The Velan Codex

Character

Hob

Idea, not yet confirmed

Elsewhere in the Codex

Where: halfway, the Middle Market square: Hob's Sundries, the Market board, the Truce Board and the token-changer.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Who: Hob (sundries and the Market board), Bram Tolley (innkeeper, at the Split Loaf door).

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

What happens: Hob runs the general store and keeps the Market board, where traders post goods for sale and buyers take them: the Market (main tab, section 9), where trading happens through the board and never hand to hand. Today it holds traders' listings; Hob says it fills up with travellers' goods "when the roads are busy". Next to it, the Truce Board carries jobs anyone can take (side quests, section 11). Hob sells boots that don't leak, which Aske asked for.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

District
The Middle Market
What's there
The square between the rows: Hob's Sundries, the Market board, the Truce Board, the token-changer, the Split Loaf inn. Unaligned.
Mood
Market-day crowd.

From Walkthrough: Prologue and Act 1 › Halfway › Districts

NPC
Hob
Where
Hob's Sundries
Role
General goods; keeps the Market board.

From Walkthrough: Prologue and Act 1 › Halfway › People

Shop
Hob's Sundries
Keeper
Hob
Sells
honey_bread (before battle: +10 max HP in the next battle)
Price
6

From Walkthrough: Prologue and Act 1 › Halfway › Shops

Names that collided across walkthroughs were changed in VEL-63: the Halfway gate's Facet is Wren (Pell is Act 2's sealed runner), the Amber Row's glyph-giver is Nell (Mott is Act 3's Undermere door), and the Waymaker drover on the Sallow Road is Jory (Jory is Act 3's old bell-ringer). Halfway and road names now: Hollin Tace, Sef, Wren, Bram Tolley, Hob, Orla, Harl, Quill, Nell, Ulla Stroud, Dorrit Mallow, Jory. The currency is copper, items use the items tab's catalogue ids, and enemies (glint, tamsin_ring, sallow_wyrm) use the bestiary's.

From Walkthrough: Prologue and Act 1 › Notes for the continuity pass (VEL-63)

Section 4 Shops table: Hob sells honey_bread 6 (+10 max HP next battle), herb_salve 15 and copper_band 45 instead of healing_tonic; Orla sells mend_tonic 18 (heal 20) and herb_salve 15 instead of healing_tonic/salve; Harl's glyph_bands row became copper_band at Hob (the catalogue sells it in the Middle) and his setting service makes the still_water_locket; Quill's sigil_pendant takes the catalogue effect and price 170; shard_charm became the shard_cuff commission (90 copper and 3 mirror_grit); Quill cuts the plate; the token-changer buys evane_silver and facet_token at 50 each (catalogue ids, effects and prices)

From Walkthrough: Act 4 › Continuity notes › Change log

The twelve Stilled: the racing child Pell is now Pip and the cart-driver Hob is now Teg (Pell and Hob are Act 1 and Act 2 people)

From Walkthrough: Act 4 › Continuity notes › Change log

Section 4, Halfway: rows renamed the Pale Row and the Amber Row and the Middle Market, and the stalls named and keepered as Act 1 has them (Hob's Sundries, Sister Orla's Remedies, Harl, the Measure Post, Quill's Cut Glass, Mott's table, the token-changer); Hob keeps the Market Board and sells the Copper Band (two tabs named the same market differently)

From Walkthrough: Act 4 › Continuity notes › Change log

Story: Detailed in walkthrough-act-1.md, scene 6.3. Aske isn't surprised to see the protagonist and doesn't say she's glad. She traces Brace with them hand over hand, her thumbs over theirs and her bands turned to the skin, and never casts. In the square Fenn shows off a chalk door-mark that sparked once (fenn.spark). If the player bought Hob's boots that don't leak (item.dry_boots), Aske looks at them and says "Huh", which is the whole of the unused "Aske notices" hook from Act 1.

From Side Quests › The Sallow › Hand over Hand (`aske_brace`)

Rewards: 150 copper (Tobin's eel money, "saved for a new weir he won't need now"), 3 eel_pie. The boat (needs 2 rope from Hob): morality +5 (an atonement deed), rep.facets +5, and Sabe gives a facet_token. If act3.hunters == 4 the cut's camp is empty with a Warden notice nailed to the boat; if 3, only their spoil heaps are left. If Act 4 is over, Tobin's last line at the weir uses Side_Steps_HumAfter's outcome variant.

From Side Quests › The Sallow › The Stilled Weir (`side_tobin_weir`)

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