Spell
Wellspring
Thread: Mend into Root
Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.
Elsewhere in the Codex
Content to make: Yarn
Act2_Bramble_Patient,Act2_Bramble_Choice,Act2_Bramble_Orchard. Field cast<<prompt_cast table_mend>>. Setsbramble.patient(1 accepted, 2 healed in the hall, 3 healed in the orchard, 4 carried),crime.table_mend1 for choice two. If the player knows Mend and Root, Bramble shows them the thread Wellspring (Mend into Root) before the patient is brought in (composite.known.wellspring1 on its first cast).
[ ] 26. Threads have names. Settled for now by VEL-63, confirm. Story Bible § 7 says a thread is named by its parts ("Repel into Gale"). Game data already has Bulwark and Tempest, and the tabs name every thread: Headwind, Tempest, Bulwark, Thornshield, Wellspring, Blight, Thaw, Rebound, Deep Cut and the First Pair. Recommendation: one-word names in data and the Spell Book (Repel into Gale is
headwind, flagcomposite.known.headwind), with the parts shown underneath. Update § 7 to match. Sources:story-bible.md § 7 Composites;walkthrough-act-2.md Q5;spell-roadmap.md Composites: named threads.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Spells and casting
Threads. Headwind (Repel into Gale) is the first, taught by Rook or Dace in Act 2; Tempest (Gale into Coil) and Bulwark (Repel into Facet Seal) follow the lesson; Thornshield (Coil into Facet Seal) and Wellspring (Mend into Root) are Act 2's other named threads. Thaw (Repel into Pavilion Wake, 1,360 ms) undoes the stilling of Corran in Act 3; the scene is still called the Unstilling, and Aske casts Brace across the warp at the same moment. The First Pair (Brace into Facet Seal,
#FFFFFF) is Act 4's reflected thread and replaces the roadmap's Stillhold. Knell stays on hold.From Walkthrough: Act 4 › Continuity notes › What is now the same everywhere
6.2: Bramble shows Wellspring (Mend into Root) if the player knows both, flag
composite.known.wellspring(VEL-63 thread table)
Spells Gained: threads Tempest, Bulwark, Thornshield, Wellspring added; paragraph now says Gale into Coil is Tempest and Coil into Facet Seal is Thornshield (VEL-63 thread table)
"How difficulty climbs": Act 1 tools marked optional; Act 2 row set to the VEL-63 schedule (Gale, Facet Seal, Weigh main; optional set; Tailwind, Squall side; Bevel Lash only if both halves; threads Headwind, Tempest, Bulwark, Thornshield, Wellspring); Act 3 row (Linger, Hasten, Pavilion Wake main; Crown Surge fades; Toll, Recall, Prism Snare, Girdle Gate optional; Thaw, Blight, Rebound, Deep Cut); Act 4 "no new spell, only the First Pair"; typical ranges widened for the new easy fights (VEL-63 spell schedule)
- Act
- Act 2
- Typical difficulty
- 0.6–3.6
- Peak (set piece)
- 5.5 (the wind pass, all three fights)
From Bestiary › Regions and encounters › How difficulty climbs
- Act
- Act 2
- Spells learned
- Gale, Drift, Squall, Tailwind, Tally, Weigh, Wither, Root, Hush, Calm, Echo, Listen, Facet Seal, Table Mend
- Named threads found
- Headwind, Tempest, Bulwark, Thornshield, Wellspring
- Act
- Act 2, threading
- Tier it teaches
- Composite, first
- What is new for the hands
- Keeping both thumbs down from one spell into the next
- Spells
- Headwind first, then Tempest, Bulwark, Thornshield, Wellspring
- Longest breath needed
- 1,275 ms
- Thread
- Wellspring (
wellspring)- Chain
- Mend into Root
- Mixes
- Mirrored, one faction
- Effect
- Heal 25 now, then 4 a second for 8 s; you can't be staggered meanwhile
- Breath
- 1,148 ms
- Colour
#B48CFF- Discovered
- Act 2, Greenvault: Mother Bramble's lesson
- Nearest look-alike
- Mend into Weigh, 0.38