Character
Fenn
Marra's grandchild, about ten
Hook
Chalks door-marks on every fence and traces them, sure they must work if you push hard enough.
Voice
"Then I'm doing it forty times a night." Ten, stubborn, sure the door-mark works if you push hard enough.
From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Characters
3D model
Scroll here to load the model.
Elsewhere in the Codex
Villagers to talk to in the square: Tobin, Marra Hesk and Fenn (section 5). What they say changes after the glints and again after the send-off.
From Story Bible › Story Outline › Prologue: The Door-Mark (Sallowbank)
- Stage
- 1
- Where
- Sallowbank, free roam
- What plays
- Tobin, Marra and Fenn in the square. Aske at the ferry (
Prologue_FerryAske): "go home".- Sets
met.aske, maybeaske.trustFrom Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Stage table
Where Aske stands (VEL-53): at the ferry (
Mark_aske_ferry) at stages 0–1 and 4; at the barn door (Mark_aske_barn) at stages 2–3; gone from Sallowbank from stage 5, because she is walking with the player; atMark_aske_lessonon the Drowned Steps at stage 6 only. Tobin, Marra and Fenn are always in the square, and their nodes pick their lines by stage.From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Stage table
Who: Tobin (eel-catcher), Marra Hesk (bakehouse), Fenn (Marra's grandchild).
From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes
What happens: Before the glints, the village is uneasy: no eels, the river climbing with no rain, Marra's freshly painted door-mark, Fenn pushing hard on a chalk door-mark that never does anything. After the glints, everyone saw the river go flat and is talking about the protagonist's door. After the send-off they say goodbye; Marra takes the hens, Fenn has chalked a door-mark on every fence post to the ferry.
From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes
Content to make: Built:
Prologue_Villager_Tobin,_Marra,_Fennand their_Before,_After,_SendOffparts (villagers.yarn). No flags. VEL-53: the three actors and their "Talk" interactables.From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes
Who: Aske; Tobin, Marra, Fenn.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward
What happens: Aske isn't surprised to see the protagonist and doesn't say she's glad. If the Wyrm is gone she's heard ("Coil. Huh."); if not, she says the Steps are theirs to deal with, not hers. Either way she teaches Brace, hand over hand: she traces it with them but won't cast, her thumbs over theirs and the bands turned to the skin. In the square, the villagers have Act 1 lines, and Fenn shows off a chalk door-mark that gave one spark, once.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward
Content to make: quest
aske_brace; nodesAct1_Ferry_Aske(ends in<<learn_spell brace>>), and_Act1parts forPrologue_Villager_Tobin,_Marra,_Fenn(their entry nodes invillagers.yarngain a branch foract1.stage >= 1). Setsspell.learned.brace1,aske.brace1,fenn.spark1. Spell Set: Brace is "taught by Aske hand over hand" in Act 1; this is that lesson.From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward
Art and audio: Brace VFX (a pale blue bracket of light; not made yet); Fenn's single spark on the chalk mark.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward
Returning: Aske ("Coil. Huh."), Tobin, Marra and Fenn, in their Act 1 lines (scene 6.3).
- Flag
fenn.spark- Values
- 1
- Meaning
- Saw Fenn's chalk door-mark spark (hook).