The Velan Codex

The Facets spell

Facet Seal

Independent · 22 shield

A Facet spell. The left thumb draws a circle counter-clockwise from the top while the right thumb draws a square clockwise from its top-left corner. Grants a shield.

Left thumb Start here
Right thumb Sharp cornerSharp cornerSharp cornerStart here
White dot: start. Arrow: end. Diamonds: sharp corners the scorer checks. Both thumbs draw at once, as the player sees them on a landscape phone.

Strokes

Independent: each thumb draws its own shape, at its own pace, starting and ending together.

ThumbSizeSharp cornersVertices
Left thumb28 mm (28 × 28 mm)None, smooth25
Right thumb28 mm (28 × 28 mm)25% along, 90°
50% along, 90°
75% along, 90°
5

Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.

Casting

Breath window
800 ms
Fizzles
below 45% overall, or under 30% shape on either thumb
Thumb sync
about 80 ms allowed between the thumbs' start and end times
Learning
Learned by tracing it 3 times, each recognised as this spell and scoring at least 55%; breath is not timed while tracing

Score weights (defaults)

shape35%
size10%
pace15%
corners20%
sync20%

Effect

22 shield.

Weakest castBasePerfect cast
Shield13.22233.0

Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.

In the Codex

Spell
Facet Seal
Side
Facets
Style
Independent
Left thumb
Circle, counter-clockwise, starting and ending at the top
Right thumb
Square, clockwise from the top-left corner: right, down, left, up
Size
28 mm
Sharp corners
Left none; right 3, at 25%, 50% and 75%
Effect
22 shield

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Facet Seal
Faction
Facets
In-world description
The first Facet lesson. The left hand draws a circle, the self; the right draws a square, a border the caster chooses. Where they meet, the Glass hardens into a shield. A Facet who can't draw it isn't trusted with anything else.

From Story Bible › Spell Lore

Spell
Facet Seal
Faction, style
Facets, asymmetric
Shape
Left: a circle, counter-clockwise from the top. Right: a square, clockwise from the top-left corner
Size, breath
28 mm, 800 ms
Effect
Shield 22
Learned
Act 2, split glyph: circle given in Lanternfall, square found in the Shardfield

From Spell Set › Defence

Spell
Facet Seal
Kind
Split: the circle given by Rook (fragment_facet_seal_circle, an amber lens); the square shown, the way a reflected glyph is, in one shard during the glass storm (fragment_facet_seal_square)
Where
Lanternfall (3.2) and the Shardfield (3.6)
Main line or optional
Main

From Walkthrough: Act 2 › Spells Gained

Concept art of the effect

Elsewhere in the Codex

The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Facet Seal
Speed within each stroke
Left glides at an even speed all the way round; right stops at each of its three corners
Tempo across both thumbs
Thumbs move at different rates by design; sync checks they drift exactly as the two shapes require, and start and end together
Breath window
800 ms

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Thumb sync allows about 80 ms between the thumbs' start and end times before it costs a third of the timing score. A spell can set its own breath window (Coil, Facet Seal, Mend, Bevel Lash and Prism Snare do); the default is 600 ms, and it is meant to grow later with player level and gear.

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.

From Mobile RPG Codex › Spellcasting › Spell Sheet

Composite
Bulwark
Chain
Repel, then Facet Seal (Evane and Facet together)
Effect
35 shield, 3 s stagger, 10 damage
Breath window
1,190 ms

From Mobile RPG Codex › Spellcasting › Composite Spells (Prototype)

The Girl with the Circle and the Square. The first asymmetric caster drew Facet Seal over her village on the night of the Breaking. The Facets say she saved it; the Evane say she caused it.

From Story Bible › World › History

(Idea) Facet colour is amber (Facet Seal's #FFC66B): sunlight bent through cut glass.

From Story Bible › The Two Sides › Facet culture

Split: each half of an asymmetric glyph sits on a different fragment, often far apart, and you need both. Facet Seal works this way: the circle is given in Lanternfall, the square is found in the Shardfield.

From Story Bible › Protagonist and Mentor › Learning a spell by tracing a glyph

Lanternfall (Facets). Rook guides. The circle half of Facet Seal is given freely; the square half has to be found in the Shardfield. The player meets Lio, a child handed a glyph too early.

From Story Bible › Story Outline › Act 2: Two Courts

Set pieces: caravan defence in the Long Road wind pass (Gale); a glass storm in the Shardfield (Facet Seal); the Measure Vault break-in or the mending guard.

From Story Bible › Story Outline › Act 2: Two Courts

Spells: Gale, Facet Seal, first composites.

From Story Bible › Story Outline › Act 2: Two Courts

Coil into Facet Seal: a shield of thorns. The first cross-side thread most players find.

From Story Bible › Spell Lore › Composites: threading

110 more mentions

Data: Assets/StreamingAssets/Data/Spells/facet_seal.json