Chapter
Open questions for Ray
- One currency (Halfway copper, with Evane silver and Facet glass as loot to sell), or a coin for each side? Recommendation: one currency, copper, everywhere in the Codex; silver measures and glass tokens stay valuables (VEL-63).
- Fixed named gear for now, with Diablo-style random rolls later? Random rolls need a different save shape (one record per item instead of stacks).
- Staffs: the VEL-51 sheet has them, but casting takes both hands. Cut them, make them cosmetic (carried on the back), or give them a slot?
- Should HP carry over between battles? Today every battle starts at full HP, so food raises max HP for the next battle instead of healing.
- Items in battle at all? The belt (three items, one every 4 s, never mid-stroke) is proposed; the alternative is pure casting, with items only before battle.
- May the player break the seal on Aske's letters, and what does it cost them?
- Confirm that no glyph is ever for sale, including in the Undermere. Recommendation: no honest shop sells one. The Undermere fence is the one exception: stolen fragments of Hasten and Crown Surge, for fallen players only, and they still have to be traced (VEL-63).
- Is the Lanternfall Giving Table worth building, and should leaving items raise Facet standing?
- Real money: none for gear or copper (no pay-to-win) is assumed. Cosmetics only, later, or nothing?
- The gear caps (breath +50%, sync grace +60 ms, power +25%, guard 6): right ballpark before playtesting?
- Who are the letters addressed to? (Already open in the Story Bible; the letters viewer shows the names.) Recommendation: the Twinhold letter to Ondine and the Lanternfall letter to Iver, as Act 2 has them. Every tab works to that until the Story Bible settles it (VEL-63).