Section
Items
Gear players find, collect and trade at the market.
Wyrm Plate
A mirror plate that shows a different sky. Harl the silversmith in Halfway sets it into a Still-Water Locket for 25 copper, and the plate is used up.
Sentinel Glyph
A sealed Warden glyph that can't be traced until Act 3 (bestiary). What it teaches is still open.
Seed Charm
Brother Fallow, the Tenders' envoy at the Twinhold court
Hale's Note
Keeper Hale's sealed note: "Come to the Hour Stair when you are ready. You are not." A hook for Act 3.
Waymaker Ribbon
Ness's errand: bring her all three and she teaches Drift.
Worn Waymaker Ribbon
Any caravan on the Long Road carries you for free (fast travel).
Vault Map
The way into the Measure Vault through the east-pier drain.
Wen's Letter
A courier side quest to Lanternfall; delivering it sets wenletter.delivered.
Corran Shard: the Hourglass
The left-thumb half of Pavilion Wake. Aske and the player trace it with the Wave (corranhalfwave) at Corran's well.
Prism Snare: the Square
The left-thumb half of Prism Snare (split glyph).
Prism Snare: the Triangle
The right-thumb half of Prism Snare. Taking it costs morality −5.
Colossus Heart
The warp-light it held. It is used in the scene after the fight, when the stilling is undone.
Hymn Page
A page of the Drowned Choir's hymn, for Tobin's side quest (side quests tab).
Stolen Fragment: Hasten
Trace to learn Hasten, on the fallen road where Hale doesn't teach it.
Stolen Fragment: Crown Surge
Trace to learn Crown Surge after the warp-born glyph has faded.
Ondine's Letter
A summons to the Heart Pane, readable in the item list. No other use.
Iver's Letter
A summons to the Heart Pane, readable in the item list. No other use.
Rope
A quest prop for side jobs.
Lamp Oil
A quest prop for side jobs.
Dry Boots
Cosmetic, no stats. Aske notices them.
Twinhold Road Map
Marks the Pale Road to Twinhold on the map.
Amber Goggles
Unique gear. Proposed slot: Charm. Proposed effect: learning bar 55% to 50% for split glyphs, and independent spells' sync grace +20 ms.
Split Glyph Band
Unique gear. Proposed slot: Left or Right band. Proposed effect: it counts as an Evane band and a Facet band at once, so any pair it is part of is Even-handed…
Proposed item data
The game has no Assets/StreamingAssets/Data/Items folder yet. Items could follow the same pattern as spells and enemies: one JSON file per item and an index.json listing them. This site already reads that folder, so items appear here as soon as it exists.
Data/Items/index.json
{
"items": [
"breath_amulet.json"
]
}
Data/Items/breath_amulet.json (example)
{
"id": "breath_amulet",
"name": "Amulet of the Long Breath",
"kind": "amulet",
"slot": "neck",
"rarity": "uncommon",
"faction": "evane",
"color": "#9CC9FF",
"description": "A worn Evane amulet. Its wearer can hold a cast a little longer.",
"modifiers": {
"breathMs": 100
},
"value": 40,
"tradeable": true
}
| Field | Meaning |
|---|---|
id, name, description, color | As in the spell and enemy files. |
kind, slot | Diablo-style gear type (amulet, ring, charm, robe) and where it is worn. |
rarity | Drop and market tier. |
faction | Optional: a side or faction id, matching a spell's faction. |
modifiers | Numbers the battle and scoring code apply while worn. breathMs lengthens the breath window, as the Codex asks of gear; others could be damagePct, shield or sizeToleranceMm. |
value, tradeable | Market price and whether it can be sold at the market. |
Chapters
Currency
(Idea) One currency: copper, the holed coins of the Halfway Market, carried threaded on a string. The UI writes amounts as "40 copper". Twinhold…
Item categories
(Idea) Four categories. Each item belongs to exactly one. Category What it is Stacks Sell? Trade on the Market Board? Consumables Tonics, food,…
Starting catalogue
(Idea) 48 items: everything a player can find or buy in the Prologue and Acts 1–2. Ids are snake_case, like spell ids. Prices are what a shop charges…
Shops: Acts 1–2 and the Undermere
(Idea) What each town sells. Prices are the catalogue's unless a row says otherwise. A shop buys any consumable, gear or material at 40%; the Halfway…
Inventory rules
(Idea) No slots, only stacks. The satchel holds any number of different items. Each item has one stack, capped by category: consumables 10, gear 9,…
The Halfway Market under truce
(Idea) Halfway stands where the Evane roads meet the Facet ones, and both sides need its trade, so both keep its truce. The Market is the Codex…
Save model impact (`Velan.Save`)
(Idea) A short spec for a later pure-C# ticket. Velan.Save stores what the player holds; it doesn't know the catalogue, so it checks shapes, not…
Screens needed
(Idea) Four screens, in the landscape layout the rest of the game uses. They are menus, so the thumbs are free, but the main action button still sits…
Open questions for Ray
One currency (Halfway copper, with Evane silver and Facet glass as loot to sell), or a coin for each side? Recommendation: one currency, copper,…