The Velan Codex

Story

The act at a glance

(Idea) The act's shape, with the Story Bible's beats placed in it:

ChapterWhereBeatSet pieceSpells
1. The warps reach homeSallowbank, the Sallow warp, the Sallow RoadThe warps reach Sallowbank. Aske leaves the ferry and comes along.Glints in Sallowbank by daylightCrown Surge (warp-born, optional); Girdle Gate (reflected, optional)
2. Corran, the stilled townCorranThe Stilled; Aske's story told from the glass; the girl at the well; the glint colossus blocks the warp.Prism Snare, square half (optional); Recall (reflected, optional)
3. The Hour StairThe Hour StairKeeper Hale's sealed records: the truth of the Breaking, and the Sallow warp as the same pattern, small.The hour sentinel (Hale's trial)Hasten, Linger; Toll (side)
4. The glint colossusCorran's warpOndine's menders come to seal Corran again; Aske faces Ondine; the colossus rises.The glint colossus(none)
5. Undoing the stillingCorran, the wellThe two halves meet: the Corran glyph. Aske casts once. Repel threaded into the Corran glyph wakes the town.Pavilion Wake (the Corran glyph); Thaw (thread), cast at the Unstilling
6. The UndermereCaverns under Corran and the ShardfieldFor fallen players: the underworld, a second road through the act, and the long way back.Outlaw duels(stolen glyphs, see section 9)

(Idea) Party: Aske walks with the player for the whole act. Tamsin joins at the Hour Stair and stays to the end of chapter 5. Rook appears at the Sallow warp (by report) and in person at Corran's waking. Aske does not fight: she has not cast in twenty years and casts exactly once, in chapter 5.

(Idea) Play length: about three hours on the main line, plus side content.

From Walkthrough: Act 3 › The act at a glance