The Evane spell
Brace
Mirrored · 15 shield
Each thumb draws a bracket, mirrored: outward, a hard corner, straight down, a hard corner, then back inward. Raises a small shield.
Strokes
Mirrored: the left thumb draws the right thumb's shape flipped left to right.
| Thumb | Size | Sharp corners | Vertices |
|---|---|---|---|
| Left thumb | 30 mm (18 × 30 mm) | 27% along, 90° 73% along, 90° | 4 |
| Right thumb | 30 mm (18 × 30 mm) | 27% along, 90° 73% along, 90° | 4 |
Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.
Casting
- Breath window
- 600 ms (default)
- Fizzles
- below 45% overall, or under 30% shape on either thumb
- Thumb sync
- about 80 ms allowed between the thumbs' start and end times
- Learning
- Learned by tracing it 3 times, each recognised as this spell and scoring at least 55%; breath is not timed while tracing
Score weights (defaults)
Effect
15 shield.
| Weakest cast | Base | Perfect cast | |
|---|---|---|---|
| Shield | 9.0 | 15 | 22.5 |
Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.
In the Codex
- Spell
- Brace
- Side
- Evane
- Style
- Mirrored
- Left thumb
- Mirrored bracket: left (outward), hard corner, straight down, hard corner, back right
- Right thumb
- Bracket: right (outward), hard corner, straight down, hard corner, back left
- Size
- 30 mm
- Sharp corners
- 2 per thumb, at 27% and 73%
- Effect
- 15 shield
From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Brace
- Faction, style
- Wardens, mirrored
- Shape
- A bracket: outward, sharp corner, down, sharp corner, back inward
- Size, breath
- 30 mm, 600 ms
- Effect
- Shield 15
- Learned
- Act 1, taught by Aske hand over hand (she traces it with you, but doesn't cast)
From Spell Set › Defence
- Spell
- Brace
- How
- Taught by Aske, hand over hand; she traces but doesn't cast.
- Where
- Sallowbank ferry, scene 6.3
- Required?
- No
Concept art of the effect
Elsewhere in the Codex
The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (
Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Brace
- Speed within each stroke
- Out, brake, down, brake, back: two hard stops
- Tempo across both thumbs
- Both thumbs start, corner and finish together
- Breath window
- 600 ms
Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.
Wardens of Measure: weight and measure (Repel, Brace, Tally).
- Faction (style)
- Wardens of Measure (mirrored, hard corners)
- Attack
- Tally
- Defence
- Brace
- Healing
- Assist
- Control
- Repel
Three answers to an incoming hit: absorb some of it (Brace), absorb more of it (Facet Seal), or dodge it (Drift). Facet Seal is unchanged from the prototype.
From Spell Set › Defence
Brace into Coil: a mirrored defence into a mirrored attack, the easiest thread to learn on.
Art and audio: Proving Ring arena with crowd; Tamsin battle model and casting animations (her Repel and Brace in Warden pale blue); Rook's one-handed Facet Seal VFX: a circle held open, then a square, fusing (Facet Seal VFX exists in
Assets/Art/VFX/FacetSeal, split in two).From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 4: Whoever rang the Glass
Player does: fight the boss: Repel to stagger, Coil in the stagger window. Brace for the surges and Mend between phases, if learned. Losing is allowed: the companions (or the current) drag the protagonist up the bank, and they can try again or go back to Halfway first.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 5: The Sallow Wyrm
What happens: Aske isn't surprised to see the protagonist and doesn't say she's glad. If the Wyrm is gone she's heard ("Coil. Huh."); if not, she says the Steps are theirs to deal with, not hers. Either way she teaches Brace, hand over hand: she traces it with them but won't cast, her thumbs over theirs and the bands turned to the skin. In the square, the villagers have Act 1 lines, and Fenn shows off a chalk door-mark that gave one spark, once.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward
Player does: talk; learn Brace by tracing.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward
Content to make: quest
aske_brace; nodesAct1_Ferry_Aske(ends in<<learn_spell brace>>), and_Act1parts forPrologue_Villager_Tobin,_Marra,_Fenn(their entry nodes invillagers.yarngain a branch foract1.stage >= 1). Setsspell.learned.brace1,aske.brace1,fenn.spark1. Spell Set: Brace is "taught by Aske hand over hand" in Act 1; this is that lesson.From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward
Data: Assets/StreamingAssets/Data/Spells/brace.json

