The Velan Codex

Story

Protagonist and Mentor

The protagonist

From section 4: the player picks male or female; an ordinary farmer or villager, unaligned, possibly an orphan, born with limitless potential; may join a side or stay unaligned.

The first cast: Repel

Section 5 has the beat: the village is attacked, a prompt shows mirrored Ls, the character "accidentally" draws them and casts Repel. (Idea) How that works in-world:

  1. Every door in Velan carries the door-mark: two Ls painted mirrored on the doorposts, an old protective charm. It is the Repel glyph. Almost nobody can actually cast it.
  2. As a child the protagonist traced their family's door-marks with both hands every night, a habit their father taught them. Those years of tracing are why Repel starts learned (as it does in the game data).
  3. Glints pour out of the river. Cornered at the farmhouse door, the protagonist puts a thumb on each mark and draws. The tutorial prompt shows the mirrored Ls.
  4. The cast is overwhelming (section 5's idea): the glints are hurled back, and the whole river goes mirror-flat for a heartbeat. Casters on both sides feel the Glass ring.
  5. Aske saw it. That night, in Aske's barn, the protagonist fights an old Warden training golem. This is the prototype's existing battle.

Learning a spell by tracing a glyph

The Mentor

From section 5: trustworthy but jaded; once caught in the conflict; was pushed to do something or saw it was pointless, and walked away; living proof that leaving is possible.

From Story Bible › Protagonist and Mentor