The Velan Codex

Spell

Headwind

Thread: Repel into Gale

Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.

Connected

Characters

Elsewhere in the Codex

Composites: with Repel, Coil, Mend and Brace learned, the prototype allows every two-spell chain, so Repel into Coil (34 × 1.2 = 41 damage and a 2.5 s stagger) is possible against the Wyrm before anyone in the story has taught threading. The Story Bible puts the first thread in Act 2 (Rook or Dace, Repel into Gale: Headwind). Question 2 settles it: chains wait for thread.taught.

From Walkthrough: Prologue and Act 1 › Spells gained

The first composite, Headwind: Repel into Gale. In-world, a composite is a thread: both thumbs stay down from one spell into the next, so the Glass never closes (Story Bible section 7). The code already lets any two learned spells chain; this chapter is the lesson and the first named thread.

From Walkthrough: Act 2 › Chapter 4: Threading

Player does: watch; draw Headwind (Repel into Gale) three times on a practice target, then win a short spar using it.

From Walkthrough: Act 2 › Chapter 4: Threading › The first thread

Content to make: Yarn Act2_Thread_Rook, Act2_Thread_Dace, Act2_Thread_Already. Composite data headwind.json (Headwind, Repel then Gale; per the spell roadmap: 30 damage, 4 s stagger, the push lands and then the wind carries the target further back; 1,020 ms). Encounters thread_practice_rook (enemy cut_glass_dummy) and thread_practice_dace (enemy sail_dummy), easy, canLose false. Flags thread.practiced 1 after the spar; composite.known.headwind 1 the first time it's cast.

From Walkthrough: Act 2 › Chapter 4: Threading › The first thread

Art and audio: Headwind VFX: Repel's L-shockwave, then Gale's wind blades in the same motion, the target sliding back further than either spell alone. A one-armed casting animation for Rook (one hand, two halves, a held glyph hanging in the air). Practice dummies: a cut-glass post (Lanternfall) and a sail on a frame (the pass). A short "two motifs joined" sting: the Repel brass figure running into the Gale fiddle figure.

From Walkthrough: Act 2 › Chapter 4: Threading › The first thread

Screens used: glyph prompt (Cast, with a thread guide that shows Repel joined to Gale, (Idea)); Battle; Spell Book (a composites page lists Headwind once found).

From Walkthrough: Act 2 › Chapter 4: Threading › The first thread

Content to make: Yarn Act2_Mending_Dawn, Act2_Mending_Hunters, Act2_Mending_Close, Act2_Mending_After. Encounters warp_glints_1, warp_glints_2, warp_glints_3 (enemy glint, 3–5 at a time), warp_brood (enemy glint_brute: at two-thirds and one-third HP it sheds two glints; Repel in its rear-up cancels the slam; Gale clears the shed glints; Headwind is the fast answer). <<learn_spell weigh>> (Ondine, after the seal). Sets mending.hunters (1 pulled out, 2 stilled), world.sallow_stilled 1. Reputation:

From Walkthrough: Act 2 › Chapter 5: The Midpoint Choice › The mending guard at the Sallow warp

Encounter
thread_practice_rook, thread_practice_dace
Enemies
cut_glass_dummy, sail_dummy (100 HP, no attack)
Counters
Headwind
Difficulty
Tutorial

From Walkthrough: Act 2 › Encounters

Encounter
warp_brood
Enemies
glint_brute (220 HP, 18 damage every 7 s; sheds two glint at 66% and 33% HP)
Counters
Repel in the rear-up cancels the slam; Gale clears the shed glints; Headwind clears them and pushes the brute back
Difficulty
Hard

From Walkthrough: Act 2 › Encounters

Art: Twinhold, the Hall of Measure (Measuring Floor, Bridge Court, Speaker's Chamber, Vault), the Long Road and wind pass, Lanternfall, the Shardfield and glass storm, the Sallow warp, Greenvault, Hushfold. Characters: Tamsin, Rook (with the one-armed casting animation), Dace, Ondine, Iver, Lio, Pell, Bramble, Wen (signing set), envoys, Ness, outlaws. Creatures: the winged glint and glint brute (bestiary), the Windglass Kite, the storm, bramble and echo glints, the Warden golem and Warden sentinel (bestiary). VFX: Gale, Facet Seal, Headwind, the sealing bands, the five-person mending dome, the stilling glass spreading, ward opening, glass storm.

From Walkthrough: Act 2 › Content and Code This Act Needs

Does the threading teacher depend on the order (Rook in route A, Dace in route B)? The Story Bible says "Rook (or Dace)". Recommend: yes: Rook in Lanternfall in route A, Dace at the wind pass summit in route B. Both teach the same thread, Headwind. (VEL-63)

From Walkthrough: Act 2 › Open Questions for Ray

How is Repel into Gale named in data? The Story Bible names threads by their parts; the Codex has named composites (Tempest, Bulwark). Recommend: a one-word name, like Tempest and Bulwark: id headwind, shown as Headwind, flag composite.known.headwind. The Spell Book can still show its parts, "Repel into Gale". (VEL-63)

From Walkthrough: Act 2 › Open Questions for Ray

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