } }
| Clip | Meshy library action | Use |
|---|---|---|
Aske@Idle.fbx | 0 Idle | standing |
Aske@Walk.fbx | 30 Casual Walk | walking with the player (VEL-81) |
Aske@Run.fbx | 14 Run 2 | catching up |
Aske@Talk.fbx | 313 Talk with Hands Open | dialogue |
Aske@Explain.fbx | 314 Talk with Right Hand Open | dialogue |
Aske@Wave.fbx | 290 Wave One Hand | greeting, send-off |
Aske@Point.fbx | Text to Motion above | "the far bank", directions |
Aske@Trace.fbx | Text to Motion above | the tracing lesson, hand over hand |
Aske@Cast.fbx | 129 Mage Spell Cast | her old Warden casting |
Walk and Cast were picked from the library's preview GIFs: Casual Walk is unhurried without being a shuffle, and Mage Spell Cast stays standing (the other casts crouch or lunge).

The preview is a Blender render of Meshy's skinned version of each clip, one frame each. Applying the
extract_armature clips to the rigged model in Blender's FBX importer mangles the arms (its bone orientation
differs between the two files). Unity's Humanoid import reads them correctly.
Files
Assets/Art/Models/Aske/:Aske.fbx,Animations/Aske@<Clip>.fbxandTextures/, imported as Humanoid.Art/Models/Aske/Aske_static.glb: the unrigged Multi-image to 3D result, kept as the source mesh.
From Art/README.md
Files
| File | Size |
|---|---|
Aske.fbx | 10.4 MB |
Aske_static.glb | 9.3 MB |
Animations/Aske@Idle.fbx | 214 KB |
Animations/Aske@Walk.fbx | 218 KB |
Animations/Aske@Cast.fbx | 188 KB |
Animations/Aske@Explain.fbx | 200 KB |
Animations/Aske@Point.fbx | 200 KB |
Animations/Aske@Run.fbx | 160 KB |
Animations/Aske@Talk.fbx | 204 KB |
Animations/Aske@Trace.fbx | 233 KB |
Animations/Aske@Wave.fbx | 194 KB |
Textures/Aske_BaseColor.png | 4.4 MB |
Textures/Aske_Metallic.png | 407 KB |
Textures/Aske_Normal.png | 4.7 MB |
Textures/Aske_Roughness.png | 1.7 MB |
animation-preview.png | 504 KB |
meshy-preview.png | 531 KB |
Copied from Assets/Art/Models/Aske and Art/Models/Aske.



