The Facets spell
Facet Seal
Independent · 22 shield
A Facet spell. The left thumb draws a circle counter-clockwise from the top while the right thumb draws a square clockwise from its top-left corner. Grants a shield.
Strokes
Independent: each thumb draws its own shape, at its own pace, starting and ending together.
| Thumb | Size | Sharp corners | Vertices |
|---|---|---|---|
| Left thumb | 28 mm (28 × 28 mm) | None, smooth | 25 |
| Right thumb | 28 mm (28 × 28 mm) | 25% along, 90° 50% along, 90° 75% along, 90° | 5 |
Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.
Casting
- Breath window
- 800 ms
- Fizzles
- below 45% overall, or under 30% shape on either thumb
- Thumb sync
- about 80 ms allowed between the thumbs' start and end times
- Learning
- Learned by tracing it 3 times, each recognised as this spell and scoring at least 55%; breath is not timed while tracing
Score weights (defaults)
Effect
22 shield.
| Weakest cast | Base | Perfect cast | |
|---|---|---|---|
| Shield | 13.2 | 22 | 33.0 |
Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.
In the Codex
- Spell
- Facet Seal
- Side
- Facets
- Style
- Independent
- Left thumb
- Circle, counter-clockwise, starting and ending at the top
- Right thumb
- Square, clockwise from the top-left corner: right, down, left, up
- Size
- 28 mm
- Sharp corners
- Left none; right 3, at 25%, 50% and 75%
- Effect
- 22 shield
From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Facet Seal
- Faction
- Facets
- In-world description
- The first Facet lesson. The left hand draws a circle, the self; the right draws a square, a border the caster chooses. Where they meet, the Glass hardens into a shield. A Facet who can't draw it isn't trusted with anything else.
- Spell
- Facet Seal
- Faction, style
- Facets, asymmetric
- Shape
- Left: a circle, counter-clockwise from the top. Right: a square, clockwise from the top-left corner
- Size, breath
- 28 mm, 800 ms
- Effect
- Shield 22
- Learned
- Act 2, split glyph: circle given in Lanternfall, square found in the Shardfield
From Spell Set › Defence
- Spell
- Facet Seal
- Kind
- Split: the circle given by Rook (
fragment_facet_seal_circle, an amber lens); the square shown, the way a reflected glyph is, in one shard during the glass storm (fragment_facet_seal_square) - Where
- Lanternfall (3.2) and the Shardfield (3.6)
- Main line or optional
- Main
Concept art of the effect

Prompt
Spell effect concept for a mobile JRPG battle, Facet Seal: a glowing circle glyph on the left and a glowing square glyph on the right fuse into an asymmetric shield of jagged prismatic crystal shards in front of the caster, refracting teal, violet and magenta light, rainbow caustics on the ground, a chunky stone training golem's fist striking the shield and glancing off, over-the-shoulder battle camera, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job a7c75f51-562a-4046-af58-0c3b9c08c231 / 1, 3

Prompt
Spell effect concept for a mobile JRPG battle, Facet Seal: a glowing circle glyph on the left and a glowing square glyph on the right fuse into an asymmetric shield of jagged prismatic crystal shards in front of the caster, refracting teal, violet and magenta light, rainbow caustics on the ground, a chunky stone training golem's fist striking the shield and glancing off, over-the-shoulder battle camera, stylized hand-painted 3D JRPG game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 50
Midjourney job a7c75f51-562a-4046-af58-0c3b9c08c231 / 1, 3
Elsewhere in the Codex
The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (
Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Facet Seal
- Speed within each stroke
- Left glides at an even speed all the way round; right stops at each of its three corners
- Tempo across both thumbs
- Thumbs move at different rates by design; sync checks they drift exactly as the two shapes require, and start and end together
- Breath window
- 800 ms
Thumb sync allows about 80 ms between the thumbs' start and end times before it costs a third of the timing score. A spell can set its own breath window (Coil, Facet Seal, Mend, Bevel Lash and Prism Snare do); the default is 600 ms, and it is meant to grow later with player level and gear.
Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.
- Composite
- Bulwark
- Chain
- Repel, then Facet Seal (Evane and Facet together)
- Effect
- 35 shield, 3 s stagger, 10 damage
- Breath window
- 1,190 ms
From Mobile RPG Codex › Spellcasting › Composite Spells (Prototype)
The Girl with the Circle and the Square. The first asymmetric caster drew Facet Seal over her village on the night of the Breaking. The Facets say she saved it; the Evane say she caused it.
(Idea) Facet colour is amber (Facet Seal's #FFC66B): sunlight bent through cut glass.
Split: each half of an asymmetric glyph sits on a different fragment, often far apart, and you need both. Facet Seal works this way: the circle is given in Lanternfall, the square is found in the Shardfield.
From Story Bible › Protagonist and Mentor › Learning a spell by tracing a glyph
Lanternfall (Facets). Rook guides. The circle half of Facet Seal is given freely; the square half has to be found in the Shardfield. The player meets Lio, a child handed a glyph too early.
Set pieces: caravan defence in the Long Road wind pass (Gale); a glass storm in the Shardfield (Facet Seal); the Measure Vault break-in or the mending guard.
Spells: Gale, Facet Seal, first composites.
Coil into Facet Seal: a shield of thorns. The first cross-side thread most players find.
Data: Assets/StreamingAssets/Data/Spells/facet_seal.json