Faction
The Facets
The other side, called the Shattered by outsiders
- Believes magic was given to people to use for anything it can do.
- No limits on what magic should be used for.
- Name and internal structure TBD.
From Mobile RPG Codex › The Two Sides › The Other Side: magic without limits
Spells
Connected
Characters
Tamsin Vale
Sent to recruit the player; believes the rules completely until she reads what the Hour Stair hides.
Rook
One-armed, yet casts, which the Evane call impossible. Gives glyphs to anyone who asks and won't look at what that has cost.

Iver Kest
Un-taught as a boy; means to shatter the Heart Pane so no one can be un-taught again.
Choirmistress Wen
Speaks only in mirrored hand-signs; the one Evane leader who writes to the Facets.
Lio
Given a glyph too early; her first cast hurt her family, and now she is afraid of her own hands.
The Stilled of Corran
About 200 people standing mid-step for twenty years; the test at the heart of Act 3.
Wren
"No sigil? Nobody's ever given you anything, have they."
Quill
"Everything's a shape that hasn't been cut yet."
Nell
"The glyph's free. The tracing's up to you."
Pell
"I gave it away first. Three copies before they caught me."
Garnet and Cass
Garnet: "Nobody's to blame. That's the hard part."
Sorrel
"A seal's only a knot. Knots have prices."
Rusk and Oda
Rusk: "Fresh warp, fresh glyphs. Somebody has to get them before the Wardens glass it."
World

Lanternfall
Amber sunlight broken into colours through cut glass; mismatched buildings of salvaged shard

Corran
A town twenty years late. In Act 3 it is silent glass and the only voice is Aske's. Once Corran wakes, the work is its people: the woken townsfolk, Hollis and…
Spells
Facet Seal
Bevel Lash
Prism Snare
Bulwark

Table Mend
Left: a circle, counter-clockwise from the top. Right: one straight stroke outward

Crown Surge
Left: a W, down and up twice, moving outward. Right: a circle, clockwise from the top
Thornshield
Found on their own, after the glass storm
The First Pair
Brace (Act 1, optional) and Facet Seal (Act 2) must both be learned. Two shields, one of each side, holding together, as the Pane is held. Breath: 85% of the…
Any cross-side thread
Any Evane spell into any Facet spell, or the reverse, including Thaw (thaw, Repel into Pavilion Wake) from Act 3
Items
Concept art

Prompt
Visual language concept for a mobile fantasy RPG, the Facets, a free magic order who build from a shattered mirror, asymmetric crystalline architecture of jagged broken prismatic shards, every shard catching the light its own way, iridescent teal, violet and magenta refractions over dark slate stone, robed adepts with mismatched shard armor and one bare arm, rainbow caustics on the ground, bold off-center asymmetric composition, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job da75d28e-9583-4a46-8323-57416dc67e06 / 1, 2

Prompt
Visual language concept for a mobile fantasy RPG, the Facets, a free magic order who build from a shattered mirror, asymmetric crystalline architecture of jagged broken prismatic shards, every shard catching the light its own way, iridescent teal, violet and magenta refractions over dark slate stone, robed adepts with mismatched shard armor and one bare arm, rainbow caustics on the ground, bold off-center asymmetric composition, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job da75d28e-9583-4a46-8323-57416dc67e06 / 1, 2
Elsewhere in the Codex
The world has two great sides of magic, a "light" side and the other side (deliberately not called "dark").
Working names (work in progress): the light side is the the Evane (a soft spin on "even"). Others call the other side the Shattered (a broken mirror). They call themselves the Facets (each shard catches the light its own way).
Each faction has exactly one drawing style. Light-side spells are mostly mirrored (at least in general shape; the Waymakers draw parallel); the other side's spells are mostly not mirrored, a clear visible divide between the two. Non-mirrored spells (e.g. circle on the left thumb, square on the right) are very hard to perfect: same pace, starting and ending together.
The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (
Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Facet Seal
- Speed within each stroke
- Left glides at an even speed all the way round; right stops at each of its three corners
- Tempo across both thumbs
- Thumbs move at different rates by design; sync checks they drift exactly as the two shapes require, and start and end together
- Breath window
- 800 ms
Thumb sync allows about 80 ms between the thumbs' start and end times before it costs a third of the timing score. A spell can set its own breath window (Coil, Facet Seal, Mend, Bevel Lash and Prism Snare do); the default is 600 ms, and it is meant to grow later with player level and gear.
Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.
- Composite
- Bulwark
- Chain
- Repel, then Facet Seal (Evane and Facet together)
- Effect
- 35 shield, 3 s stagger, 10 damage
- Breath window
- 1,190 ms
From Mobile RPG Codex › Spellcasting › Composite Spells (Prototype)
Name and structure of the other side.
(Idea) A shape drawn on the Glass takes hold only when the world and its reflection agree on it. The Evane teach that one hand speaks for the world and the other for its reflection, so every spell needs both hands. That is Evane tradition, not law: Rook, a one-armed Facet, casts anyway (section 2).
From Story Bible › World › The Glass: why magic takes two hands
(Idea) The Facets. Casters who settle among the shards find that asymmetric glyphs surface there, and that they work. The Evane call them the Shattered and blame them for the Breaking.
The First Pair. Two lake-folk, one on each shore, drew the first glyph between them across the water. The Evane say they were twins; the Facets say they were strangers.