The Velan Codex

Location

The Heart Pane

Last unbroken piece of the Mere

The deep Shardfield opens in Act 3; the Pane is Act 4. On the approach: sky_shoal, mirror_double, shard_sentinel, plus every glint variant leaking from new warps. Finale: mirrored_chorus (or, guarded, mirrored_chorus_ally against culet_cutter), then iver_kest or prelate_ondine.

Encounter idEnemiesWhereActDifficultyXP
shard_guardianshard_sentinelA Facet cache in the deep shardsAct 34.5100
inner_glints5 shard_glintThe inner ring, at two warps on the path (scene 4.3), and at Dace's wagon (scene 4.10)Act 42.450
deep_shoal2 sky_shoalDeep ShardfieldAct 43.575
deep_doublemirror_doubleA shard showing the player's own reflectionAct 44.090
pane_guardshard_sentinel + sky_shoalThe Pane's rim, Iver's campAct 46.0130
pane_chorus_breakmirrored_chorusThe Pane arena (scene 4.14), Help Iver and Stop bothAct 410.0300
pane_chorus_guard3 culet_cutter, in waves; ally mirrored_chorus_allyThe Pane arena (scene 4.14), Help OndineAct 48.0260
pane_shatter_stopiver_kestThe Pane arena (scene 4.16), Help Ondine and Stop bothAct 411.0320
pane_shatter_joinprelate_ondine, with allied cutsThe Pane arena (scene 4.16), Help IverAct 49.0280

The finale and the open ending (Idea). The finale follows Act 4 (Story Bible section 4): two phases on every path, the mirrored chorus first and the asymmetric shattering second. What changes is whether the player is with each rite or against it.

PathPhase onePhase twoThen
Help Ondinepane_chorus_guard: guard the chorus from the Culet cutpane_shatter_stop: stop IverThe last note
Help Iverpane_chorus_break: break the choruspane_shatter_join: cut beside Iver while Ondine holds the last wardThe last cut
Stop bothpane_chorus_break: break the choruspane_shatter_stop: stop IverThe hold (Act 4 scene 4.17)

The hold is a field-cast sequence with no enemy: the player threads Evane into Facet until the Pane steadies, and can't lose. Both phases run on Act 4's Pane gauge (Still at −100, Shattered at +100): mirrored casts push it towards Still, asymmetric casts towards Shattered, cross-side threads back to the middle. Every finale fight can be lost (canLose: true, allowFlee: false), and a loss restarts that phase. That fits "the story picks no canonical outcome": every path fights both phases.

From Bestiary › Regions and encounters › The Heart Pane (and the deep Shardfield around it)

Concept art

Elsewhere in the Codex

Chapter
C. Two Rites
Scenes
4.6–4.10
Where
The Heart Pane: the two camps
What it does
Ondine and Iver each make their case. Lio wants the Mending.

From Walkthrough: Act 4 › The act at a glance

What happens: The player reaches the edge. The Heart Pane is a flat mirror a few hundred metres across, with the sky above and the same sky below, and the player stands at its rim as if at the edge of the world. On the west rim the Evane camp is pale stone banners and a circle of four standing stones: the chorus circle. On the east rim, the Facets' lantern line and the Culet cut's glass picks. Aske has already lit a fire on the south rim, between the two, and put four stools round it. "Anyone sits. That's the rule."

From Walkthrough: Act 4 › Chapter B: The Inner Shardfield › The Rim

Route
The north rim (after Act 4)
Between
The Heart Pane's north rim and Lanternfall or Twinhold
Fight on the way
inner_glints (Act 4's encounter); Act 4's "the last wagon, and the next"
Pay in Act 2
Pay from Act 3
250

From Side Quests › Recurring world activities › Caravan jobs

Region
8. The Heart Pane
Site id
inner_ring, rim_warp, pane_ring
Where
The inner-ring path; the rim (Held); the ring of pieces (Shattered)
Near a town
no

From Side Quests › Recurring world activities › Warp-born glyph hunts

Region
8. The Heart Pane
Encounter (new)
hunt_guardian_pane
Enemies
sky_shoal + shard_sentinel

From Side Quests › Recurring world activities › Warp-born glyph hunts

id
shard_sentinel
Name
Shard sentinel
Family
Construct
Region(s)
The Heart Pane (deep Shardfield)
First act
Act 3
Model
Humanoid
Concept
shard-sentinel-ref-a.png

From Bestiary › Roster at a glance

id
sky_shoal
Name
Sky shoal (Idea)
Family
Reflection
Region(s)
The Heart Pane
First act
Act 4
Model
Static, code (flock)
Concept
none (brief below)

From Bestiary › Roster at a glance

id
mirror_double
Name
Mirror double (Idea)
Family
Reflection
Region(s)
The Heart Pane
First act
Act 4
Model
Reuses the player model
Concept
none (brief below)

From Bestiary › Roster at a glance

id
mirrored_chorus
Name
Ondine's mirrored chorus
Family
Finale boss
Region(s)
The Heart Pane
First act
Act 4
Model
Humanoid (4 faction heads, Ondine behind)
Concept
mirrored-chorus-a.png (battle shot only)

From Bestiary › Roster at a glance

id
mirrored_chorus_ally
Name
The chorus, guarded
Family
Named opponent (ally)
Region(s)
The Heart Pane
First act
Act 4
Model
Reuses mirrored_chorus
Concept
mirrored-chorus-a.png (battle shot only)

From Bestiary › Roster at a glance

id
culet_cutter
Name
Culet cutter
Family
Named opponent
Region(s)
The Heart Pane
First act
Act 4
Model
Reuses glyph_hunter + a glass pick
Concept
none (brief below)

From Bestiary › Roster at a glance

id
iver_kest
Name
Iver Kest, the Cutter
Family
Finale boss
Region(s)
The Heart Pane
First act
Act 4
Model
Humanoid
Concept
the-cutter-a.png (battle shot only)

From Bestiary › Roster at a glance

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