The Velan Codex

Character

Marra Hesk

Keeps the Sallowbank bakehouse

Hook

Feeds everyone whether they're hungry or not, and believes very little. Minds the protagonist's hens after the send-off.

From Story Bible › Key Cast

Connected

Characters

3D model

Scroll here to load the model.

Drag to orbit, pinch or scroll to zoom. Pick an animation clip to play it.

Model details: clips, textures and files

Elsewhere in the Codex

Villagers to talk to in the square: Tobin, Marra Hesk and Fenn (section 5). What they say changes after the glints and again after the send-off.

From Story Bible › Story Outline › Prologue: The Door-Mark (Sallowbank)

Stage
1
Where
Sallowbank, free roam
What plays
Tobin, Marra and Fenn in the square. Aske at the ferry (Prologue_FerryAske): "go home".
Sets
met.aske, maybe aske.trust

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Stage table

Where Aske stands (VEL-53): at the ferry (Mark_aske_ferry) at stages 0–1 and 4; at the barn door (Mark_aske_barn) at stages 2–3; gone from Sallowbank from stage 5, because she is walking with the player; at Mark_aske_lesson on the Drowned Steps at stage 6 only. Tobin, Marra and Fenn are always in the square, and their nodes pick their lines by stage.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Stage table

Who: Tobin (eel-catcher), Marra Hesk (bakehouse), Fenn (Marra's grandchild).

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes

What happens: Before the glints, the village is uneasy: no eels, the river climbing with no rain, Marra's freshly painted door-mark, Fenn pushing hard on a chalk door-mark that never does anything. After the glints, everyone saw the river go flat and is talking about the protagonist's door. After the send-off they say goodbye; Marra takes the hens, Fenn has chalked a door-mark on every fence post to the ferry.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes

Content to make: Built: Prologue_Villager_Tobin, _Marra, _Fenn and their _Before, _After, _SendOff parts (villagers.yarn). No flags. VEL-53: the three actors and their "Talk" interactables.

From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes

Who: Aske; Tobin, Marra, Fenn.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Content to make: quest aske_brace; nodes Act1_Ferry_Aske (ends in <<learn_spell brace>>), and _Act1 parts for Prologue_Villager_Tobin, _Marra, _Fenn (their entry nodes in villagers.yarn gain a branch for act1.stage >= 1). Sets spell.learned.brace 1, aske.brace 1, fenn.spark 1. Spell Set: Brace is "taught by Aske hand over hand" in Act 1; this is that lesson.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Returning: Aske ("Coil. Huh."), Tobin, Marra and Fenn, in their Act 1 lines (scene 6.3).

From Walkthrough: Prologue and Act 1 › Characters

Who: Marra Hesk, Tobin, Fenn (if Fenn walked back); Aske's ferry, tied up on the far bank.

From Walkthrough: Act 2 › Chapter 5: The Midpoint Choice › The mending guard at the Sallow warp

What happens: the player's home, with the warp's glow on the water at night. Marra has been minding the hens and feeds the player. Tobin says the Drowned Choir has stopped humming. Aske's ferry is on the far bank and stays there; Aske doesn't come over. The player can walk to the landing and look across. (Idea) If the player shouts across, Aske answers with one line: "Further back than you think."

From Walkthrough: Act 2 › Chapter 5: The Midpoint Choice › The mending guard at the Sallow warp

Who: a Waymaker rider with a letter from Marra Hesk.

From Walkthrough: Act 2 › Chapter 5: The Midpoint Choice › Word from Sallowbank

19 more mentions