Spell
Wardens of Measure
Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.
Straight lines and hard corners, mirrored. Pale blue #7FD4FF. Seat: Twinhold.
Repel (repel) — In data
- Faction, colour: Wardens of Measure,
#7FD4FF - Tier: mirrored
- Right thumb: an L: straight down, hard corner, then outward for 60% of the drop.
- Left thumb: the mirror image: down, hard corner, outward to the left.
- Size, breath, corners: 32 mm, 600 ms, 1 per thumb (62% along the stroke)
- Battle: 10 damage; the enemy is staggered for 2.5 s.
- Field: pushes a roaming glint pack back, so the battle starts with the enemy staggered; shoves a stuck cart or gate one step.
- Glyph kind: whole
- Learned: starts learned. The door-mark on every doorpost in Velan, traced every night since childhood (whole glyph). It can never be un-taught.
- Act: Prologue (the farm door)
- Role: control
Brace (brace) — In data
- Faction, colour: Wardens of Measure,
#7FD4FF - Tier: mirrored
- Right thumb: a bracket: outward, hard corner, straight down, hard corner, back inward to under the start.
- Left thumb: the mirror image.
- Size, breath, corners: 30 mm, 600 ms, 2 per thumb (27% and 73%)
- Battle: a 15-point shield.
- Field: holds up a sagging beam or door frame while you pass; stops the wind on the Long Road pass from pushing you back.
- Glyph kind: taught
- Learned: Sallowbank, the ferry (quest
aske_brace). Aske traces it with the player hand over hand. She traces it; she does not cast. Optional, but recommended for the Sallow Wyrm. At the Unstilling in Act 3, Brace is Aske's one cast. - Act: Act 1 (optional)
- Role: defence
Tally (tally)
- Faction, colour: Wardens of Measure,
#7FD4FF - Tier: mirrored
- Right thumb: a Z: outward along the top, sharp corner, diagonal down and inward, sharp corner, outward along the bottom. As wide as 60% of its height.
- Left thumb: the mirror image.
- Size, breath, corners: 30 mm, 600 ms, 2 per thumb
- Battle: hits back with half the damage you took in the last 6 s (at least 6).
- Field: counts what is near: tally marks over the minimap show how many glints are in the area and mark the strongest.
- Glyph kind: whole
- Learned: Twinhold, a whole glyph on the drill stone in the recruits' yard. The Wardens' court offers the player a place in the drill, and the stone is open to them after that.
- Act: Act 2 (optional)
- Role: damage
Weigh (weigh)
- Faction, colour: Wardens of Measure,
#7FD4FF - Tier: mirrored
- Right thumb: an N: from the bottom of the inner side straight up, sharp corner, diagonal down to the outer bottom, sharp corner, straight up the outer side. As wide as 60% of its height.
- Left thumb: the mirror image.
- Size, breath, corners: 32 mm, 750 ms, 2 per thumb
- Battle: marks the enemy for 12 s. While marked, it shows its HP and the timer to its next attack, and every hit ignores half its shield.
- Field: opens measure-locks, the Warden doors that open only when the two sides of a mechanism are even (in the Hall of Measure and later Warden places). In a conversation it weighs one claim, showing whether the speaker believes what they just said. It shows belief, not truth. The Measure Vault isn't a measure-lock: its wards open to a mirrored draw of their own glyph (Act 2 walkthrough), so nobody needs Weigh to get in.
- Glyph kind: taught (Ondine or Tamsin), or whole (the Vault)
- Learned: depends on the Act 2 midpoint choice. Guard Ondine's mending and she teaches it as a reward. Rob the Measure Vault and Iver's crew find it as a whole glyph cut inside the Vault, not on its inner door. Otherwise Tamsin teaches it hand over hand when the midpoint closes, wherever the player is. One way or another, every player leaves Act 2 with Weigh.
- Act: Act 2
- Role: utility
Connected
Characters
Tamsin Vale
Sent to recruit the player; believes the rules completely until she reads what the Hour Stair hides.
Prelate Ondine Ash
Gave the Corran order, and will sacrifice Lanternfall to close the warps. Sincerely believes it saves more lives.
Spells
Elsewhere in the Codex
Wardens of Measure: balance, cause and effect, every spell has a cost.
From Mobile RPG Codex › The Two Sides › The Light Side: magic with limits
- Faction
- Wardens of Measure
- Rule it guards
- Balance, cause and effect; every spell has a cost
- Drawing style (one per faction)
- Straight lines and hard corners, mirrored
- Glyph colour **(Idea)**
- Pale blue (Repel's #7FD4FF)
- Seat **(Idea)**
- Twinhold
Wardens of Measure: weight and measure (Repel, Brace, Tally).
- Faction (style)
- Wardens of Measure (mirrored, hard corners)
- Attack
- Tally
- Defence
- Brace
- Healing
- Assist
- Control
- Repel
Look (VEL-51 concept): A tall guardian construct of the Wardens of Measure, perfectly symmetric: a polished white marble body with silver bands, broad shoulders and a smooth faceless helm. It carries two identical square tower shields, mirrored, one on each forearm, and a matched pair of pale-blue L glyphs glow on its shoulders. Silhouette: tall and rectangular, two shields like doors. It reads as a wall.
From Bestiary › Golems and Evane drill constructs › Warden sentinel — `warden_sentinel`
- Faction (style, colour)
- Wardens of Measure (mirrored, hard corners,
#7FD4FF)- Damage
- Tally
- Control
- Repel
- Defence
- Brace
- Healing
- Utility
- Weigh