The Velan Codex

Section

World

Velan: the land, its history, and the places named so far.

Twinhold (`twinhold`, scene `Twinhold`; `hall_of_measure`, scene `HallOfMeasure`; `measure_vault`, scene `MeasureVault`)

Location

Spawns: Spawn_mirror_gate (from Halfway), Spawn_far_gate (from the Long Road), Spawn_valley_gate (from Greenvault). Exits: Mirror Gate to the Halfway north…

The Long Road (`long_road`, scene `LongRoad`; `wind_pass`, scene `WindPass`)

Location

Spawns: Spawn_twinhold_end, Spawn_lanternfall_end, Spawn_quiet_fork (back from Hushfold). Exits: Twinhold's Far Gate; Lanternfall's Sand Gate; the Quiet Fork…

Lanternfall (`lanternfall`, scene `Lanternfall`)

Location

Spawns: Spawn_shard_gate (from Halfway), Spawn_sand_gate (from the Long Road), Spawn_shardfield (back from the Shardfield). Exits: Shard Gate to the Halfway…

The Shardfield (`shardfield`, scene `Shardfield`)

Location

Spawns: Spawn_lanternfall_path. Exits: back to Lanternfall; (Act 3) the old Corran road, blocked for now by a fallen shard line. Landmarks: shelter rocks…

The Sallow warp (`sallow_warp`, scene `SallowWarp`)

Location

Spawns: Spawn_river_path (from Sallowbank). Exits: back to Sallowbank. Landmarks: the reed bend, the glowing crack under the water, the five mender stones,…

Greenvault (`greenvault`, scene `Greenvault`)

Location

Spawns: Spawn_lower_gate (from Twinhold's valley road). Exits: back to Twinhold; the old orchard outside the walls (scene 6.2). Landmarks: ring terraces, the…

Hushfold (`hushfold`, scene `Hushfold`)

Location

Spawns: Spawn_quiet_fork (from the Long Road). Exits: back to the Long Road. Landmarks: the abbey, the signing hall, the empty bell tower, the listening stone,…

Sallowbank (`sallowbank`, existing)

Location

Changes: daytime glint variant (mirror-flat river); the golem standing in the square from 1.2 onward; Tobin at the ferry instead of Aske. Spawns: Spawn_south…

The Sallow warp (`sallow_warp`, new)

Location

Layout: a river bend under a low bluff. The warp hangs over the water at the bend; the cracked seal-stone ring is on the near bank; the glyph-hunters' dig is…

Corran (`corran`, new)

Location

Layout: a small Facet town on the Shardfield's edge: one crooked main street from the south gate to the square and well, a market lane off it with the Girdle…

The Hour Stair (`hour_stair`, new)

Location

Layout: the foot of the cliff; the gate landing; a spiral stair of twelve bell landings; the bell court (arena) above the twelfth; the archive behind it (pool,…

The Undermere (`undermere`, new)

Location

Layout: the mouth and ladder; the first cavern under the reflected roof; the den (market, pit, board); a tunnel north to the diggings under Corran's warp; a…

Overworld

Location

New region: the Sallow's upper valley and the Shardfield's southern edge, with landmarks for the Sallow warp, Corran…

The Heart Pane (`heart_pane`)

Location

Scene: HeartPane. Camera: town style for the rim, with a wider overlook for cutscenes. What it is: the last unbroken piece of the Mere, at the centre of the…

The Pane arena (`arena_heart_pane`)

Location

The battle arena for the finale: a circle of the Pane's surface with the sky above and below and nothing at the horizon, so the stage seems to float. The rim…

Other locations used

Location

Location Owner Act 4 use New markers Corran (corran) Act 3 Scenes 4.1–4.2 Mark_well, Mark_gate (if Act 3 lacks them) The Shardfield (shardfield) Act 2 Scene…

Third-party notices

Location

Purpose: show the licences of what Velan ships with (Yarn Spinner, ANTLR, Protobuf, CsvHelper, Newtonsoft.Json and the rest of Data/Credits/notices.txt). In /…

Sallowbank

Farming village on the Sallow river

No shops and no shop screens: a village of neighbours. Two of them sell from the door, in conversation. Marra sells Honey Bread and Herb Salve at the bakehouse…

The Drowned Steps

Still Age shrine half under the river

Stone stairs descending into clear water; glyphs on the lower steps visible through the surface

Halfway

Market town under truce

(Idea) A walled market town at the bridge where the Sallow Road crosses the Sallow, with roads out in four directions (concept halfway-overworld-a). Neither…

Twinhold

Evane capital

A city built as two mirrored halves either side of a river, joined by the bridge-palace Hall of Measure; pale stone, silver, pale-blue glyph light

Greenvault

Terraced garden-monastery

Overgrown terraces, a hall roofed with living vines, violet glyph light

The Hour Stair

Cliff monastery and archive

A spiral stair cut into a cliff face, a bell for every hour

Hushfold

Silent abbey in an echo valley

Snow, no bells, monks signing with mirrored hands

The Long Road

Caravan route over a highland wind pass

Wind, sails and a windmill on every ridge: the caravan road over the pass between the two courts. Work comes from Dace and Ness, from the drivers and…

The Shardfield

The drained bed of the Mere

Miles of standing mirror shards, each reflecting a different sky; glass storms

Lanternfall

Facet city inside the largest standing shard

Amber sunlight broken into colours through cut glass; mismatched buildings of salvaged shard

Corran

The stilled town

A town twenty years late. In Act 3 it is silent glass and the only voice is Aske's. Once Corran wakes, the work is its people: the woken townsfolk, Hollis and…

The Undermere

Caverns under the Shardfield

{ "id": "act3_undermere", "title": "The Undermere", "description": "The gates have started closing on you. There's a ladder under the Shardfield for people the…

The Heart Pane

Last unbroken piece of the Mere

The deep Shardfield opens in Act 3; the Pane is Act 4. On the approach: sky_shoal, mirror_double, shard_sentinel, plus every glint variant leaking from new…

drownedsteps

Location

Eventfragment (interactable), Markaskelesson, the lesson camera.

The Undercrack

Location

Where: the Undermere, a new tunnel undercrack that climbs from the Undermere to the underside of the Heart Pane. Spawn Spawn_undercrack_foot; exit…

Towns and Town Centers

Gated settlements with quest boards

A mentor in town (an elder or retired magic-user, not necessarily called "wizard") recognizes the potential and sends the player on a quest to learn more about…

The Market

Where all trading happens

Trading happens through a market, not directly between players.

Dojo and Training Arena

The only places PvP is allowed

PvP only in designated places, such as a dojo or training arena.

The Ruins

Where glyph fragments surface

(Idea) Released through discovery (glyph fragments in ruins) rather than announcements.

Chapters

Overworld

Battle Arena