Character
Keeper Hale
Archivist of the Hour Stair
One line of voice
"Everyone who comes up these stairs is in a hurry. The stairs don't care."
Connected
Characters
Spells
Items
Elsewhere in the Codex
At the Hour Stair, Keeper Hale's sealed records give the truth of the Breaking. Asymmetric glyphs were already straining the Mere; the Evane's first Great Mending, meant to stop them, broke it in a single night. Both sides caused it; each tells only the half that blames the other.
Who: Tamsin; a Warden Measurer; the envoys of all five factions in the gallery: Tamsin for the Wardens, Brother Fallow (Tenders), Novice Tull (Keepers, sent by Keeper Hale), Sister Ise (Still Choir), Caravan-master Dace (Waymakers).
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The Measuring
Keepers (Novice Tull): a sealed note from Keeper Hale: "Come to the Hour Stair when you are ready. You are not." An Act 3 hook.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting
The Corran shard (
corran_half_wave): the low-wave half-glyph sliver from the storm. Wen, Iver and Keeper Hale each react to it differently if shown; nobody can trace it. It pays off in Act 3, where it and Aske's hourglass half make the Corran glyph.
Act 3 hooks this act leaves: the Corran shard (
corran_half_wave), the Corran shelf in the Vault, Keeper Hale's note,crime.table_mend(a court summons), opened letters (aske.trust),world.sallow_stilled,mending.hunters,two_faced.
- Chapter
- 3. The Hour Stair
- Where
- The Hour Stair
- Beat
- Keeper Hale's sealed records: the truth of the Breaking, and the Sallow warp as the same pattern, small.
- Set piece
- The hour sentinel (Hale's trial)
Player does: move; talk. If the player's standing with the Evane is high (
rep.evane≥ 20), Tamsin offers her Warden writ to open the archive, which skips Hale's trial (3.2) but not the records (3.3).From Walkthrough: Act 3 › Chapter 3: The Hour Stair › The climb
Who: Keeper Hale; Aske, Tamsin; the hour sentinel.
From Walkthrough: Act 3 › Chapter 3: The Hour Stair › Keeping the hour: Hale's trial
What happens: (Idea) Hale has kept the sealed records for forty years and does not open them for the Wardens, the Facets or the curious. He opens them for anyone who will keep an hour: stand in the bell court through one full turn of the great bell while the hour sentinel, the Keepers' guardian, tries to make them leave. He teaches Hasten first, hand over hand, because "nobody should face the hour with a short breath." The fight is long, slow and fair. When it ends, Hale notes the time and opens the door.
From Walkthrough: Act 3 › Chapter 3: The Hour Stair › Keeping the hour: Hale's trial
Player does: talk; learn Hasten (taught: Hale traces it with the player); fight the hour sentinel. If Tamsin's writ was used, Hale still teaches Hasten but skips the fight.
From Walkthrough: Act 3 › Chapter 3: The Hour Stair › Keeping the hour: Hale's trial
Art and audio: (Idea) Hale model (
Art/Concepts/characters/hale-ref-a.png); bell-court battle arena (round, a great bell overhead, brass-gold spiral glyphs in the floor); hour sentinel model (Art/Concepts/creatures-items/enemies/hour-sentinel-ref-a.png); Hasten VFX in Keeper brass-gold. Music: battle theme built on the Keepers' ostinato.From Walkthrough: Act 3 › Chapter 3: The Hour Stair › Keeping the hour: Hale's trial
Who: Hale, Aske, Tamsin.
From Walkthrough: Act 3 › Chapter 3: The Hour Stair › The sealed records: the Breaking
