Character
Bram Tolley
Elsewhere in the Codex
Who: Hob (sundries and the Market board), Bram Tolley (innkeeper, at the Split Loaf door).
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway
Where:
halfway, the Split Loaf (interactable "Rest" at Bram Tolley), then the Truce Stone.From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 4: Whoever rang the Glass
Who: Bram Tolley; a crowd at the Truce Stone; Tamsin and Rook glimpsed.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 4: Whoever rang the Glass
What happens: Bram gives the protagonist the last room ("The town's full of people looking for someone."). In the morning the Truce Stone has a crowd: a Warden in silver and pale blue is asking stall-keepers about whoever rang the Glass three nights ago, and a one-armed Facet on a crate is asking the same thing louder. Neither knows yet who they're looking for.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 4: Whoever rang the Glass
Who: Tamsin, Rook, Bram Tolley.
From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 4: Whoever rang the Glass
- NPC
- Bram Tolley
- Where
- The Split Loaf
- Role
- Innkeeper; rooms ("Rest"); gossip.
Names that collided across walkthroughs were changed in VEL-63: the Halfway gate's Facet is Wren (Pell is Act 2's sealed runner), the Amber Row's glyph-giver is Nell (Mott is Act 3's Undermere door), and the Waymaker drover on the Sallow Road is Jory (Jory is Act 3's old bell-ringer). Halfway and road names now: Hollin Tace, Sef, Wren, Bram Tolley, Hob, Orla, Harl, Quill, Nell, Ulla Stroud, Dorrit Mallow, Jory. The currency is copper, items use the items tab's catalogue ids, and enemies (
glint,tamsin_ring,sallow_wyrm) use the bestiary's.From Walkthrough: Prologue and Act 1 › Notes for the continuity pass (VEL-63)