The Velan Codex

Character

Mother Bramble

Faction head

Hook

Heals anything nature would heal and nothing it wouldn't, and turns the dying away.

From Story Bible › Key Cast

Connected

Spells

Elsewhere in the Codex

Who: Brother Fallow; Tender gardeners; Mother Bramble.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces

Art and audio: overgrown terraces, the vine-roofed hall, violet glyph light. Bramble glint: a glint tangled in thorn and hedge, about 3 m. Greenvault theme: slow woodwinds, long phrases that never break.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces

Who: Mother Bramble; the patient (Ness or the glass-cutter); Fallow.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: Mother Bramble turns the dying away

What happens: Bramble heals anything nature would heal and nothing it wouldn't. The patient has warp glass-sickness, glass spreading slowly from a wound, and Bramble judges that nature would let it run. She turns the patient away, gently, and means it. The player knows Table Mend if they took it in Lanternfall, and Table Mend would heal it. Casting it here is casting a Facet spell inside an Evane town.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: Mother Bramble turns the dying away

accept Bramble's word (+5 rep.tenders, -5 morality; the patient leaves for Lanternfall and doesn't make it, which comes up later);

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: Mother Bramble turns the dying away

Content to make: Yarn Act2_Bramble_Patient, Act2_Bramble_Choice, Act2_Bramble_Orchard. Field cast <<prompt_cast table_mend>>. Sets bramble.patient (1 accepted, 2 healed in the hall, 3 healed in the orchard, 4 carried), crime.table_mend 1 for choice two. If the player knows Mend and Root, Bramble shows them the thread Wellspring (Mend into Root) before the patient is brought in (composite.known.wellspring 1 on its first cast).

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: Mother Bramble turns the dying away

Art and audio: the vine hall, a stone healing bed under hanging flowers. Mother Bramble's model: broad, earth-stained, violet trim, a hand always on a plant. Glass-sickness on the patient: clear glass creeping from a forearm (shared look with Cass, scene 3.3).

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: Mother Bramble turns the dying away

Ness's glass-sickness: if Ness was hurt at the pass and Bramble's word was accepted, Ness doesn't make it, and Dace remembers.

From Walkthrough: Act 2 › Hooks for Side Content

Art: Twinhold, the Hall of Measure (Measuring Floor, Bridge Court, Speaker's Chamber, Vault), the Long Road and wind pass, Lanternfall, the Shardfield and glass storm, the Sallow warp, Greenvault, Hushfold. Characters: Tamsin, Rook (with the one-armed casting animation), Dace, Ondine, Iver, Lio, Pell, Bramble, Wen (signing set), envoys, Ness, outlaws. Creatures: the winged glint and glint brute (bestiary), the Windglass Kite, the storm, bramble and echo glints, the Warden golem and Warden sentinel (bestiary). VFX: Gale, Facet Seal, Headwind, the sealing bands, the five-person mending dome, the stilling glass spreading, ward opening, glass storm.

From Walkthrough: Act 2 › Content and Code This Act Needs

Who: Prelate Ondine Ash; Tamsin; Mother Bramble (Tenders); Keeper Hale (Keepers of the Hour); Choirmistress Wen (Still Choir); Warden menders.

From Walkthrough: Act 4 › Chapter C: Two Rites › The Evane camp: the second Great Mending

Art and audio: Evane camp kit (pale stone banners, silver, mirrored tents); the chorus circle of four standing stones, each lit in its faction's colour (Wardens pale blue, Tenders violet, Keepers and Still Choir as their colours are decided). Models: Ondine, Bramble, Hale, Wen (from Acts 2–3). Music: the mirrored chorus theme, a four-voice canon in which each voice is the one before it, mirrored.

From Walkthrough: Act 4 › Chapter C: Two Rites › The Evane camp: the second Great Mending

Who: Ondine (conducting, not targetable in phase one); the four voices: Tamsin (Wardens), Mother Bramble (Tenders), Keeper Hale (Keepers), Choirmistress Wen (Still Choir), or a mender in any head's place who sits the finale out (section 12); on the Ondine path, Culet cutters.

From Walkthrough: Act 4 › Chapter E: The Finale on the Pane › Phase one: the mirrored chorus

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