The Velan Codex

Chapter

Roster at a glance

For VEL-66: the Prologue–Act 2 enemies that need new model sheets are these 18: glint, mirebelly_toad, shardback_boar, sallow_wyrm, gale_hound, glasshorn_stag, winged_glint, glint_brute, warden_golem, warden_sentinel, thorn_warden, warden_menders, echo_owl, hushed_one, shardshell_crab, glyph_hunter, lamplighter and hollow_cut (now in Act 2's Long Road raid). The other Prologue–Act 2 rows reuse a model: training_golem is done; ring_golem and six glint variants (dust_glint, frost_glint, shard_glint, storm_glint, bramble_glint, echo_glint) are material or part swaps; windglass_kite scales up winged_glint; forsworn_mender reuses the menders; Tamsin's two entries use her character model; the practice targets are props. The Concept column is the starting reference in Art/Concepts/creatures-items/enemies/.

idNameFamilyRegion(s)First actModelConcept
glintSallow glintGlintThe SallowPrologueStatic, codeglint-ref-newt-chunky-a.png (+ front, side)
training_golemTraining golemGolemThe SallowPrologueHumanoid (existing model)Art/Concepts/ golem refs
ring_golemProving Ring golem (Idea)GolemThe Sallow (Halfway)Act 1Reuses training_golemnone
tamsin_ringTamsin in the RingNamed opponentThe Sallow (Halfway)Act 1Humanoid (Tamsin's character model)tamsin-ref-a (character concept)
mirebelly_toadMirebelly toadWildlifeThe SallowAct 1Static, codemirebelly-toad-ref-a.png
shardback_boarShardback boarWildlifeThe Sallow, the ShardfieldAct 1Quadrupedshardback-boar-ref-a.png
sallow_wyrmThe Sallow WyrmBossThe SallowAct 1Static, code (chain)sallow-wyrm-ref-a.png, sallow-wyrm-ref-side-a.png
dust_glintDust glint (Idea)GlintThe Long RoadAct 2Reuses glintglint-ref-newt-chunky-a.png
gale_houndGale houndWildlifeThe Long RoadAct 2Quadrupedgale-hounds-a.png (battle shot only)
glasshorn_stagGlasshorn stagWildlifeThe Long RoadAct 2Quadrupedglasshorn-stag-ref-a.png
winged_glintWinged glintGlintThe Long Road, Corran, the Sallow (Act 3)Act 2Static, code (wing parts)winged-glint-ref-a.png
windglass_kiteThe Windglass KiteGlintThe Long RoadAct 2Reuses winged_glint, scaled, with sail-wing partsnone (brief below)
glint_bruteGlint bruteGlintThe Sallow, the Long Road, CorranAct 2Humanoidglint-brute-ref-a.png
cut_glass_dummy, sail_dummyPractice targetsPractice targetThe Shardfield (Lanternfall), the Long RoadAct 2Static propsnone (brief below)
warden_golemWarden drill golem (Idea)GolemTwinhold and GreenvaultAct 2Humanoidnone (brief below)
warden_sentinelWarden sentinelConstructTwinhold and GreenvaultAct 2Humanoidwarden-sentinel-ref-a.png
tamsin_sparTamsin in the VaultNamed opponentTwinhold and Greenvault (the Measure Vault)Act 2Reuses tamsin_ringtamsin-ref-a (character concept)
thorn_wardenThorn wardenConstructTwinhold and GreenvaultAct 2Humanoidthorn-warden-ref-a.png
bramble_glintBramble glintGlintTwinhold and Greenvault (Greenvault)Act 2Reuses glint, scaled, with thorn partsnone (brief below)
warden_mendersWarden mendersEnforcerTwinhold and Greenvault, CorranAct 2Humanoidwarden-menders-a.png (battle shot only)
frost_glintFrost glint (Idea)GlintHushfold and the Hour StairAct 2Reuses glintglint-ref-newt-chunky-a.png
