Character
Nell
Elsewhere in the Codex
Who: Sister Orla (Tender healer), Harl (Evane silversmith), the Measure Post clerk, Quill (Facet glass-cutter), Nell (Facet glyph-giver).
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway
What happens: The two rows face each other across the Middle Market. The Pale Row is pale blue awnings, symmetrical stalls and very polite prices; the Amber Row is mismatched glass, amber lamps and haggling. Nell sits at a table giving away chalk copies of Facet glyphs to anyone who asks, and the protagonist learns that a copy fizzles until it's traced from a real fragment ("The glyph's free. The tracing's up to you."). Sister Orla is treating bargefolk for cuts from "something in the river", the first rumour of the Wyrm.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway
Content to make:
Act1_Halfway_Orla,_Harl,_MeasurePost,_Quill,_Nell, each with a before-the-Wyrm and after-the-Wyrm part, as the villagers have per stage. Taking a chalk copy from Nell setstook.chalk_copy1 (rep.facets+5). Shops: section 4.From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway
- District
- The Amber Row
- What's there
- Facet stalls under amber lamps: Quill's Cut Glass, Nell's free glyph table.
- Mood
- Mismatched, loud, haggling.
- NPC
- Nell
- Where
- Amber Row
- Role
- Gives away chalk copies of Facet glyphs.
- Shop
- Nell's table
- Keeper
- Nell
- Sells
- Chalk copies of Facet glyphs (free; they fizzle until traced from a real fragment)
- Price
- 0
- Flag
took.chalk_copy- Values
- 1
- Meaning
- Took one of Nell's chalk copies.
Nell's chalk copies: a Facet who gives away glyph copies that don't work alone. A later quest: someone in Halfway traced a copy over a real fragment and it worked, and the Pale Row wants to know where the fragment came from.
From Walkthrough: Prologue and Act 1 › Hooks for side content
Names that collided across walkthroughs were changed in VEL-63: the Halfway gate's Facet is Wren (Pell is Act 2's sealed runner), the Amber Row's glyph-giver is Nell (Mott is Act 3's Undermere door), and the Waymaker drover on the Sallow Road is Jory (Jory is Act 3's old bell-ringer). Halfway and road names now: Hollin Tace, Sef, Wren, Bram Tolley, Hob, Orla, Harl, Quill, Nell, Ulla Stroud, Dorrit Mallow, Jory. The currency is copper, items use the items tab's catalogue ids, and enemies (
glint,tamsin_ring,sallow_wyrm) use the bestiary's.From Walkthrough: Prologue and Act 1 › Notes for the continuity pass (VEL-63)
[ ] 24. Names that clashed across acts. Settled for now by VEL-63, confirm. Pim, Mott and Pell each named two different people, and Act 2's Bryn sat next to Act 3's Brin. Recommendation: the renames this pass made: Act 1's drover is Jory, its Amber Row glyph-giver Nell and its gate Facet Wren; Act 2's glyph-hunter is Rusk; Act 3's Stilled child and cart-driver are Pip and Teg. Pim (the bell-ringer), Mott (the Undermere door) and Pell (the sealed runner) keep their names. An alternative worth a thought: make the Halfway gate's Facet the Pell who is sealed in Act 2, so the un-teaching seals a face the player knows. Sources:
walkthrough-act-1.md § 12;walkthrough-act-2.md Q14;walkthrough-act-3.md § 18 Q12.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Story and cast
[ ] 101. Nell's chalk copies. Act 1's hook says someone traced one of the Amber Row's chalk copies over a real fragment and it worked. Every Facet glyph is split, taught, reflected or warp-born, so there is no whole Facet fragment for a copy to lie over. Recommendation (new): drop the twist, as the Side Quests tab does; the copies stay a lesson that a shape is not a spell. Sources:
walkthrough-act-1.md § 12;side-quests.mdregion 3, Chalk on the Far Hand.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Tech and production
Names. Characters who shared a name across acts were renamed: Act 1's gate Facet is Wren, its glyph-giver Nell and its drover Jory; Act 2's hunter is Rusk; two of Act 3's Stilled are Pip and Teg.
From Walkthrough: Act 4 › Continuity notes › What is now the same everywhere