Spellcasting
Composite Spells (Prototype)
Any two learned spells can be chained into a composite by drawing the second straight on from the end of the first, without lifting either thumb. The game joins the two templates end to end, so the joint becomes a corner when the stroke turns there, and scores the whole chain on shape, corners, pace and sync like any spell. With the eight prototype spells, that gives 64 chains, each castable once both parts are learned.
| Composite | Chain | Effect | Breath window |
|---|---|---|---|
| Tempest | Gale, then Coil | 55 damage, 1 s stagger | 1,105 ms |
| Bulwark | Repel, then Facet Seal (Evane and Facet together) | 35 shield, 3 s stagger, 10 damage | 1,190 ms |
| Any other chain | Any two learned spells, the same spell twice included | Both spells' effects added together, then x1.2 | 85% of the two spells' windows added together |
Named composites live in Assets/StreamingAssets/Data/Composites/ and override the generic sum, so mixes like wind and fire can have their own effect. Chains are limited to two spells for now; longer chains will need more breath, which is meant to grow with level and gear.
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