echo_glintEcho glintGlintHushfold and the Hour Stair (Hushfold)Act 2Reuses glint (thin, mirror material)none (brief below)
echo_owlEcho owlWildlifeHushfold and the Hour StairAct 2Static, code (wing parts)echo-owl-a.png (battle shot only)
hushed_oneHushed oneConstructHushfold and the Hour StairAct 2Humanoidhushed-one-a.png (battle shot only)
shard_glintShard glint (Idea)GlintThe ShardfieldAct 2Reuses glint + shard platesglint-ref-newt-chunky-a.png
storm_glintStorm glintGlintThe ShardfieldAct 2Reuses glint, scaled, with a shard crustnone (brief below)
shardshell_crabShardshell crabWildlifeThe ShardfieldAct 2Static, code (leg parts)shardshell-crab-ref-a.png
glyph_hunterGlyph-hunterCasterThe Shardfield, the Sallow warp (Act 3)Act 2Humanoidglyph-hunter-a.png (battle shot only)
lamplighterLamplighter (Idea)EnforcerThe Shardfield (Lanternfall)Act 2Humanoidnone (brief below)
forsworn_menderForsworn mender (Idea)Outlaw casterThe Long Road, the UndermereAct 2Reuses warden_mendersnone (brief below)
hollow_cutHollow cut (Idea)Outlaw casterThe Long Road, the UndermereAct 2Humanoidnone (brief below)
glass_stormGlass stormHazard bossThe ShardfieldAct 3Static, code (particles + shards)glass-storm-a.png
shard_sentinelShard sentinelConstructThe Heart Pane (deep Shardfield)Act 3Humanoidshard-sentinel-ref-a.png
hour_sentinelHour sentinelConstructHushfold and the Hour StairAct 3Humanoidhour-sentinel-ref-a.png
stilled_glintStilled glint (Idea)GlintCorranAct 3Reuses glintglint-ref-newt-chunky-a.png
glint_colossusThe glint colossusBossCorranAct 3Humanoidglint-colossus-ref-a.png
roof_glintRoof glint (Idea)GlintThe UndermereAct 3Reuses glintglint-ref-newt-chunky-a.png
drowned_choristerDrowned chorister (Idea)ReflectionThe UndermereAct 3Humanoidnone (brief below)
undermere_outlawUndermere outlawOutlaw casterThe UndermereAct 3Humanoidundermere-outlaw-a.png (battle shot only)
sky_shoalSky shoal (Idea)ReflectionThe Heart PaneAct 4Static, code (flock)none (brief below)
mirror_doubleMirror double (Idea)ReflectionThe Heart PaneAct 4Reuses the player modelnone (brief below)
mirrored_chorusOndine's mirrored chorusFinale bossThe Heart PaneAct 4Humanoid (4 faction heads, Ondine behind)mirrored-chorus-a.png (battle shot only)
mirrored_chorus_allyThe chorus, guardedNamed opponent (ally)The Heart PaneAct 4Reuses mirrored_chorusmirrored-chorus-a.png (battle shot only)
culet_cutterCulet cutterNamed opponentThe Heart PaneAct 4Reuses glyph_hunter + a glass picknone (brief below)
iver_kestIver Kest, the CutterFinale bossThe Heart PaneAct 4Humanoidthe-cutter-a.png (battle shot only)
prelate_ondinePrelate OndineFinale bossThe Heart PaneAct 4Humanoid (Ondine's character model)mirrored-chorus-a.png (centre figure)

That is 46 entries: 13 glints (6 regional variants; the storm, bramble and echo glints; the brute, the winged glint, the Windglass Kite and the colossus), 4 golems and Warden sentinels, 1 entry for the practice targets, 4 faction guardians, 6 wildlife, 3 reflections, 6 casters and enforcers, 1 hazard, 4 named opponents (Tamsin twice, the Culet cutter and the guarded chorus) and 4 bosses (the Wyrm, and the finale's chorus, Iver Kest and Prelate Ondine; the colossus is counted with the glints).

From Bestiary › Roster at a glance