The Velan Codex

The Facets spell

Bevel Lash

Independent · 30 damage

A Facet spell. The left thumb draws a triangle clockwise from its top while the right thumb draws one straight stroke down. Heavy damage that is meant to ignore shields (no enemy has one yet).

Left thumb Sharp cornerSharp cornerStart here
Right thumb Start here
White dot: start. Arrow: end. Diamonds: sharp corners the scorer checks. Both thumbs draw at once, as the player sees them on a landscape phone.

Strokes

Independent: each thumb draws its own shape, at its own pace, starting and ending together.

ThumbSizeSharp cornersVertices
Left thumb28 mm (28 × 24 mm)33% along, 120°
67% along, 120°
4
Right thumb28 mm (0 × 28 mm)None, smooth2

Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.

Casting

Breath window
850 ms
Fizzles
below 45% overall, or under 30% shape on either thumb
Thumb sync
about 80 ms allowed between the thumbs' start and end times
Learning
Learned by tracing it 3 times, each recognised as this spell and scoring at least 55%; breath is not timed while tracing

Score weights (defaults)

shape35%
size10%
pace15%
corners20%
sync20%

Effect

30 damage.

Weakest castBasePerfect cast
Damage18.03045.0

Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.

Against monsters

MonsterHPCasts at bestCasts at worst
Training Golem12037
Sallow Glint1411

Casts needed with this spell alone, at a perfect cast (1.5x) and at one just over the fizzle line (0.6x).

In the Codex

Spell
Bevel Lash
Side
Facets
Style
Independent
Left thumb
Triangle, clockwise from the top
Right thumb
One straight stroke down
Size
28 mm
Sharp corners
Left 2, at 33% and 67%; right none
Effect
30 damage (meant to ignore shields; no enemy has one yet)

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Bevel Lash
Faction, style
Facets, asymmetric
Shape
Left: a triangle, clockwise from the top. Right: one straight stroke down
Size, breath
28 mm, 850 ms
Effect
30 damage that ignores shields
Learned
Act 2–3, split glyph in the Shardfield

From Spell Set › Attack

Spell
Bevel Lash
Kind of glyph
Split
Where
Triangle half deep in the Shardfield past the Corran road (1.4); line half from Act 2 (the Measure Vault haul or a shard near Lanternfall)
Main line?
No
Notes
Usually whole by Act 3, sometimes late in Act 2.

From Walkthrough: Act 3 › Spells gained

Concept art of the effect

Elsewhere in the Codex

The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Bevel Lash
Speed within each stroke
Left stops at the triangle's two corners; right is one even stroke
Tempo across both thumbs
Thumbs move at different rates by design; start and end together
Breath window
850 ms

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Thumb sync allows about 80 ms between the thumbs' start and end times before it costs a third of the timing score. A spell can set its own breath window (Coil, Facet Seal, Mend, Bevel Lash and Prism Snare do); the default is 600 ms, and it is meant to grow later with player level and gear.

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.

From Mobile RPG Codex › Spellcasting › Spell Sheet

(Idea) Facet spells: two words, a gem-cutting term then what it does: Facet Seal, Bevel Lash, Prism Snare, Crown Ward, Culet Spike.

From Story Bible › Spell Lore › Naming future spells

Faction (style)
Facets (asymmetric)
Attack
Bevel Lash
Defence
Facet Seal
Healing
Table Mend
Control
Prism Snare

From Spell Set › At a glance

Five ways to hurt: a quick hit (Gale), a heavy hit (Coil), several small hits (Squall), damage over time (Wither) and a delayed blow (Toll). Tally rewards taking hits, and Bevel Lash breaks shields. Coil and Gale are unchanged from the prototype.

From Spell Set › Attack

Tailwind into Bevel Lash: the biggest single hit in the set.

From Spell Set › Composites

What happens: Lio was handed a glyph too early, Bevel Lash, and her first cast went wild and hit her family. Cass's arm is glass to the elbow. Now she sits on her hands. Garnet doesn't blame the glyph; she blames nobody, which is the Facet way and which Lio can't stand. The player learns, from Cass rather than Rook, that Rook gave Lio the glyph. Rook won't come in. [Twinhold first] Lio asks whether the Wardens would un-teach her and whether it would hurt. The player can answer honestly. [Lanternfall first] Lio is the player's first close look at what a glyph can cost.

From Walkthrough: Act 2 › Chapter 3: Lanternfall, with Rook › Lio

What happens: the player and Iver's crew go in through the east-pier drain. The wards are mirrored glyphs; an even pair can draw their reflection and open them without breaking them (a timed draw: the player casts the ward's own glyph, mirrored, inside one breath). Three wards, three guards: a Warden golem at each of the first two doors and a Warden sentinel at the third. The wards "weigh" every spell, so no guard here will take the same spell twice in a row, and the player has to vary their casts or thread. Casting a Facet spell in here is casting inside an Evane town: if any ward breaks instead of opening, the alarm rings, and the next Facet spell the player casts in the Vault is witnessed. In the inner Vault, Tamsin is on watch. The player chooses: talk Tamsin down (needs tamsin.trust >= 2), Repel Tamsin out of the way and run, or fight Tamsin properly. Iver's crew empties the shelves into sacks. Behind the shelves they find a whole Warden glyph cut into the wall: Weigh. The player can trace it while the sacks fill. The Corran, five-seal shelf is here; Iver doesn't care about it, but the player can look (an Act 3 hook). Iver lets the player keep one glyph of their choice from the haul (Idea): the straight-stroke half of Bevel Lash, a Warden Brace variant, or a Still Choir fragment of Listen.

From Walkthrough: Act 2 › Chapter 5: The Midpoint Choice › The Measure Vault break-in

Encounter
road_raiders
Enemies
forsworn_mender and hollow_cut, 160 HP each here (the mender casts Repel and a binding; the cut casts Bevel Lash and throws every third spell back)
Counters
Repel interrupts their casts; Drift dodges Bevel Lash, which ignores shields (Spell Roadmap)
Difficulty
Normal

From Walkthrough: Act 2 › Encounters

Bevel Lash's other half: the triangle half lies deeper in the Shardfield, past the Corran road (Act 2 to 3, Spell Set tab). The straight-stroke half can come from the Vault haul.

From Walkthrough: Act 2 › Hooks for Side Content

86 more mentions

Data: Assets/StreamingAssets/Data/Spells/bevel_lash.json