The Velan Codex

Spell

Wither

Idea, not yet confirmed

Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.

Shape

A smooth arch: up from the inner edge, over the top, down at the outer edge

From Spell Set › Attack

Concept art

Elsewhere in the Codex

Tenders: growth and decay (Coil, Root, Wither).

From Story Bible › Spell Lore › Naming future spells

Faction (style)
Tenders (mirrored, smooth curves)
Attack
Coil, Wither
Defence
Healing
Mend, Root
Assist
Control

From Spell Set › At a glance

Five ways to hurt: a quick hit (Gale), a heavy hit (Coil), several small hits (Squall), damage over time (Wither) and a delayed blow (Toll). Tally rewards taking hits, and Bevel Lash breaks shields. Coil and Gale are unchanged from the prototype.

From Spell Set › Attack

Linger into Wither: a slower enemy takes more of the damage over time between its attacks.

From Spell Set › Composites

What happens: the terraces climb in rings under a hall roofed with living vines, lit violet. Fallow shows the player that Tenders draw in long unbroken curves, never a corner, and that everything here is allowed to grow and allowed to die. The player can learn Root from the gardeners, a whole glyph cut in a living vine. A decay terrace is overrun by a bramble glint, a glint that has grown into the hedges; Coil, Mend and Root make it stronger, Gale, Repel and Wither hurt it. The Wither fragment, a curl of dead wood, is on the dead stump at its centre. Root's field effect opens the vine-locked doors here (the Spell Set's Bloom is folded into Root).

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces

Encounter
bramble_glint
Enemies
bramble_glint (150 HP, healed by Coil, Mend and Root)
Counters
Gale, Repel; Wither once the stump's fragment is traced (it sits in the fight, so not the first time)
Difficulty
Normal, a puzzle

From Walkthrough: Act 2 › Encounters

Spell
Root, Wither
Kind
Whole (a living vine; a dead stump, key item fragment_wither). Root's field effect opens vine-locked doors
Where
Greenvault (6.1)
Main line or optional
Optional

From Walkthrough: Act 2 › Spells Gained

The spell roadmap also names threads found in this act: Blight (Toll into Wither), from a Keeper's old field notebook at the Hour Stair; Rebound (Girdle Gate into Repel), a gift from a Facet cut sheltering from the storm on the Shardfield road; and Deep Cut (Crown Surge into Bevel Lash, both Facet), taught by Iver's cut if the player robbed the Vault for him (vault.outcome == 1), otherwise found carved in the Undermere.

From Walkthrough: Act 3 › Spells gained › Other cross-side threads to point players at

6.1: Bloom removed; Root's field effect opens vine-locked doors; Wither is key item fragment_wither (item.fragment_wither) (VEL-63 spell schedule)

From Walkthrough: Act 4 › Continuity notes › Change log

Spells Gained: Repel into Gale row now Headwind; Weigh added (main, every path); Bloom removed; Wither shows fragment_wither; Squall and Tailwind split (Squall whole from fragment_squall, Tailwind taught by Dace; side quests tab); Facet Seal row names both fragment items (VEL-63 spell schedule)

From Walkthrough: Act 4 › Continuity notes › Change log

Encounters: road_raiders counter is Drift (Bevel Lash ignores shields); storm_glint's Gale counter only on the Twinhold-first route; bramble_glint's Wither only after the stump is traced; echo_glint's counter is Calm (Hush is taught after it) (match the bestiary and the spell schedule)

From Walkthrough: Act 4 › Continuity notes › Change log

Glint: counters gate Squall/Wither to Act 2; drops quicksilver_bead → glint_quicksilver, coin removed, still-water amulet tie removed; Where lists road_glint, road_glints, warp_glints_*, sallowbank_glints, sallow_road_glints (drop map, id map)

From Walkthrough: Act 4 › Continuity notes › Change log

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