The Velan Codex

Character

Reeve Hollin Tace

Idea, not yet confirmed

Elsewhere in the Codex

Stage
7
Means
Reported to the Reeve at Halfway.
Set by
Act1_Halfway_Reeve_After

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road

Who: the Gate Pair (Sef, a Warden, and Wren, a Facet), then Reeve Hollin Tace.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

What happens: Sef and Wren check everyone who comes in, each their own way: Sef looks at the visitor's hands, Wren at their sigil, and they finish each other's sentences while pretending not to. They set out the truce: everyone trades, nobody casts inside the walls except in the Proving Ring, nobody recruits by force. Wren asks the protagonist's sigil; they have none, which Wren finds sad and Sef finds proper. The Reeve, passing, welcomes them: "Everybody's welcome. Nobody's welcome to cast." Rooms are at the Split Loaf.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Content to make: Act1_Halfway_TruceStone (Dialogue/Act1/halfway.yarn). Sets act1.stage 2, met.reeve 1. Afterwards the Reeve's "Talk" plays Act1_Halfway_Reeve, which picks lines by stage. Truce rule in data: Halfway has no field-cast interactables outside the Ring.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 3: Halfway

Where: halfway, the Truce Stone; the Reeve at Mark_reeve.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

Who: Reeve Hollin Tace, the Gate Pair, Dorrit, a crowd.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

What happens: The barges are moving again and Halfway knows who to thank. The Reeve pays a reward from the market fund, then tells the protagonist plainly that half the town now wants them in Twinhold and the other half in Lanternfall, and the truce only covers the town. Dorrit gives them free passage on her barge for life. The Halfway NPCs switch to their after-the-Wyrm lines.

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 6: The road onward

(Idea) A walled market town at the bridge where the Sallow Road crosses the Sallow, with roads out in four directions (concept halfway-overworld-a). Neither side owns it. It runs under the Halfway Truce, kept by an elected Reeve and enforced at the gate. The Act 1 hub.

From Walkthrough: Prologue and Act 1 › Halfway

NPC
Reeve Hollin Tace
Where
Truce Stone, Mark_reeve
Role
Keeps the truce; elected; pays the Wyrm reward.

From Walkthrough: Prologue and Act 1 › Halfway › People

Act 1 income: 60 copper from the Reeve, and Truce Board jobs. Glints pay in materials, never copper: glint_quicksilver (about 1 per 2 glints), which any shop buys at 4. The protagonist starts Act 1 with whatever the Prologue gives (nothing today; the items tab proposes 20 copper from Aske at the send-off), so the first tonic costs a Truce Board job or a few sales of quicksilver.

From Walkthrough: Prologue and Act 1 › Halfway › Shops

Scene 6.1: Reeve's reward is 60 copper; rep.evane and rep.facets +5 each (one currency; rep steps of 5)

From Walkthrough: Act 4 › Continuity notes › Change log

Section 4 income: 60 copper from the Reeve; glints pay glint_quicksilver (sold at 4), never copper; notes the items tab's proposed 20 copper send-off purse (VEL-63: glints never drop copper)

From Walkthrough: Act 4 › Continuity notes › Change log

6 more mentions