Character
Pell
Elsewhere in the Codex
Names that collided across walkthroughs were changed in VEL-63: the Halfway gate's Facet is Wren (Pell is Act 2's sealed runner), the Amber Row's glyph-giver is Nell (Mott is Act 3's Undermere door), and the Waymaker drover on the Sallow Road is Jory (Jory is Act 3's old bell-ringer). Halfway and road names now: Hollin Tace, Sef, Wren, Bram Tolley, Hob, Orla, Harl, Quill, Nell, Ulla Stroud, Dorrit Mallow, Jory. The currency is copper, items use the items tab's catalogue ids, and enemies (
glint,tamsin_ring,sallow_wyrm) use the bestiary's.From Walkthrough: Prologue and Act 1 › Notes for the continuity pass (VEL-63)
- Beat
- The un-teaching
- Twinhold first
- A stranger, Pell, is sealed. Rook later asks what you saw
- Lanternfall first
- Rook asked you to carry a word to Pell; you meet Pell in the holding cell first
From Walkthrough: Act 2 › Order of play › Beats that change with order
What happens: the gate is two identical arches, one for each half of the city, and the gate Wardens stand mirrored. They check hands, not papers: travellers press both palms to a pale-blue glyph plate, which lights evenly for the player, and the Wardens stare. Tamsin enjoys it. The gate board lists the city's rules, the first being "No unmirrored casting within the walls". [Lanternfall first] Rook stops short of the road's last bend: "They know my face. Well. My sleeve." He asks the player to find Pell, a runner from his cut, held in the Hall since last week, and say "Rook's still giving".
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › At the gate
Who: Tamsin; a Warden court of three; Pell, a Facet glyph-runner from Rook's cut (Idea); a crowd from both halves of the city; Sister Ise at the back.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The public un-teaching
What happens: Pell was caught casting Prism Snare on a Warden patrol inside the walls while carrying copied glyphs. The court reads the crime, names the spell, and seals it: the three Wardens draw one mirrored glyph together over Pell's hands, pale-blue bands lock round Pell's wrists and fade, and Pell is told to cast. The Snare fizzles: "Your hands have forgotten Prism Snare." The crowd is quiet. Tamsin explains it is narrow, fair and rare, and then can't look at Pell. [Lanternfall first] The player found Pell in the holding cell an hour before and passed on Rook's word (scene 1.4a). [Twinhold first] Pell is a stranger; Rook will ask about Pell in Lanternfall.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The public un-teaching
Player does: watch; then choose a reaction: stay silent; call out against it (
-5 rep.wardens,+5 rep.facets,-1 tamsin.trust); or, after the crowd leaves, tell Pell that a Lanternfall unbinder can break a seal (+5 morality, setspell.told_unbinder1).From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The public un-teaching
Art and audio: the sealing VFX: three mirrored pale-blue glyphs closing into bands round both wrists, then a fizzle on Pell's attempted cast (reuse the player fizzle effect). Pell's model: Facet mismatched clothes, one painted sleeve. A single bell before the reading; no music during the seal, only the crowd and the river.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The public un-teaching
Who: Pell, a cell Warden.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The public un-teaching
What happens: Tamsin gets the player in for one minute. Pell hears Rook's message, laughs, and asks the player to tell Rook "I gave it away first. Three copies before they caught me." Pell asks nothing for themself.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The public un-teaching
What happens: the drill-master teaches Tally (Wardens, mirrored Z) as a whole glyph on a drill stone, then runs the player through a spar against a drill golem. The boards carry Evane side jobs (Codex section 8): escort grain to Greenvault, find a missing Choir courier on the Long Road, a reward for "an unregistered caster seen on the Far Hand roofs" (Pell's copied glyphs, now loose in the city).
What happens: there is no gate and no guard; it is an open crack in a mountain of glass, lit amber from inside. Doors inside carry their owners' sigils, each made of two unlike shapes. Rook's welcome is the city's: nobody asks who you are. [Twinhold first] Rook greets Tamsin by name ("Vale. You came in. Nobody's going to stop you, which I know you hate."). Rook asks after Pell; the player says what they saw at the un-teaching. Rook takes it badly and changes the subject.
From Walkthrough: Act 2 › Chapter 3: Lanternfall, with Rook › At the gate
Pell's hands: if the player told Pell about the unbinders, Pell turns up in Lanternfall at Sorrel's alcove with no money. Pay, or help Pell retrace Prism Snare from the start.