The Velan Codex

Location

The Market

Where all trading happens

In the Codex

Trading happens through a market, not directly between players.

From Mobile RPG Codex › Gear and Economy

Halfway, the neutral market town: both sides trade under truce. Introduces the Market (section 9) and the Proving Ring, the PvP arena (section 10).

From Story Bible › Story Outline › Act 1: The Sallow Road

(Idea) The protagonist walks on alone with the two letters, reaches Halfway, the market town under truce where the roads to Twinhold and Lanternfall meet, and is found there by Tamsin Vale and Rook, both looking for whoever rang the Glass. News comes that something has risen out of the Sallow at the Drowned Steps; the protagonist goes back and drives off the Sallow Wyrm with Repel and Coil while whichever recruiters came watch from the bank. The act ends at Halfway's two gates, choosing which letter to deliver first.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road

Story Bible beat
Halfway, the neutral market town; both sides trade under truce
Scene
3.1–3.5 and section 4

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road

Content to make: Act1_Halfway_Hob, Act1_Halfway_Board. Sets seen.market 1. Items: section 4.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Art and audio: the Market board and Truce Board props (notice boards, one with pale blue and amber pins); market crowd ambience.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

What happens: The barges are moving again and Halfway knows who to thank. The Reeve pays a reward from the market fund, then tells the protagonist plainly that half the town now wants them in Twinhold and the other half in Lanternfall, and the truce only covers the town. Dorrit gives them free passage on her barge for life. The Halfway NPCs switch to their after-the-Wyrm lines.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

(Idea) A walled market town at the bridge where the Sallow Road crosses the Sallow, with roads out in four directions (concept halfway-overworld-a). Neither side owns it. It runs under the Halfway Truce, kept by an elected Reeve and enforced at the gate. The Act 1 hub.

From Walkthrough: Prologue and Act 1 › Halfway

One loop built from two motifs played together: a mirrored, symmetrical Evane phrase and an off-kilter Facet one, over market percussion. The Split Loaf has its own warm ambience; the Proving Ring has a crowd loop. The existing loops are music_sallowbank_loop, music_overworld_loop, music_barn_night_loop, music_battle_loop and music_victory_sting.

From Walkthrough: Prologue and Act 1 › Halfway › Halfway music and sound

Flag
seen.market, seen.ring
Values
1
Meaning
Visited the Market board and the Ring.

From Walkthrough: Prologue and Act 1 › Flags

[ ] 7. Is Halfway on the Sallow? The concepts show a walled town at a river crossing with a stone bridge. Recommendation: yes, at the bridge where the Sallow Road crosses the river. The Wyrm stopping the barges then hurts Halfway's market, which gives both sides in town a stake in the fight.

From Walkthrough: Prologue and Act 1 › Open questions for Ray

The player is at Halfway, the neutral market town. The Sallow Wyrm is beaten.

From Walkthrough: Act 2 › Starting state

23 more mentions