The Velan Codex

Character

Caravan-master Dace

Teaches Gale

In this act

Teaches Gale and shows Tempest; Headwind in route B; Tailwind after the first Waymaker job

From Walkthrough: Act 2 › Characters

One line of voice (Idea)

"When the Mere's in trouble you keep people moving. That's all the road ever was."

From Walkthrough: Act 4 › Characters

Connected

Characters

Spells

Items

Elsewhere in the Codex

The Long Road. A Waymaker caravan job with Caravan-master Dace teaches Gale.

From Story Bible › Story Outline › Act 2: Two Courts

Composites. Rook (or Dace) shows threading: keep both thumbs down between two spells so the Glass never closes. The first thread is Repel into Gale.

From Story Bible › Story Outline › Act 2: Two Courts

Content to make: Act1_Road_Jory. A cut to Exit_to_halfway on accepting (<<fade_out>>, place the player, <<fade_in>>). Sets met.jory 1. Seeds Caravan-master Dace and the Long Road for Act 2.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 2: The Sallow Road

Composites: with Repel, Coil, Mend and Brace learned, the prototype allows every two-spell chain, so Repel into Coil (34 × 1.2 = 41 damage and a 2.5 s stagger) is possible against the Wyrm before anyone in the story has taught threading. The Story Bible puts the first thread in Act 2 (Rook or Dace, Repel into Gale: Headwind). Question 2 settles it: chains wait for thread.taught.

From Walkthrough: Prologue and Act 1 › Spells gained

Jory's wagons: the Waymakers who carry anyone for free, a way into the Long Road and Caravan-master Dace in Act 2.

From Walkthrough: Prologue and Act 1 › Hooks for side content

Step
3
Twinhold first (route A)
Lanternfall; Rook meets you at the Sand Gate, Tamsin comes in (chapter 3)
Lanternfall first (route B)
Dace teaches threading at the pass summit (chapter 4)

From Walkthrough: Act 2 › Order of play

(Idea) Why the Long Road sits between the courts: Twinhold, Lanternfall and Halfway form a triangle. Halfway has a road to each court, and the Long Road is the highland caravan route that joins the two courts directly. Whichever city the player starts in, Dace's caravan takes them to the other one, so Gale is always learned between the two letters and the first thread always comes after Gale.

From Walkthrough: Act 2 › Order of play

Beat
Where Dace hires you
Twinhold first
Twinhold, as the Waymaker envoy at the courting
Lanternfall first
Lanternfall's caravan yard

From Walkthrough: Act 2 › Order of play › Beats that change with order

Beat
Who teaches threading
Twinhold first
Rook, in Lanternfall, with Tamsin watching
Lanternfall first
Dace, at the wind pass summit, with Rook watching

From Walkthrough: Act 2 › Order of play › Beats that change with order

Who: Tamsin; a Warden Measurer; the envoys of all five factions in the gallery: Tamsin for the Wardens, Brother Fallow (Tenders), Novice Tull (Keepers, sent by Keeper Hale), Sister Ise (Still Choir), Caravan-master Dace (Waymakers).

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The Measuring

What happens: the factions compete for the player as the Codex says they always compete. Each envoy makes a pitch and offers something. The lead envoy's pitch is warmer and its gift better; the others speak to what the player drew. None of the pitches is binding, and Tamsin tells the player so with visible effort. The rivalry shows: Fallow calls the Wardens "accountants", Tull says everyone is in a hurry, and the other four dismiss Dace as "barely Evane".

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting

Waymakers (Dace): a job on the Long Road caravan, which leaves in two days. [Twinhold first] This is how the main line moves on. [Lanternfall first] Dace already knows you from the road and offers the Waymaker side quests instead (Tailwind and Squall; side quests tab).

From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting

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