The Velan Codex

Spell

Hasten

Taught (Hale)

Idea, not yet confirmed

Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.

Notes

Spell Set: "Act 3, the Hour Stair". (Idea) Taught before the trial so the player has the breath for long threads, including Thaw.

From Walkthrough: Act 3 › Spells gained

Connected

Characters

Items

Concept art

Elsewhere in the Codex

Keepers of the Hour: time (Toll, Linger, Hasten).

From Story Bible › Spell Lore › Naming future spells

Faction (style)
Keepers of the Hour (mirrored, loops)
Attack
Toll
Defence
Healing
Assist
Hasten
Control
Linger

From Spell Set › At a glance

Assist spells make the next casts better rather than doing anything themselves. Hasten is the one that matters most for mastery: a longer breath window leaves room for longer composites.

From Spell Set › Assist

[ ] Several shapes may be confused by the recognizer and need a check on device: the Keepers' loops (Toll, Hasten, Linger), the Still Choir's short strokes (Hush, Calm, Listen), and Gale against Squall.

From Spell Set › Open questions

Chapter
3. The Hour Stair
Where
The Hour Stair
Beat
Keeper Hale's sealed records: the truth of the Breaking, and the Sallow warp as the same pattern, small.
Set piece
The hour sentinel (Hale's trial)
Spells
Hasten, Linger; Toll (side)

From Walkthrough: Act 3 › The act at a glance

What happens: (Idea) Hale has kept the sealed records for forty years and does not open them for the Wardens, the Facets or the curious. He opens them for anyone who will keep an hour: stand in the bell court through one full turn of the great bell while the hour sentinel, the Keepers' guardian, tries to make them leave. He teaches Hasten first, hand over hand, because "nobody should face the hour with a short breath." The fight is long, slow and fair. When it ends, Hale notes the time and opens the door.

From Walkthrough: Act 3 › Chapter 3: The Hour Stair › Keeping the hour: Hale's trial

Player does: talk; learn Hasten (taught: Hale traces it with the player); fight the hour sentinel. If Tamsin's writ was used, Hale still teaches Hasten but skips the fight.

From Walkthrough: Act 3 › Chapter 3: The Hour Stair › Keeping the hour: Hale's trial

Art and audio: (Idea) Hale model (Art/Concepts/characters/hale-ref-a.png); bell-court battle arena (round, a great bell overhead, brass-gold spiral glyphs in the floor); hour sentinel model (Art/Concepts/creatures-items/enemies/hour-sentinel-ref-a.png); Hasten VFX in Keeper brass-gold. Music: battle theme built on the Keepers' ostinato.

From Walkthrough: Act 3 › Chapter 3: The Hour Stair › Keeping the hour: Hale's trial

The Pull (25% to the end). It turns to the stilled townsfolk at the arena's edge and starts pulling them toward the warp. A 40 s timer shows on screen, and its blows come every 5 s. Linger halves the timer's pace while it lasts; Hasten helps land long threads. If the timer runs out, one glass figure cracks (it does not break, and the figure heals in chapter 5, but Aske reacts), and the fight goes on.

From Walkthrough: Act 3 › Chapter 4: The glint colossus › The glint colossus

What happens: (Idea) Fallen players can't use the gate, so they climb. Mott knows the old route the Keepers' own runaways used. The player comes in through the archive window and finds Hale waiting: Keepers notice everything. Tamsin is in the archive too: the Wardens sent her up the stair for the Corran record (3.1). She does not like how the player came in, but she stays with them. Hale opens the records anyway. He keeps the truth for anyone who will look at it properly, and he says so. The player can instead knock Hale out and take the records (morality −10). The truth is the same either way: 3.3 and 3.4 play from here. Without Hale's trial there is no Hasten, but Mott's fence sells a stolen Hasten fragment.

From Walkthrough: Act 3 › Chapter 6: The Undermere › The smugglers' climb (the fallen road to the records)

Data (thaw): parts ["repel", "pavilion_wake"]; colour #FFE08A, the cross-side pale gold Bulwark has; breath 0.85 × (600 + 1,000) = 1,360 ms. Hasten's +40% for 12 s gives about 1,904 ms (see open question 5).

From Walkthrough: Act 3 › Spells gained › Thaw, Repel into Pavilion Wake **(Idea)**

Hasten into Bevel Lash (Keepers into Facets): the breath bonus lets the long Bevel Lash land cleanly; Rook names it.

From Walkthrough: Act 3 › Spells gained › Other cross-side threads to point players at

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