The Velan Codex

Location

Twinhold

Evane capital

Idea, not yet confirmed

Look

A city built as two mirrored halves either side of a river, joined by the bridge-palace Hall of Measure; pale stone, silver, pale-blue glyph light

From Story Bible › Key Locations

Connected

Sides & Factions

Characters

Spells

Items

Concept art

Elsewhere in the Codex

Past: born in Twinhold to a Warden family; a mender by twenty-five, one of the Evane casters who seal warps and enforce the rules; later a company captain under Ondine Ash. Twenty years ago at Corran, a Facet town beside a widening warp, Ondine ordered a five-person mirrored seal. Aske argued against it, then cast her part. The seal held the warp and froze the town with it: Corran's people still stand in clear glass, mid-step. She blames Ondine, and herself more.

From Story Bible › Protagonist and Mentor › The Mentor

(Idea) The send-off (section 5's Hobbit-style beat): Aske gives two letters, one to a Warden in Twinhold and one to a Facet in Lanternfall. The Twinhold letter has a pale blue seal, the Lanternfall one amber; the names on the front are not decided yet. "Deliver both. Believe neither until you've met both."

From Story Bible › Protagonist and Mentor › The Mentor

Twinhold (Evane). Tamsin guides. The five factions court the player according to how they draw (section 6's idea). The player watches a public un-teaching.

From Story Bible › Story Outline › Act 2: Two Courts

Midpoint choice. Prelate Ondine asks the player to guard a mending at the Sallow warp. Iver the Cutter asks the player to steal glyphs from the Measure Vault in Twinhold. Do either, both or neither; each has a cost and moves reputation with each side.

From Story Bible › Story Outline › Act 2: Two Courts

[ ] Who are Aske's two letters addressed to? The seals are set (pale blue for the Twinhold Warden, amber for Lanternfall); the names are not.

From Story Bible › Open Story Questions › Still open

What happens: Morning; the river has dropped a hand's width. Aske has packed for the protagonist. Someone will come asking after them, two someones likely, and each will blame the other for the river. She sets down two letters, one with a pale blue seal for a Warden in Twinhold and one with an amber seal for Lanternfall: "Deliver both. Believe neither until you've met both." She will walk with the protagonist as far as the Drowned Steps.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes

(Idea) The protagonist walks on alone with the two letters, reaches Halfway, the market town under truce where the roads to Twinhold and Lanternfall meet, and is found there by Tamsin Vale and Rook, both looking for whoever rang the Glass. News comes that something has risen out of the Sallow at the Drowned Steps; the protagonist goes back and drives off the Sallow Wyrm with Repel and Coil while whichever recruiters came watch from the bank. The act ends at Halfway's two gates, choosing which letter to deliver first.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road

What happens: A milestone at a fork in the towpath reads HALFWAY twice: once in neat Evane letters cut mirror to mirror, once scratched below in a Facet hand with someone's sigil. Narration explains the name: Halfway sits halfway between Twinhold and Lanternfall, and both cities say they walked further to reach it.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 2: The Sallow Road

What happens: They have plainly met before: Tamsin's company once chased Rook out of a Warden town, and neither will say which. Under the truce they sit at one table and make their cases. Tamsin: Twinhold can teach the protagonist properly, under rules that keep people safe. Rook: Lanternfall will give them everything and let them choose. Each sees the other's seal on Aske's letters, and each recognises the name on their own city's letter (Ondine Ash and Iver Kest, as Act 2 has them; question 5). They agree on one thing: in Halfway the only place to see the protagonist cast is the Ring.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 4: Whoever rang the Glass

What happens: The barges are moving again and Halfway knows who to thank. The Reeve pays a reward from the market fund, then tells the protagonist plainly that half the town now wants them in Twinhold and the other half in Lanternfall, and the truce only covers the town. Dorrit gives them free passage on her barge for life. The Halfway NPCs switch to their after-the-Wyrm lines.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Where: halfway, the gate square between the Pale Gate (the Twinhold road) and the Amber Gate (the Lanternfall road). Tamsin at Mark_tamsin_gate, Rook at Mark_rook_gate.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Content to make: Act1_Gates_Tamsin, Act1_Gates_Rook, both ending in Act1_Gates_Choose. Sets act2.first 1 (Twinhold) or 2 (Lanternfall), companion.tamsin/companion.rook for the chosen road, act1.stage 8 and act1.done 1. Quest sallow_road completes. Exits Exit_to_pale_road and Exit_to_amber_road lead into Act 2.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

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