The Velan Codex

Chapter

At a glance

Faction (style, colour)DamageControlDefenceHealingUtility
Wardens of Measure (mirrored, hard corners, #7FD4FF)TallyRepelBraceWeigh
Tenders (mirrored, smooth curves, #B48CFF)Coil, WitherMend, Root
Keepers of the Hour (mirrored, loops, #FF8FA3)TollLingerRecallHasten
Still Choir (mirrored, tiny slow strokes, #E4ECFF)HushCalmEcho, Listen
Waymakers (parallel, #9CFFB0)Gale, SquallDriftTailwind
Facets (asymmetric, #FFC66B)Bevel LashPrism SnareFacet Seal, Girdle GateTable MendCrown Surge
The Corran glyph (asymmetric, #FFC66B)Pavilion Wake

Each Evane faction has four spells and no faction covers every role, so an Evane player still has to learn from more than one faction for a full kit. The Facets cover every role on their own, but every Facet spell is asymmetric and hard to draw. The Spell Set's three overworld-only spells are folded in: Listen stays a spell, Bloom becomes Root's field effect and Ford becomes Drift's.

ActSpells learnedNamed threads found
PrologueRepel, Coil
Act 1Brace, Mend
Act 2Gale, Drift, Squall, Tailwind, Tally, Weigh, Wither, Root, Hush, Calm, Echo, Listen, Facet Seal, Table MendHeadwind, Tempest, Bulwark, Thornshield, Wellspring
Act 3Bevel Lash (sometimes late Act 2), Toll, Linger, Hasten, Recall, Prism Snare, Crown Surge, Girdle Gate, Pavilion WakeBlight, Thaw, Rebound, Deep Cut (Knell is on hold)
Act 4(none new)The First Pair

That is 2 + 2 + 14 + 9 = 27 spells and 5 + 4 + 1 = 10 named threads.

From Spell Roadmap › At a glance