The Velan Codex

Spell

Calm

Idea, not yet confirmed

Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.

Connected

Characters

Concept art

Elsewhere in the Codex

Faction (style)
Still Choir (mirrored, tiny slow strokes)
Attack
Defence
Healing
Calm
Assist
Echo
Control
Hush

From Spell Set › At a glance

A quick heal (Mend), healing over time (Root), a cleanse (Calm) and the strongest heal, which is Facet (Table Mend). That matches the lore: the Tenders heal only what nature would heal, while the Facets put no limit on it.

From Spell Set › Healing

[ ] Several shapes may be confused by the recognizer and need a check on device: the Keepers' loops (Toll, Hasten, Linger), the Still Choir's short strokes (Hush, Calm, Listen), and Gale against Squall.

From Spell Set › Open questions

What happens: snow, no bells, monks signing with mirrored hands. Running is loud here: the valley echoes footsteps back, and monks stop and look. The player walks. Wen speaks only in mirrored hand-signs, the same gestures as mirrored casting, so the player half understands before the subtitles do. Wen asks about the Drowned Steps and whether the Sallow still hums (the Choir claims descent from the Drowned Choir). Wen teaches Calm and Listen (an overworld spell that shows hidden fragments for 20 s) at a listening stone.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Hushfold: the silent abbey

What happens: the bell tower has no bells, and something in it has been repeating the monks' signs back wrong. The echo glint copies the player's last spell and casts it back at them one turn later. Calm (Wen taught it at the listening stone) clears what it lands; the trick is to cast cheap spells for it to copy. After the fight Wen teaches Hush and Echo, hand over hand, and then asks a favour in signs: carry a letter to Lanternfall. The Still Choir is the one faction that quietly trades letters with the Facets. If the player has already met Iver, Wen's letter is addressed to Sorrel the unbinder.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Hushfold: the echo glint and Wen's letters

Encounter
echo_glint
Enemies
echo_glint (120 HP, casts your previous spell back one turn later)
Counters
Calm clears its copies (Wen teaches Hush only after this fight; on a rematch, Hush silences it)
Difficulty
Normal, a puzzle

From Walkthrough: Act 2 › Encounters

Kind
Taught (Wen)
Where
Hushfold (6.3, 6.4)
Main line or optional
Optional

From Walkthrough: Act 2 › Spells Gained

Encounter
pane_chorus_break
Enemy
mirrored_chorus: four voices of 350 HP (1,400)
Where
Pane arena, 4.14
What it does
Chorus beat every 6 s: 10 damage, gauge 8 towards Still. Each voice adds an ability (below).
Counter
Precise mirrored casts sing over voices; Hush, Calm and Hasten answer the voices; Bevel Lash through the Warden shield.
Difficulty
Hard

From Walkthrough: Act 4 › Encounters

Voice
Still Choir (Wen)
Ability
Silences the player for 3 s, every fourth beat.
Answer
Calm clears it; Drift avoids the beat that carries it.

From Walkthrough: Act 4 › Encounters

[ ] 28. The naming lists. Story Bible § 7 gives Veil (Still Choir), Slip (Waymakers), Crown Ward and Culet Spike (Facets) as examples. The roadmap uses none of them: the Choir has Hush, Echo, Calm and Listen; the Waymakers Gale, Drift, Squall and Tailwind; the Facets Facet Seal, Bevel Lash, Prism Snare, Crown Surge, Table Mend, Girdle Gate and Pavilion Wake. Recommendation (new): swap the § 7 examples for roadmap spells, and keep Veil, Slip, Crown Ward and Culet Spike as spare names for later warp-born glyphs. Sources: story-bible.md § 7 Naming future spells; spell-roadmap.md At a glance.

From Walkthrough: Act 4 › Open questions for Ray, all tabs › Spells and casting

Characters: Wen teaches Calm, Listen, Hush and Echo; Dace shows Tempest, Headwind in route B, Tailwind; Ondine teaches Weigh if guarded (internal slip O; VEL-63 spell schedule)

From Walkthrough: Act 4 › Continuity notes › Change log

Encounters: road_raiders counter is Drift (Bevel Lash ignores shields); storm_glint's Gale counter only on the Twinhold-first route; bramble_glint's Wither only after the stump is traced; echo_glint's counter is Calm (Hush is taught after it) (match the bestiary and the spell schedule)

From Walkthrough: Act 4 › Continuity notes › Change log

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