Chapter
Roster at a glance
For VEL-66: the Prologue–Act 2 enemies that need new model sheets are these 18: glint, mirebelly_toad, shardback_boar, sallow_wyrm, gale_hound, glasshorn_stag, winged_glint, glint_brute, warden_golem, warden_sentinel, thorn_warden, warden_menders, echo_owl, hushed_one, shardshell_crab, glyph_hunter, lamplighter and hollow_cut (now in Act 2's Long Road raid). The other Prologue–Act 2 rows reuse a model: training_golem is done; ring_golem and six glint variants (dust_glint, frost_glint, shard_glint, storm_glint, bramble_glint, echo_glint) are material or part swaps; windglass_kite scales up winged_glint; forsworn_mender reuses the menders; Tamsin's two entries use her character model; the practice targets are props. The Concept column is the starting reference in Art/Concepts/creatures-items/enemies/.
| id | Name | Family | Region(s) | First act | Model | Concept |
|---|---|---|---|---|---|---|
glint | Sallow glint | Glint | The Sallow | Prologue | Static, code | glint-ref-newt-chunky-a.png (+ front, side) |
training_golem | Training golem | Golem | The Sallow | Prologue | Humanoid (existing model) | Art/Concepts/ golem refs |
ring_golem | Proving Ring golem (Idea) | Golem | The Sallow (Halfway) | Act 1 | Reuses training_golem | none |
tamsin_ring | Tamsin in the Ring | Named opponent | The Sallow (Halfway) | Act 1 | Humanoid (Tamsin's character model) | tamsin-ref-a (character concept) |
mirebelly_toad | Mirebelly toad | Wildlife | The Sallow | Act 1 | Static, code | mirebelly-toad-ref-a.png |
shardback_boar | Shardback boar | Wildlife | The Sallow, the Shardfield | Act 1 | Quadruped | shardback-boar-ref-a.png |
sallow_wyrm | The Sallow Wyrm | Boss | The Sallow | Act 1 | Static, code (chain) | sallow-wyrm-ref-a.png, sallow-wyrm-ref-side-a.png |
dust_glint | Dust glint (Idea) | Glint | The Long Road | Act 2 | Reuses glint | glint-ref-newt-chunky-a.png |
gale_hound | Gale hound | Wildlife | The Long Road | Act 2 | Quadruped | gale-hounds-a.png (battle shot only) |
glasshorn_stag | Glasshorn stag | Wildlife | The Long Road | Act 2 | Quadruped | glasshorn-stag-ref-a.png |
winged_glint | Winged glint | Glint | The Long Road, Corran, the Sallow (Act 3) | Act 2 | Static, code (wing parts) | winged-glint-ref-a.png |
windglass_kite | The Windglass Kite | Glint | The Long Road | Act 2 | Reuses winged_glint, scaled, with sail-wing parts | none (brief below) |
glint_brute | Glint brute | Glint | The Sallow, the Long Road, Corran | Act 2 | Humanoid | glint-brute-ref-a.png |
cut_glass_dummy, sail_dummy | Practice targets | Practice target | The Shardfield (Lanternfall), the Long Road | Act 2 | Static props | none (brief below) |
warden_golem | Warden drill golem (Idea) | Golem | Twinhold and Greenvault | Act 2 | Humanoid | none (brief below) |
warden_sentinel | Warden sentinel | Construct | Twinhold and Greenvault | Act 2 | Humanoid | warden-sentinel-ref-a.png |
tamsin_spar | Tamsin in the Vault | Named opponent | Twinhold and Greenvault (the Measure Vault) | Act 2 | Reuses tamsin_ring | tamsin-ref-a (character concept) |
thorn_warden | Thorn warden | Construct | Twinhold and Greenvault | Act 2 | Humanoid | thorn-warden-ref-a.png |
bramble_glint | Bramble glint | Glint | Twinhold and Greenvault (Greenvault) | Act 2 | Reuses glint, scaled, with thorn parts | none (brief below) |
warden_menders | Warden menders | Enforcer | Twinhold and Greenvault, Corran | Act 2 | Humanoid | warden-menders-a.png (battle shot only) |
frost_glint | Frost glint (Idea) | Glint | Hushfold and the Hour Stair | Act 2 | Reuses glint | glint-ref-newt-chunky-a.png |
