The Velan Codex

Character

Brother Fallow

Idea, not yet confirmed

Connected

Items

Elsewhere in the Codex

Who: Tamsin; a Warden Measurer; the envoys of all five factions in the gallery: Tamsin for the Wardens, Brother Fallow (Tenders), Novice Tull (Keepers, sent by Keeper Hale), Sister Ise (Still Choir), Caravan-master Dace (Waymakers).

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The Measuring

What happens: the factions compete for the player as the Codex says they always compete. Each envoy makes a pitch and offers something. The lead envoy's pitch is warmer and its gift better; the others speak to what the player drew. None of the pitches is binding, and Tamsin tells the player so with visible effort. The rivalry shows: Fallow calls the Wardens "accountants", Tull says everyone is in a hurry, and the other four dismiss Dace as "barely Evane".

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting

Tenders (Brother Fallow): an invitation to Greenvault and a seed charm.

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting

Art and audio: the terraces at dusk, pale-blue glyph lamps lit in pairs. Envoy models: Fallow in vine-grey with violet trim, Tull with an hourglass at the belt, Ise in snow-white with mirrored hand-signs. Each envoy gets a two-bar motif drawn from the faction's drawing style.

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting

Who: Brother Fallow; Tender gardeners; Mother Bramble.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces

What happens: the terraces climb in rings under a hall roofed with living vines, lit violet. Fallow shows the player that Tenders draw in long unbroken curves, never a corner, and that everything here is allowed to grow and allowed to die. The player can learn Root from the gardeners, a whole glyph cut in a living vine. A decay terrace is overrun by a bramble glint, a glint that has grown into the hedges; Coil, Mend and Root make it stronger, Gale, Repel and Wither hurt it. The Wither fragment, a curl of dead wood, is on the dead stump at its centre. Root's field effect opens the vine-locked doors here (the Spell Set's Bloom is folded into Root).

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces

Who: Mother Bramble; the patient (Ness or the glass-cutter); Fallow.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: Mother Bramble turns the dying away

New named characters. Pell, Brother Fallow, Novice Tull, Sister Ise, Ness, Garnet, Cass, Sorrel, Rusk and Oda. Recommend: keep Pell, Ness and Sorrel as named characters, since they come back; the rest can stay as roles until they're needed.

From Walkthrough: Act 2 › Open Questions for Ray

[ ] 23. New character and place names. Act 2 adds Pell, Brother Fallow, Novice Tull, Sister Ise, Ness, Garnet, Cass, Sorrel, Bryn and Oda. Act 3 adds Sabe, Old Pim, Mott, Vey, the twelve Stilled and the Girdle cut. Act 4 adds the Undercrack, the Pane gauge and Even-handed. Recommendation: keep them as working names. Pell, Ness and Sorrel stay named characters because they come back; the rest stay roles until needed. Brin and Hollis are entry 10; clashes are entry 24. Sources: walkthrough-act-2.md Q14; walkthrough-act-3.md § 18 Q12; walkthrough-act-4.md § 16 Q13.

From Walkthrough: Act 4 › Open questions for Ray, all tabs › Story and cast

Story: The Wardens are sending a cart of grain to Greenvault and want a guard. Halfway down the valley road a thorn warden has walked off the terraces and stands in the road; the cart can't pass until it is beaten, or until a Root cast opens the vine-locked lane round it. At the lower gate Brother Fallow reads the note that came with the grain: in return, the Tenders are to take two Warden menders onto the terraces "to keep the decay in measure". The Tenders didn't ask for grain. The protagonist can hand over grain and note, leave the grain at the old orchard outside the walls for the gleaners and take the note back to Rell, or give Fallow the grain and lose the note on the way.

From Side Quests › Twinhold and Greenvault › Grain for the Terraces (`side_valley_grain`)