Location
The Shardfield
The drained bed of the Mere
Look
Miles of standing mirror shards, each reflecting a different sky; glass storms
Concept art
Elsewhere in the Codex
Un-teaching risk. The narrow rule from Story Bible section 2 applies all act: a Warden court seals a spell only after the player is caught casting a forbidden (Facet) spell on Evane people or inside an Evane town. Twinhold, Greenvault and Hushfold are Evane towns. The Shardfield, the Long Road's wild stretches and Lanternfall are not. Repel can never be sealed.
From Walkthrough: Act 2 › Starting state › Act-wide systems this act uses (Idea)
- Chapter
- B. The Inner Shardfield
- Scenes
- 4.3–4.5
- Where
- The Shardfield, inner ring
- What it does
- The walk in. Warps flare as both rites strain the Pane.
- Region
- 5. The Shardfield
- Site id
lakebed_lip- Where
- The cracked lakebed, past the storm shelters
- Near a town
- no
From Side Quests › Recurring world activities › Warp-born glyph hunts
- Region
- 5. The Shardfield
- Encounter (new)
hunt_guardian_shardfield- Enemies
- 4
shard_glint+shardshell_crabFrom Side Quests › Recurring world activities › Warp-born glyph hunts
- id
cut_glass_dummy,sail_dummy- Name
- Practice targets
- Family
- Practice target
- Region(s)
- The Shardfield (Lanternfall), the Long Road
- First act
- Act 2
- Model
- Static props
- Concept
- none (brief below)
- id
shard_glint- Name
- Shard glint (Idea)
- Family
- Glint
- Region(s)
- The Shardfield
- First act
- Act 2
- Model
- Reuses
glint+ shard plates- Concept
glint-ref-newt-chunky-a.png
- id
storm_glint- Name
- Storm glint
- Family
- Glint
- Region(s)
- The Shardfield
- First act
- Act 2
- Model
- Reuses
glint, scaled, with a shard crust- Concept
- none (brief below)
- id
shardshell_crab- Name
- Shardshell crab
- Family
- Wildlife
- Region(s)
- The Shardfield
- First act
- Act 2
- Model
- Static, code (leg parts)
- Concept
shardshell-crab-ref-a.png
- id
glyph_hunter- Name
- Glyph-hunter
- Family
- Caster
- Region(s)
- The Shardfield, the Sallow warp (Act 3)
- First act
- Act 2
- Model
- Humanoid
- Concept
glyph-hunter-a.png(battle shot only)
- id
lamplighter- Name
- Lamplighter (Idea)
- Family
- Enforcer
- Region(s)
- The Shardfield (Lanternfall)
- First act
- Act 2
- Model
- Humanoid
- Concept
- none (brief below)
- id
glass_storm- Name
- Glass storm
- Family
- Hazard boss
- Region(s)
- The Shardfield
- First act
- Act 3
- Model
- Static, code (particles + shards)
- Concept
glass-storm-a.png
Region: The Shardfield.

