The Velan Codex

Character

Fenn

Marra's grandchild, about ten

Hook

Chalks door-marks on every fence and traces them, sure they must work if you push hard enough.

From Story Bible › Key Cast

Voice

"Then I'm doing it forty times a night." Ten, stubborn, sure the door-mark works if you push hard enough.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Characters

3D model

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Model details: clips, textures and files

Elsewhere in the Codex

Villagers to talk to in the square: Tobin, Marra Hesk and Fenn (section 5). What they say changes after the glints and again after the send-off.

From Story Bible › Story Outline › Prologue: The Door-Mark (Sallowbank)

Stage
1
Where
Sallowbank, free roam
What plays
Tobin, Marra and Fenn in the square. Aske at the ferry (Prologue_FerryAske): "go home".
Sets
met.aske, maybe aske.trust

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Stage table

Where Aske stands (VEL-53): at the ferry (Mark_aske_ferry) at stages 0–1 and 4; at the barn door (Mark_aske_barn) at stages 2–3; gone from Sallowbank from stage 5, because she is walking with the player; at Mark_aske_lesson on the Drowned Steps at stage 6 only. Tobin, Marra and Fenn are always in the square, and their nodes pick their lines by stage.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Stage table

Who: Tobin (eel-catcher), Marra Hesk (bakehouse), Fenn (Marra's grandchild).

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes

What happens: Before the glints, the village is uneasy: no eels, the river climbing with no rain, Marra's freshly painted door-mark, Fenn pushing hard on a chalk door-mark that never does anything. After the glints, everyone saw the river go flat and is talking about the protagonist's door. After the send-off they say goodbye; Marra takes the hens, Fenn has chalked a door-mark on every fence post to the ferry.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes

Content to make: Built: Prologue_Villager_Tobin, _Marra, _Fenn and their _Before, _After, _SendOff parts (villagers.yarn). No flags. VEL-53: the three actors and their "Talk" interactables.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes

Who: Aske; Tobin, Marra, Fenn.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

What happens: Aske isn't surprised to see the protagonist and doesn't say she's glad. If the Wyrm is gone she's heard ("Coil. Huh."); if not, she says the Steps are theirs to deal with, not hers. Either way she teaches Brace, hand over hand: she traces it with them but won't cast, her thumbs over theirs and the bands turned to the skin. In the square, the villagers have Act 1 lines, and Fenn shows off a chalk door-mark that gave one spark, once.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Content to make: quest aske_brace; nodes Act1_Ferry_Aske (ends in <<learn_spell brace>>), and _Act1 parts for Prologue_Villager_Tobin, _Marra, _Fenn (their entry nodes in villagers.yarn gain a branch for act1.stage >= 1). Sets spell.learned.brace 1, aske.brace 1, fenn.spark 1. Spell Set: Brace is "taught by Aske hand over hand" in Act 1; this is that lesson.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Art and audio: Brace VFX (a pale blue bracket of light; not made yet); Fenn's single spark on the chalk mark.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Returning: Aske ("Coil. Huh."), Tobin, Marra and Fenn, in their Act 1 lines (scene 6.3).

From Walkthrough: Prologue and Act 1 › Characters

Flag
fenn.spark
Values
1
Meaning
Saw Fenn's chalk door-mark spark (hook).

From Walkthrough: Prologue and Act 1 › Flags

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