The Velan Codex

Faction

The Facets

The other side, called the Shattered by outsiders

  • Believes magic was given to people to use for anything it can do.
  • No limits on what magic should be used for.
  • Name and internal structure TBD.

From Mobile RPG Codex › The Two Sides › The Other Side: magic without limits

Spells

Connected

Characters

World

Spells

Items

Concept art

Elsewhere in the Codex

The world has two great sides of magic, a "light" side and the other side (deliberately not called "dark").

From Mobile RPG Codex › Core Theme

Working names (work in progress): the light side is the the Evane (a soft spin on "even"). Others call the other side the Shattered (a broken mirror). They call themselves the Facets (each shard catches the light its own way).

From Mobile RPG Codex › The Two Sides

Each faction has exactly one drawing style. Light-side spells are mostly mirrored (at least in general shape; the Waymakers draw parallel); the other side's spells are mostly not mirrored, a clear visible divide between the two. Non-mirrored spells (e.g. circle on the left thumb, square on the right) are very hard to perfect: same pace, starting and ending together.

From Mobile RPG Codex › Spellcasting › Drawing Styles

The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Facet Seal
Speed within each stroke
Left glides at an even speed all the way round; right stops at each of its three corners
Tempo across both thumbs
Thumbs move at different rates by design; sync checks they drift exactly as the two shapes require, and start and end together
Breath window
800 ms

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Thumb sync allows about 80 ms between the thumbs' start and end times before it costs a third of the timing score. A spell can set its own breath window (Coil, Facet Seal, Mend, Bevel Lash and Prism Snare do); the default is 600 ms, and it is meant to grow later with player level and gear.

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.

From Mobile RPG Codex › Spellcasting › Spell Sheet

Composite
Bulwark
Chain
Repel, then Facet Seal (Evane and Facet together)
Effect
35 shield, 3 s stagger, 10 damage
Breath window
1,190 ms

From Mobile RPG Codex › Spellcasting › Composite Spells (Prototype)

Name and structure of the other side.

From Mobile RPG Codex › Open Questions

(Idea) A shape drawn on the Glass takes hold only when the world and its reflection agree on it. The Evane teach that one hand speaks for the world and the other for its reflection, so every spell needs both hands. That is Evane tradition, not law: Rook, a one-armed Facet, casts anyway (section 2).

From Story Bible › World › The Glass: why magic takes two hands

(Idea) The Facets. Casters who settle among the shards find that asymmetric glyphs surface there, and that they work. The Evane call them the Shattered and blame them for the Breaking.

From Story Bible › World › History

The First Pair. Two lake-folk, one on each shore, drew the first glyph between them across the water. The Evane say they were twins; the Facets say they were strangers.

From Story Bible › World › History

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