Story
Starting state
Act 1 was written at the same time, so this act starts from what the Story Bible says Act 1 leaves behind. The continuity pass (VEL-63) has reconciled the two.
- The player is at Halfway, the neutral market town. The Sallow Wyrm is beaten.
- Tamsin Vale (Wardens) and Rook (Facets) both reached Halfway looking for "whoever rang the Glass", and both are still there.
- Known spells: Repel and Coil. Act 1 can also teach Brace (Aske traces it hand over hand at the Sallowbank ferry, quest
aske_brace; she doesn't cast) and Mend (Sister Orla, a Tender healer at Halfway, questmend_lesson). Both are optional, so this act works with or without them. - Carried: both letters, unopened (
letter.twinhold= 1,letter.lanternfall= 1, set insend_off.yarn). - Flags this act reads from Act 1 (Idea):
act1.done!= 0 opens the act (Act 1 sets it to 1 in scene 6.4). VEL-63 renamed everything Act 1 named differently.
Act-wide systems this act uses (Idea)
- Reputation (Codex section 7: personal morality tracked apart from standing with each side). Integer flags from -100 to 100, all starting at 0, moving in steps of 5:
- side standing:
rep.evane,rep.facets; - faction standing:
rep.wardens,rep.tenders,rep.keepers,rep.choir,rep.waymakers; - personal:
morality; - companions:
tamsin.trust,rook.trust(0 to 5, never below 0, like the existingaske.trust). Moves below are written as+10 rep.evane. They need anadd_flagYarn command next toset_flag(new code).
- side standing:
- The name you use. Calling the Facets "the Shattered" in front of a Facet costs
-5 rep.facets; calling them "Facets" in Twinhold costs-5 rep.wardens. Dialogue choices offer both words where it matters. (Story Bible section 2 suggests this.) - The drawing profile. Story Bible section 4 and Codex section 6: factions court the player according to how they draw. Here the profile comes from three draws at the Measuring in Twinhold (scene 1.2), scored by the existing scorer, so the player sees why each faction comes. A longer cast history can feed it later.
- Un-teaching risk. The narrow rule from Story Bible section 2 applies all act: a Warden court seals a spell only after the player is caught casting a forbidden (Facet) spell on Evane people or inside an Evane town. Twinhold, Greenvault and Hushfold are Evane towns. The Shardfield, the Long Road's wild stretches and Lanternfall are not. Repel can never be sealed.