Section
World
Velan: the land, its history, and the places named so far.
Twinhold (`twinhold`, scene `Twinhold`; `hall_of_measure`, scene `HallOfMeasure`; `measure_vault`, scene `MeasureVault`)
Spawns: Spawn_mirror_gate (from Halfway), Spawn_far_gate (from the Long Road), Spawn_valley_gate (from Greenvault). Exits: Mirror Gate to the Halfway north…
The Long Road (`long_road`, scene `LongRoad`; `wind_pass`, scene `WindPass`)
Spawns: Spawn_twinhold_end, Spawn_lanternfall_end, Spawn_quiet_fork (back from Hushfold). Exits: Twinhold's Far Gate; Lanternfall's Sand Gate; the Quiet Fork…
Lanternfall (`lanternfall`, scene `Lanternfall`)
Spawns: Spawn_shard_gate (from Halfway), Spawn_sand_gate (from the Long Road), Spawn_shardfield (back from the Shardfield). Exits: Shard Gate to the Halfway…
The Shardfield (`shardfield`, scene `Shardfield`)
Spawns: Spawn_lanternfall_path. Exits: back to Lanternfall; (Act 3) the old Corran road, blocked for now by a fallen shard line. Landmarks: shelter rocks…
The Sallow warp (`sallow_warp`, scene `SallowWarp`)
Spawns: Spawn_river_path (from Sallowbank). Exits: back to Sallowbank. Landmarks: the reed bend, the glowing crack under the water, the five mender stones,…
Greenvault (`greenvault`, scene `Greenvault`)
Spawns: Spawn_lower_gate (from Twinhold's valley road). Exits: back to Twinhold; the old orchard outside the walls (scene 6.2). Landmarks: ring terraces, the…
Hushfold (`hushfold`, scene `Hushfold`)
Spawns: Spawn_quiet_fork (from the Long Road). Exits: back to the Long Road. Landmarks: the abbey, the signing hall, the empty bell tower, the listening stone,…
Sallowbank (`sallowbank`, existing)
Changes: daytime glint variant (mirror-flat river); the golem standing in the square from 1.2 onward; Tobin at the ferry instead of Aske. Spawns: Spawn_south…
The Sallow warp (`sallow_warp`, new)
Layout: a river bend under a low bluff. The warp hangs over the water at the bend; the cracked seal-stone ring is on the near bank; the glyph-hunters' dig is…
Corran (`corran`, new)
Layout: a small Facet town on the Shardfield's edge: one crooked main street from the south gate to the square and well, a market lane off it with the Girdle…
The Hour Stair (`hour_stair`, new)
Layout: the foot of the cliff; the gate landing; a spiral stair of twelve bell landings; the bell court (arena) above the twelfth; the archive behind it (pool,…
The Undermere (`undermere`, new)
Layout: the mouth and ladder; the first cavern under the reflected roof; the den (market, pit, board); a tunnel north to the diggings under Corran's warp; a…

Overworld
New region: the Sallow's upper valley and the Shardfield's southern edge, with landmarks for the Sallow warp, Corran…
The Heart Pane (`heart_pane`)
Scene: HeartPane. Camera: town style for the rim, with a wider overlook for cutscenes. What it is: the last unbroken piece of the Mere, at the centre of the…
The Pane arena (`arena_heart_pane`)
The battle arena for the finale: a circle of the Pane's surface with the sky above and below and nothing at the horizon, so the stage seems to float. The rim…
Other locations used
Location Owner Act 4 use New markers Corran (corran) Act 3 Scenes 4.1–4.2 Mark_well, Mark_gate (if Act 3 lacks them) The Shardfield (shardfield) Act 2 Scene…
Third-party notices
Purpose: show the licences of what Velan ships with (Yarn Spinner, ANTLR, Protobuf, CsvHelper, Newtonsoft.Json and the rest of Data/Credits/notices.txt). In /…

Sallowbank
No shops and no shop screens: a village of neighbours. Two of them sell from the door, in conversation. Marra sells Honey Bread and Herb Salve at the bakehouse…

The Drowned Steps
Stone stairs descending into clear water; glyphs on the lower steps visible through the surface

Halfway
(Idea) A walled market town at the bridge where the Sallow Road crosses the Sallow, with roads out in four directions (concept halfway-overworld-a). Neither…

Twinhold
A city built as two mirrored halves either side of a river, joined by the bridge-palace Hall of Measure; pale stone, silver, pale-blue glyph light

Greenvault
Overgrown terraces, a hall roofed with living vines, violet glyph light

The Hour Stair
A spiral stair cut into a cliff face, a bell for every hour

Hushfold
Snow, no bells, monks signing with mirrored hands

The Long Road
Wind, sails and a windmill on every ridge: the caravan road over the pass between the two courts. Work comes from Dace and Ness, from the drivers and…

The Shardfield
Miles of standing mirror shards, each reflecting a different sky; glass storms

Lanternfall
Amber sunlight broken into colours through cut glass; mismatched buildings of salvaged shard

Corran
A town twenty years late. In Act 3 it is silent glass and the only voice is Aske's. Once Corran wakes, the work is its people: the woken townsfolk, Hollis and…

The Undermere
{ "id": "act3_undermere", "title": "The Undermere", "description": "The gates have started closing on you. There's a ladder under the Shardfield for people the…

The Heart Pane
The deep Shardfield opens in Act 3; the Pane is Act 4. On the approach: sky_shoal, mirror_double, shard_sentinel, plus every glint variant leaking from new…
drownedsteps
Eventfragment (interactable), Markaskelesson, the lesson camera.
The Undercrack
Where: the Undermere, a new tunnel undercrack that climbs from the Undermere to the underside of the Heart Pane. Spawn Spawn_undercrack_foot; exit…
Towns and Town Centers
A mentor in town (an elder or retired magic-user, not necessarily called "wizard") recognizes the potential and sends the player on a quest to learn more about…
The Market
Trading happens through a market, not directly between players.

Dojo and Training Arena
PvP only in designated places, such as a dojo or training arena.
The Ruins
(Idea) Released through discovery (glyph fragments in ruins) rather than announcements.
Chapters
World
Velan is the land's name for now, as well as the code name. (Idea) It is farmland, highland and fen around a vast dry lakebed that was once the Mere,…
Vision
A mobile RPG in the spirit of Final Fantasy, built around touch input. Large world(s), battle-based gameplay. Faux-3D overworld with fully 3D…
Overworld

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0
Battle Arena

Prompt
Battle arena environment for a mobile JRPG with fully 3D battles, a circular village training ground paved with pale stone tiles inlaid with a faint mirrored glyph, ringed by low ruined symmetric white arches and wooden practice posts, meadow and distant hills beyond, empty open center stage, seen from a low camera behind the player looking toward the far side, clear open space in the upper middle of the frame, warm afternoon light, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job c8e7b085-59d9-4ecd-a17d-703630d611a1 / 3, 2

Prompt
Battle arena environment for a mobile JRPG with fully 3D battles, a circular village training ground paved with pale stone tiles inlaid with a faint mirrored glyph, ringed by low ruined symmetric white arches and wooden practice posts, meadow and distant hills beyond, empty open center stage, seen from a low camera behind the player looking toward the far side, clear open space in the upper middle of the frame, warm afternoon light, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job c8e7b085-59d9-4ecd-a17d-703630d611a1 / 3, 2