The Velan Codex

The Evane spell

Repel

Mirrored · 10 damage, staggers 2.5 s

Tutorial spell. Each thumb draws an L, mirrored: straight down, a hard corner, then outward. Pushes the enemy back and delays its next attack.

Left thumb Sharp cornerStart here
Right thumb Sharp cornerStart here
White dot: start. Arrow: end. Diamonds: sharp corners the scorer checks. Both thumbs draw at once, as the player sees them on a landscape phone.

Strokes

Mirrored: the left thumb draws the right thumb's shape flipped left to right.

ThumbSizeSharp cornersVertices
Left thumb32 mm (19 × 32 mm)63% along, 90°3
Right thumb32 mm (19 × 32 mm)63% along, 90°3

Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.

Casting

Breath window
600 ms (default)
Fizzles
below 45% overall, or under 30% shape on either thumb
Thumb sync
about 80 ms allowed between the thumbs' start and end times
Learning
Known from the start

Score weights (defaults)

shape35%
size10%
pace15%
corners20%
sync20%

Effect

10 damage, staggers 2.5 s. The enemy's next attack is delayed by 2.5 s.

Weakest castBasePerfect cast
Damage6.01015.0

Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.

Against monsters

MonsterHPCasts at bestCasts at worst
Training Golem120820
Sallow Glint1413

Casts needed with this spell alone, at a perfect cast (1.5x) and at one just over the fizzle line (0.6x).

In the Codex

Spell
Repel
Side
Evane
Style
Mirrored
Left thumb
Mirrored L: straight down, hard corner, then left (outward)
Right thumb
L: straight down, hard corner, then right (outward)
Size
32 mm
Sharp corners
1 per thumb, 62% along the stroke
Effect
10 damage, enemy staggered 2.5 s

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Repel
In-world description
The door-mark. Two corners, like a carpenter's square held to each side of a door: whatever comes through is measured and pushed back, and loses its stride. Every child in Velan has seen it; few can cast it.

From Story Bible › Spell Lore

Spell
Repel
Faction, style
Wardens, mirrored
Shape
An L: straight down, hard corner, then outward
Size, breath
32 mm, 600 ms
Effect
10 damage; enemy staggered 2.5 s
Learned
Starts learned (the door-mark)

From Spell Set › Control

Concept art of the effect

Elsewhere in the Codex

A tutorial prompt shows mirrored L shapes; the character "accidentally" draws them and casts a repel spell, kicking off the story.

From Mobile RPG Codex › Story Opening

The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Stroke direction is part of the spell: an L drawn from the bottom up, or a Repel drawn with both thumbs as the same (unmirrored) L, does not cast. Size is the longer side of the drawn shape; drawing 1.5x too big or too small costs about half the size score. Every spell must be learned before it can be cast; a well-drawn unlearned spell fizzles with "You have not learned …".

From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)

Spell
Repel
Speed within each stroke
Steady down, brake hard into the corner, snap outward: slow, stop, go
Tempo across both thumbs
Both thumbs start, corner and finish together
Breath window
600 ms

From Mobile RPG Codex › Spellcasting › Speed and Tempo

Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.

From Mobile RPG Codex › Spellcasting › Spell Sheet

A new player knows only Repel (marked startsLearned in its data file); every other spell is learned by tracing it. Tapping an unlearned spell in the spell book pauses the battle and shows each thumb's shape at its intended size, with a dot where the stroke starts. Three traces that are recognized as that spell and score at least 55% teach it, and it is saved on the device. Breath is not timed while learning, so a student can draw slowly. A drawing that best matches a spell you have not learned fizzles with "You have not learned …"; it never falls back to a weaker spell you do know. The trace count (learnTraces) is per spell, and the 55% bar is tunable on the device. Later, glyph fragments found in the world will unlock what can be studied.

From Mobile RPG Codex › Spellcasting › Learning Spells (Prototype)

Composite
Bulwark
Chain
Repel, then Facet Seal (Evane and Facet together)
Effect
35 shield, 3 s stagger, 10 damage
Breath window
1,190 ms

From Mobile RPG Codex › Spellcasting › Composite Spells (Prototype)

Repel can never be sealed: the door-mark is older than the Wardens, so no player is ever left without a spell.

From Story Bible › The Two Sides

Section 5 has the beat: the village is attacked, a prompt shows mirrored Ls, the character "accidentally" draws them and casts Repel. (Idea) How that works in-world:

From Story Bible › Protagonist and Mentor › The first cast: Repel

Every door in Velan carries the door-mark: two Ls painted mirrored on the doorposts, an old protective charm. It is the Repel glyph. Almost nobody can actually cast it.

From Story Bible › Protagonist and Mentor › The first cast: Repel

As a child the protagonist traced their family's door-marks with both hands every night, a habit their father taught them. Those years of tracing are why Repel starts learned (as it does in the game data).

From Story Bible › Protagonist and Mentor › The first cast: Repel

Spells: Repel, Coil.

From Story Bible › Story Outline › Prologue: The Door-Mark (Sallowbank)

206 more mentions

Data: Assets/StreamingAssets/Data/Spells/repel.json