The Velan Codex

Location

The Shardfield

The drained bed of the Mere

Look

Miles of standing mirror shards, each reflecting a different sky; glass storms

From Story Bible › Key Locations

Concept art

Elsewhere in the Codex

Un-teaching risk. The narrow rule from Story Bible section 2 applies all act: a Warden court seals a spell only after the player is caught casting a forbidden (Facet) spell on Evane people or inside an Evane town. Twinhold, Greenvault and Hushfold are Evane towns. The Shardfield, the Long Road's wild stretches and Lanternfall are not. Repel can never be sealed.

From Walkthrough: Act 2 › Starting state › Act-wide systems this act uses (Idea)

Chapter
B. The Inner Shardfield
Scenes
4.3–4.5
Where
The Shardfield, inner ring
What it does
The walk in. Warps flare as both rites strain the Pane.

From Walkthrough: Act 4 › The act at a glance

Region
5. The Shardfield
Site id
lakebed_lip
Where
The cracked lakebed, past the storm shelters
Near a town
no

From Side Quests › Recurring world activities › Warp-born glyph hunts

Region
5. The Shardfield
Encounter (new)
hunt_guardian_shardfield
Enemies
4 shard_glint + shardshell_crab

From Side Quests › Recurring world activities › Warp-born glyph hunts

id
cut_glass_dummy, sail_dummy
Name
Practice targets
Family
Practice target
Region(s)
The Shardfield (Lanternfall), the Long Road
First act
Act 2
Model
Static props
Concept
none (brief below)

From Bestiary › Roster at a glance

id
shard_glint
Name
Shard glint (Idea)
Family
Glint
Region(s)
The Shardfield
First act
Act 2
Model
Reuses glint + shard plates
Concept
glint-ref-newt-chunky-a.png

From Bestiary › Roster at a glance

id
storm_glint
Name
Storm glint
Family
Glint
Region(s)
The Shardfield
First act
Act 2
Model
Reuses glint, scaled, with a shard crust
Concept
none (brief below)

From Bestiary › Roster at a glance

id
shardshell_crab
Name
Shardshell crab
Family
Wildlife
Region(s)
The Shardfield
First act
Act 2
Model
Static, code (leg parts)
Concept
shardshell-crab-ref-a.png

From Bestiary › Roster at a glance

id
glyph_hunter
Name
Glyph-hunter
Family
Caster
Region(s)
The Shardfield, the Sallow warp (Act 3)
First act
Act 2
Model
Humanoid
Concept
glyph-hunter-a.png (battle shot only)

From Bestiary › Roster at a glance

id
lamplighter
Name
Lamplighter (Idea)
Family
Enforcer
Region(s)
The Shardfield (Lanternfall)
First act
Act 2
Model
Humanoid
Concept
none (brief below)

From Bestiary › Roster at a glance

id
glass_storm
Name
Glass storm
Family
Hazard boss
Region(s)
The Shardfield
First act
Act 3
Model
Static, code (particles + shards)
Concept
glass-storm-a.png

From Bestiary › Roster at a glance

Region: The Shardfield.

From Bestiary › Glints › Shard glint (Idea) — `shard_glint`

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