Story
Hooks for side content
- The Truce Board: Halfway's job board (main tab, section 8: side quests from town centres and bulletin boards). First jobs: escort a Waymaker wagon to the milestone and back (glints on the road); find Dorrit's lost cargo in the reeds after the Wyrm; settle a stall-boundary quarrel between the Rows, where each answer moves one side's reputation, the main tab's moral choices hidden in ordinary jobs.
- The Ring Card: three NPC challengers in the Proving Ring after the act (a Warden cadet, a Facet duellist, a Waymaker who casts only Gale and won't teach it to anyone), for standing and a ladder place, never copper. It becomes the PvP ladder when multiplayer exists.
- The deep glyphs: glyphs cut far down the Drowned Steps, visible only when the river is still (
steps.deep_glyphs). A reflected glyph for later: the Drowned Choir's, reachable with Listen (Still Choir) or a Ford across the stair. Ties to the Drowned Choir legend and the Still Choir's claim to descend from it. - Fenn's spark: Fenn's chalk door-mark sparked once (
fenn.spark). A slow thread across the acts: does Fenn have something like an even pair? A gentle mirror of Lio in Lanternfall, a child with a gift that came too early. - Nell's chalk copies: a Facet who gives away glyph copies that don't work alone. A later quest: someone in Halfway traced a copy over a real fragment and it worked, and the Pale Row wants to know where the fragment came from.
- A sigil of your own: Quill offers to help design the protagonist's Facet sigil from two unlike shapes. Wearing it changes how Facet NPCs greet them; Evane gatekeepers notice too.
- The Still Choir monk: a silent monk signing in the Middle Market, who leaves a folded note in mirrored hand-signs if the protagonist watches for long enough: a seed for Hushfold and Choirmistress Wen.
- Dorrit's barge: free passage on Dorrit's barge, later a fast route along the Sallow between Halfway and Sallowbank.
- Jory's wagons: the Waymakers who carry anyone for free, a way into the Long Road and Caravan-master Dace in Act 2.
From Walkthrough: Prologue and Act 1 › Hooks for side content