echo_glint | Echo glint | Glint | Hushfold and the Hour Stair (Hushfold) | Act 2 | Reuses glint (thin, mirror material) | none (brief below) |
echo_owl | Echo owl | Wildlife | Hushfold and the Hour Stair | Act 2 | Static, code (wing parts) | echo-owl-a.png (battle shot only) |
hushed_one | Hushed one | Construct | Hushfold and the Hour Stair | Act 2 | Humanoid | hushed-one-a.png (battle shot only) |
shard_glint | Shard glint (Idea) | Glint | The Shardfield | Act 2 | Reuses glint + shard plates | glint-ref-newt-chunky-a.png |
storm_glint | Storm glint | Glint | The Shardfield | Act 2 | Reuses glint, scaled, with a shard crust | none (brief below) |
shardshell_crab | Shardshell crab | Wildlife | The Shardfield | Act 2 | Static, code (leg parts) | shardshell-crab-ref-a.png |
glyph_hunter | Glyph-hunter | Caster | The Shardfield, the Sallow warp (Act 3) | Act 2 | Humanoid | glyph-hunter-a.png (battle shot only) |
lamplighter | Lamplighter (Idea) | Enforcer | The Shardfield (Lanternfall) | Act 2 | Humanoid | none (brief below) |
forsworn_mender | Forsworn mender (Idea) | Outlaw caster | The Long Road, the Undermere | Act 2 | Reuses warden_menders | none (brief below) |
hollow_cut | Hollow cut (Idea) | Outlaw caster | The Long Road, the Undermere | Act 2 | Humanoid | none (brief below) |
glass_storm | Glass storm | Hazard boss | The Shardfield | Act 3 | Static, code (particles + shards) | glass-storm-a.png |
shard_sentinel | Shard sentinel | Construct | The Heart Pane (deep Shardfield) | Act 3 | Humanoid | shard-sentinel-ref-a.png |
hour_sentinel | Hour sentinel | Construct | Hushfold and the Hour Stair | Act 3 | Humanoid | hour-sentinel-ref-a.png |
stilled_glint | Stilled glint (Idea) | Glint | Corran | Act 3 | Reuses glint | glint-ref-newt-chunky-a.png |
glint_colossus | The glint colossus | Boss | Corran | Act 3 | Humanoid | glint-colossus-ref-a.png |
roof_glint | Roof glint (Idea) | Glint | The Undermere | Act 3 | Reuses glint | glint-ref-newt-chunky-a.png |
drowned_chorister | Drowned chorister (Idea) | Reflection | The Undermere | Act 3 | Humanoid | none (brief below) |
undermere_outlaw | Undermere outlaw | Outlaw caster | The Undermere | Act 3 | Humanoid | undermere-outlaw-a.png (battle shot only) |
sky_shoal | Sky shoal (Idea) | Reflection | The Heart Pane | Act 4 | Static, code (flock) | none (brief below) |
mirror_double | Mirror double (Idea) | Reflection | The Heart Pane | Act 4 | Reuses the player model | none (brief below) |
mirrored_chorus | Ondine's mirrored chorus | Finale boss | The Heart Pane | Act 4 | Humanoid (4 faction heads, Ondine behind) | mirrored-chorus-a.png (battle shot only) |
mirrored_chorus_ally | The chorus, guarded | Named opponent (ally) | The Heart Pane | Act 4 | Reuses mirrored_chorus | mirrored-chorus-a.png (battle shot only) |
culet_cutter | Culet cutter | Named opponent | The Heart Pane | Act 4 | Reuses glyph_hunter + a glass pick | none (brief below) |
iver_kest | Iver Kest, the Cutter | Finale boss | The Heart Pane | Act 4 | Humanoid | the-cutter-a.png (battle shot only) |
prelate_ondine | Prelate Ondine | Finale boss | The Heart Pane | Act 4 | Humanoid (Ondine's character model) | mirrored-chorus-a.png (centre figure) |
That is 46 entries: 13 glints (6 regional variants; the storm, bramble and echo glints; the brute, the winged glint, the Windglass Kite and the colossus), 4 golems and Warden sentinels, 1 entry for the practice targets, 4 faction guardians, 6 wildlife, 3 reflections, 6 casters and enforcers, 1 hazard, 4 named opponents (Tamsin twice, the Culet cutter and the guarded chorus) and 4 bosses (the Wyrm, and the finale's chorus, Iver Kest and Prelate Ondine; the colossus is counted with the glints).