The Velan Codex

Character

Sister Orla

Idea, not yet confirmed

Connected

Spells

Elsewhere in the Codex

Who: Sister Orla (Tender healer), Harl (Evane silversmith), the Measure Post clerk, Quill (Facet glass-cutter), Nell (Facet glyph-giver).

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

What happens: The two rows face each other across the Middle Market. The Pale Row is pale blue awnings, symmetrical stalls and very polite prices; the Amber Row is mismatched glass, amber lamps and haggling. Nell sits at a table giving away chalk copies of Facet glyphs to anyone who asks, and the protagonist learns that a copy fizzles until it's traced from a real fragment ("The glyph's free. The tracing's up to you."). Sister Orla is treating bargefolk for cuts from "something in the river", the first rumour of the Wyrm.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Art and audio: stall kit in two versions (pale blue awnings, amber glass); NPC placeholders until models (concepts tender-adept-concept for Orla, facet-merchant-concept for Quill). Concepts: halfway-a/b, halfway-market-a/b, halfway-kit-a/b.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Where: halfway, Sister Orla's stall on the Pale Row, then the Barge Landing.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Who: Sister Orla, Dorrit Mallow (bargewoman).

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

What happens: Orla needs tonics carried to Dorrit's crew at the Barge Landing, who were cut by something under the river. Dorrit is blunt about it: something has been rocking barges near the Drowned Steps for two nights. Back at the stall, Orla teaches Mend hand over hand, a taught glyph with no fragment, because the protagonist has "two good hands and a long road". She is a Tender: she heals what would heal anyway, and says so.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Content to make: quest mend_lesson; nodes Act1_Orla_Errand, Act1_Landing_Dorrit_Tonics, Act1_Orla_Lesson (ends in <<learn_spell mend>>). Orla gives 3 mend_tonic to carry (<<give_item mend_tonic 3>>) and Dorrit takes them (<<take_item mend_tonic 3>>). Sets orla.stage 1–3, spell.learned.mend 1, rep.evane +5.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

District
The Pale Row
What's there
Evane stalls under pale blue awnings: Sister Orla's Remedies, Harl the silversmith, the Measure Post.
Mood
Symmetrical, quiet, fixed prices.

From Walkthrough: Prologue and Act 1 › Halfway › Districts

NPC
Sister Orla
Where
Pale Row
Role
Tender healer; teaches Mend.

From Walkthrough: Prologue and Act 1 › Halfway › People

Shop
Sister Orla's Remedies
Keeper
Sister Orla
Sells
mend_tonic (belt: heal 20)
Price
18

From Walkthrough: Prologue and Act 1 › Halfway › Shops

Names that collided across walkthroughs were changed in VEL-63: the Halfway gate's Facet is Wren (Pell is Act 2's sealed runner), the Amber Row's glyph-giver is Nell (Mott is Act 3's Undermere door), and the Waymaker drover on the Sallow Road is Jory (Jory is Act 3's old bell-ringer). Halfway and road names now: Hollin Tace, Sef, Wren, Bram Tolley, Hob, Orla, Harl, Quill, Nell, Ulla Stroud, Dorrit Mallow, Jory. The currency is copper, items use the items tab's catalogue ids, and enemies (glint, tamsin_ring, sallow_wyrm) use the bestiary's.

From Walkthrough: Prologue and Act 1 › Notes for the continuity pass (VEL-63)

Known spells: Repel and Coil. Act 1 can also teach Brace (Aske traces it hand over hand at the Sallowbank ferry, quest aske_brace; she doesn't cast) and Mend (Sister Orla, a Tender healer at Halfway, quest mend_lesson). Both are optional, so this act works with or without them.

From Walkthrough: Act 2 › Starting state

21 more mentions