Story
Notes for the continuity pass (VEL-63)
- Act 1 ends at Halfway's gate square with
act1.stage8 andact1.done1, both letters still held (letter.twinhold,letter.lanternfall),act2.firstset, and the chosen city's guide travelling with the protagonist (companion.tamsinorcompanion.rook). Act 2 starts on the Pale Road or the Amber Road. - Known by the end of Act 1: Repel, Coil, and optionally Mend and Brace. No Facet spell. Composites wait for
thread.taughtin Act 2 (question 2). - Seen by the end of Act 1: Rook's one-handed Facet Seal (shown, not given; the circle is given in Lanternfall in Act 2); glints; the Sallow warp's shine from the road; the Wyrm. Not yet seen: the Shardfield, either city, threading, an un-teaching.
- Tamsin and Rook know each other from before (a Warden company once chased Rook out of a Warden town). Act 2 may use or drop it.
- The Wyrm is a glint grown huge in the Steps' still water. Act 1 only hints that the ringing woke it (Tamsin: "Things in the Glass hear when it rings."); nobody states it. The Act 3 reveal (Facet glyph-hunters widened a crack, and a first Warden mending, unguarded, tore it open) is untouched: Tamsin repeats the Wardens' line that the Facets did it, Rook blames the mending, and neither knows the whole story.
- Names that collided across walkthroughs were changed in VEL-63: the Halfway gate's Facet is Wren (Pell is Act 2's sealed runner), the Amber Row's glyph-giver is Nell (Mott is Act 3's Undermere door), and the Waymaker drover on the Sallow Road is Jory (Jory is Act 3's old bell-ringer). Halfway and road names now: Hollin Tace, Sef, Wren, Bram Tolley, Hob, Orla, Harl, Quill, Nell, Ulla Stroud, Dorrit Mallow, Jory. The currency is copper, items use the items tab's catalogue ids, and enemies (
glint,tamsin_ring,sallow_wyrm) use the bestiary's.
From Walkthrough: Prologue and Act 1 › Notes for the continuity pass (VEL-63)