Magic & Mechanics
Composites: threading
- (Idea) In-world, a composite is a thread: both thumbs stay down from one spell into the next, so the Glass never closes and the spells run together. Lifting a thumb closes the Glass. This explains why composites are drawn as one continuous stroke (section 6).
- (Idea) A thread is named by its parts in the order drawn, e.g. "Repel into Gale". Players never name or invent anything.
- (Idea) Example threads:
- Repel into Gale: the push lands, then the wind carries the target further back.
- Gale into Coil: the wind throws the vine, so Coil hits from range.
- Coil into Facet Seal: a shield of thorns. The first cross-side thread most players find.